FanFooty Forum

AFL fantasy competitions => Mr Football => Topic started by: ben1994 on April 29, 2011, 11:20:38 PM

Title: Mr Football beta test
Post by: ben1994 on April 29, 2011, 11:20:38 PM
Hey.

I need some help. On the web game i get past all the drafts and then get up to pre season trainning, i dont know what to do from there. Is this a dumb question??

Ben
Title: Re: Mr Football beta test
Post by: m0nty on April 29, 2011, 11:46:18 PM
Yes, because I haven't finished it yet.  :)
Title: Re: Mr Football beta test
Post by: ben1994 on April 30, 2011, 09:04:46 PM
ooooo ::) Sorry mate did not know. It looks good up to there but ;D
Keep up the good work
Title: Re: Mr Football beta test
Post by: Doogie on September 19, 2011, 05:42:05 PM
 ???
Title: Re: Mr Football beta test
Post by: CrowsFan on September 19, 2011, 05:47:38 PM
Just some guy spamming the site with rubbish Doogie ;)
Title: Re: Mr Football beta test
Post by: Ziplock on September 21, 2011, 11:16:39 PM
I wouldnt say spamming, I made the same mistake myself, he's just asking a uestion :P
Title: Re: Mr Football beta test
Post by: CrowsFan on September 21, 2011, 11:54:49 PM
I wouldnt say spamming, I made the same mistake myself, he's just asking a uestion :P
The post in question has been deleted Ziplock ::)
Title: Re: Mr Football beta test
Post by: Ziplock on September 22, 2011, 06:45:52 AM
oh lol, I thought you were talking about OP, and I was like- hey, now that's harsh...
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 07:51:28 AM
This has been just over a year in the making, and it's finally here. The beta (i.e. public testing phase) of the Mr Football Australian football management simulation game is now open and free to play. Many elements have not been added in yet - most notably the integration with Facebook to enable buying of virtual items - but what is there should (fingers crossed) be playable without running into any show-stopping bugs. Parts of it will be unbalanced, but that's what the beta is for, to fix it, so give me as much feedback in this thread as you can possibly stand please!

Make your Mr Football beta team! (http://www.fanfooty.com.au/mrfootball/maketeam.php)

Currently, you can play as much as you like. The full game will include an energy system, as you may be familiar with from other Facebook games, whereby you are allocated a certain amount of energy to start with which allow you to do things in-game, and it takes a certain amount of time for that energy refresh so you can play some more. In the case of Mr Football, the energy will be in the form of "tickets", which you'd get four of to start with and only get four maximum, and you get a new one every two hours. Coding that is beyond my weary head at the moment, I'll look at it later.

The first problem (possibly unique to the beta) you may run into is finding other worthy teams to play against, especially if you race through the seasons and build a massively costly team. The dynamics of the fan rules mean that you'd be best off waiting for at least a dozen other teams to catch up to where your team value is, as playing against much weaker teams destroys your fan base pretty quickly. Similarly, I expect a bunch of you will want to push on to compile the most valuable team possible, so others will be left with a gap in between the noobs and the guns where they struggle to find competitive opponents. I plan on creating a bunch of robot teams with values all the way up the scale to fix this, eventually, but that will take time so you're on your own for now.

I need to fix a bunch of things in the rules document to align it with the rules that are actually in the code. That will come later as well. Most important thing to remember is that "Fan Δ" column on the selection page, which indicates the bonus or penalty to your fans you get from playing that opponent. As you can see, it gets pretty harsh if you play too many noobs for easy wins.

As I said, the point of this beta is for you guys to give me feedback, so I want to hear every little interesting thought in your head as you play it. Yes, I know it's very bare bones at the moment. Nevertheless, I hope you'll be able to see the building blocks of a great game in there. Enjoy!
Title: Re: Mr Football beta test
Post by: ossie85 on January 11, 2012, 08:43:25 AM

Right. So.. sign in page... how do I press enter?
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 08:46:57 AM
Should be fine now.
Title: Re: Mr Football beta test
Post by: bomberboy0618 on January 11, 2012, 10:22:27 AM
If its possible, it would be good to have the options that appear at the top on the list page on the players screen so I can upgrade players and go straight back to selection, rather than upgrade, click back and refresh (pedantic I know, but you wanted feedback).
Title: Re: Mr Football beta test
Post by: CrowsFan on January 11, 2012, 10:32:39 AM
You can BB. Just click on the name of your team once you have upgraded one of your players ;)
Title: Re: Mr Football beta test
Post by: bomberboy0618 on January 11, 2012, 10:35:59 AM
That just sends me here:
http://www.fanfooty.com.au/mrfootball/otherlist.php?id=557
So it doesnt work for me.
Title: Re: Mr Football beta test
Post by: CrowsFan on January 11, 2012, 10:54:40 AM
I don't know then.

I seem to be stuck. I have finished my first season, and the status says post season, and the stage is list management. I have upgraded everyone's skills and attributes, but can't seem to go any further?

What do I do now?
Title: Re: Mr Football beta test
Post by: DazBurg on January 11, 2012, 10:57:38 AM
noticed every single team i can play is on negative fans so regardless of who i play i lose fans

other then that everything seems to be running smoothly  ;)
Title: Re: Mr Football beta test
Post by: bomberboy0618 on January 11, 2012, 10:59:14 AM
Ive finished the season with 1527 fans. Isnt it a bit unrealistic that you lose 1000 fans for not winning? I think I may have even lost fans when I won.
(http://i.imgur.com/6Cxsz.png)
What do I do now?
Title: Re: Mr Football beta test
Post by: DazBurg on January 11, 2012, 11:04:38 AM
awesome elimination Final time and i'm playing Carlton!!

great stuff M0nty

Edit: and i got smashed...lol

also what is the go with this in the match i lost to carlton

DazBurgs Greatness lost 10628 fans after this match to take their number of fans to -4,049 (fan Δ of -11826). +4

so now i'm at the assistant coach part and i cannot upgrade because lack of fans

and i know m0nty you said racing through seasons will do it
but this was the first season

Title: Re: Mr Football beta test
Post by: bomberboy0618 on January 11, 2012, 11:59:24 AM
Ive done a season with 2 different teams and both times I get to near the end and the game does not allow me to do anything because it is wrongfully saying I have played teams more than 2 times. Why is this happening? first time is said I played Angry Beavers 4 times (incorrect) and now, after deleting my old team and trying again, it says I have played Ziplock's Zipbags 3 times.
Title: Re: Mr Football beta test
Post by: valkorum on January 11, 2012, 12:04:18 PM
I am just going through the draft now - when I choose a player marked as a "C" my running shows them as a back.
Title: Re: Mr Football beta test
Post by: valkorum on January 11, 2012, 12:05:04 PM
I am just going through the draft now - when I choose a player marked as a "C" my running shows them as a back.

Now that I have selected a back it fixes it up.
Title: Re: Mr Football beta test
Post by: DazBurg on January 11, 2012, 12:15:24 PM
i'm stuck on the list management part cannot see how i can cut players which i think is what it wants me to do
Title: Re: Mr Football beta test
Post by: valkorum on January 11, 2012, 12:49:07 PM
I have completed my draft and pre-season training.  I am now assigning my potential points to my players.  I select the player I want to use and then assign the pot points.  From there the only link back to my team is in one line

$370,000 Ruck • valkorum • Drafted in team season 0 • Player season 4

I can click this link to go back and choose the next player - once I have assigned all my player points there is no other link for me to click except for delete team and start again
Title: Re: Mr Football beta test
Post by: valkorum on January 11, 2012, 12:53:58 PM
I was able to get back to my team by changing the url from
http://www.fanfooty.com.au/mrfootball/otherlists.php

to
http://www.fanfooty.com.au/mrfootball/preseason.php


It would also be good if you could sort your team list by the column headings (especially when selecting your team)
Title: Re: Mr Football beta test
Post by: R.Griffen on January 11, 2012, 01:07:20 PM
 
After The first season I think my team has something wrong with it m0nty only won 1 game by less than 30 pts

Win the match - Come out victorious in a single match - (25/50)
Win by 1 point - Win by a single point! - Not achieved (First award will get a trophy, 10 to milestone).
 Win by 30 points - Win by five goals or more - (24/25)
 Win by 60 points - Win by ten goals or more - (19/20)
 Win by 100 points - Win by a ton or more - (16/20)
 Score 15 goals - Kick fifteen goals or more - (22/50)
 Score 20 goals - Rack up twenty goals or more - (14/25)
 Score 25 goals - Pile on twenty-five goals or more - (6/20)
 Score 30 goals - Slam in thirty goals or more - (2/10)
 Bag 5 goals - Have a single player kick five goals - (39/50)
 Bag 6 goals - Have a single player boot six goals - (22/25)
 Bag 7 goals - Have a single player jag seven goals - (10/20)
 Bag 8 goals - Have a single player score eight goals - (1/10)
 Bag 5+ straight - Have a single player kick five or more goals without a behind - (3/10)
 Suffer an injury - Have at least one of your players injured - (7/10)
Suffer a LTI - Have at least one of your players long-term-injured - Never won.
 Earn the star - Have one of your players earn the MVP star - (17/20)
 4 DT tons - Have four players score 100+ in DT points - (19/50)
 6 DT tons - Have six players score 100+ in DT points - (15/25)
 8 DT tons - Have eight players score 100+ in DT points - (11/20)
 10 DT tons - Have ten players score 100+ in DT points - (2/10)
 30 hit-outs - Total thirty hit-outs in a match - (16/50)
 40 hit-outs - Win forty hit-outs in a match - (3/25)
50 hit-outs - Earn fifty hit-outs in a match - Not achieved (First award will get a trophy, 20 to milestone).
60 hit-outs - Rack up sixty hit-outs in a match - Not achieved (First award will get a trophy, 10 to milestone).
50-gamer - Have a player reach 50 matches - Not achieved (First award will get a trophy, 20 to milestone).
100-gamer - Have a player play 100 matches - Not achieved (First award will get a trophy, 10 to milestone).
150-gamer - Have a player suit up for 150 matches - Not achieved (First award will get a trophy, 5 to milestone).
200-gamer - Have a player run out for 200 matches - Never won.
250-gamer - Have a player make it to 250 matches - Never won.
300-gamer - Have a player manage 300 matches - Never won.
I've been everywhere - Play a match at every ground - Not achieved.
I've won everywhere - Win a match at every ground - Not achieved.
 6 spoils - Earn six spoils in a match - (13/50)
 8 spoils - Register eight spoils in a match - (9/25)
 10 spoils - Win ten spoils in a match - (3/20)
 12 spoils - Rack up twelve spoils in a match - (1/10)
 Win the contest - Win the contested possession count - (24/50)
 Win the contest by 20 - Win the contested possession count by twenty or more - (22/25)
 Win the contest by 40 - Win the contested possession count by forty or more - (19/20)
 Win the contest by 60 - Win the contested possession count by sixty or more - (8/10)
 It's a final! - Play in a final - Won 3 times.
 Elimination - Play in an elimination final - Won 1 times.
 Preliminary - Play in a preliminary final - Won 1 times.
 Turned up - Get within 60 points in a final - Won 3 times.
 Tried - Get within 30 points in a final - Won 3 times.
 So near - Get at least a draw in a final - Won 3 times.
 Over the line - Win a final - Won 3 times.
Thriller! - Win by one point in a final - Never won.
 Close one - Win by 30 points in a final - Won 2 times.
 Domination - Win by 60 points in a final - Won 1 times.
 It's the GF! - Play in a grand final - Won 1 times.
 Turned up (GF) - Get within 60 points in the GF - Won 1 times.
 Tried (GF) - Get within 30 points in the GF - Won 1 times.
So near (GF) - Get at least a draw in the GF - Never won.
 Over the line (GF) - Win the grand final - Won 1 times.
Thriller (GF)! - Win by one point in the GF - Never won.
 Close one (GF) - Win by 30 points in the GF - Won 1 times.
 Domination (GF) - Win by 60 points in the GF - Won 1 times.
Title: Re: Mr Football beta test
Post by: valkorum on January 11, 2012, 01:15:19 PM
I have completed my draft and pre-season training.  I am now assigning my potential points to my players.  I select the player I want to use and then assign the pot points.  From there the only link back to my team is in one line

$370,000 Ruck • valkorum • Drafted in team season 0 • Player season 4

I can click this link to go back and choose the next player - once I have assigned all my player points there is no other link for me to click except for delete team and start again

If that link takes you back to list.php instead of otherlist.php then I think that should fix the problem.
Title: Re: Mr Football beta test
Post by: valkorum on January 11, 2012, 01:24:05 PM
The other thing I have noticed is that you lose fans when you win and gain fans when you lose? 

Example of an away game win
Final score: stikit 2.3.15 vs valkorum 14.24.108 (valkorum by 93).
valkorum lost 474 fans after this match to take their number of fans to 6,167 (fan Δ of -1106). (2,2,4,5) +7.))

Example of a home loss
Final score: valkorum 13.11.89 vs Extreme 16.23.119 (Extreme by 30).
valkorum gained 61 fans after this match to take their number of fans to 6,228 (fan Δ of -1098). (3,3,4,5) +5.))
Title: Re: Mr Football beta test
Post by: CrowsFan on January 11, 2012, 01:27:27 PM
I have completed my draft and pre-season training.  I am now assigning my potential points to my players.  I select the player I want to use and then assign the pot points.  From there the only link back to my team is in one line

$370,000 Ruck • valkorum • Drafted in team season 0 • Player season 4

I can click this link to go back and choose the next player - once I have assigned all my player points there is no other link for me to click except for delete team and start again
I've been having the same problem valk. Can't work out how to go on to the next stage, which I would assume is next years draft...
Title: Re: Mr Football beta test
Post by: MajorLazer on January 11, 2012, 01:45:25 PM
change the url from otherlist to list and you should be able to get to the next stage.
Title: Re: Mr Football beta test
Post by: valkorum on January 11, 2012, 01:51:57 PM
change the url from otherlist to list and you should be able to get to the next stage.

That's what I have been doing
Title: Re: Mr Football beta test
Post by: valkorum on January 11, 2012, 01:53:34 PM
I havent been able to find out how long your players are injured for (except for the game log when they got injured)
Title: Re: Mr Football beta test
Post by: MajorLazer on January 11, 2012, 01:54:49 PM
Yer neither. But injuries are kinda helpful cos it means I can play weaker teams and still get fans.
Title: Re: Mr Football beta test
Post by: valkorum on January 11, 2012, 02:05:59 PM
I am losing fans left right and centre
22 games - 16 wins, 6 losses.... -2,867 fans

After Elim Final against St Kilda
valkorum lost 10025 fans after this match to take their number of fans to -12,892 (fan Δ of -11267). (4,5,5,6) +3.))
Title: Re: Mr Football beta test
Post by: MajorLazer on January 11, 2012, 02:10:27 PM
16 games in and I'm 14-2, but have rested players to weaken my team to try and get more fans.
Title: Re: Mr Football beta test
Post by: CrowsFan on January 11, 2012, 02:40:15 PM
change the url from otherlist to list and you should be able to get to the next stage.
Yeah but then I still can't go on to the next season or draft or anything. It is just stuck
Title: Re: Mr Football beta test
Post by: MajorLazer on January 11, 2012, 02:48:31 PM
I only just finished my first season, so I don't know what to do.

Lost to Sydney by 99 points and lost ~10,000 fans. :(

Ok, I see what's up now. You are stuck at list management with nothing to do, right?
Title: Re: Mr Football beta test
Post by: CrowsFan on January 11, 2012, 02:49:41 PM
I didn't even make the finals. Finished with 10 wins and 12 losses :(
Title: Re: Mr Football beta test
Post by: MajorLazer on January 11, 2012, 02:51:41 PM
That sucks. The only games I lost were games I rested my good guys to try and get more fans.
Title: Re: Mr Football beta test
Post by: PowerBug on January 11, 2012, 02:55:06 PM
I'm doing my season now. I can't seem to lose, i even beat Monty's team :-\ Twice. :D
Title: Re: Mr Football beta test
Post by: MajorLazer on January 11, 2012, 02:57:45 PM
That's what happened with my team PB, but then you will lose fans every match if your team gets better and you play worse teams.
Title: Re: Mr Football beta test
Post by: Cookie Monster on January 11, 2012, 03:00:14 PM
got to the Elim, played the Saints and...


Final score: St Kilda 31.22.208 vs Hilly's Heroics 2.6.18 (St Kilda by 190)


N.Roo kicked 6 and Scneider kicked 8.
Title: Re: Mr Football beta test
Post by: DazBurg on January 11, 2012, 03:08:32 PM
so after the final and the assistant coach part has anyone been able to get past the list management into the next season
\?
Title: Re: Mr Football beta test
Post by: PowerBug on January 11, 2012, 03:09:12 PM
so after the final and the assistant coach part has anyone been able to get past the list management into the next season
\?
Wait about 2 minutes and i'll tell you.
Title: Re: Mr Football beta test
Post by: valkorum on January 11, 2012, 03:09:56 PM
so after the final and the assistant coach part has anyone been able to get past the list management into the next season
\?

Nope - Maybe m0nty has it only set for 1 season
Title: Re: Mr Football beta test
Post by: MajorLazer on January 11, 2012, 03:10:19 PM
Nup stuck there right now Daz. :(
Title: Re: Mr Football beta test
Post by: PowerBug on January 11, 2012, 03:12:07 PM
No i'm stuck on List management aswell. :(
Title: Re: Mr Football beta test
Post by: Cookie Monster on January 11, 2012, 03:16:59 PM
so after the final and the assistant coach part has anyone been able to get past the list management into the next season
\?
Can't get past it either.
Title: Re: Mr Football beta test
Post by: Cookie Monster on January 11, 2012, 03:45:28 PM
Thought that putting my Potential Points stuff to my players would make me progress to the next stage.

Well it didn't but...


COACH: HillHero13       Home Ground: Woolloongabba.       Team value: $16,051,000.       Make a new team and delete this one

Status: Postseason. Stage: List Management.





Yeeeeeeeeeeeeeeeeeeeeeeeah Buuuuuuddddddddddddddddddddddddddddddddddddyyy
Title: Re: Mr Football beta test
Post by: c4v3m4n on January 11, 2012, 04:02:46 PM
Final score: Gippsland Stallions 19.15.129 vs Bored Saints 4.2.26 (Gippsland Stallions by 103)

 ;D
Title: Re: Mr Football beta test
Post by: bomberboy0618 on January 11, 2012, 04:22:15 PM
How do I stop it from thinking I have played 3+ matches against 1 opponent? This means I cant even get to postseason.
Title: Re: Mr Football beta test
Post by: Master Q on January 11, 2012, 05:03:36 PM
What would you guys say is the most important stat (Kick etc...). And does Height and Weight really matter?
Title: Re: Mr Football beta test
Post by: MajorLazer on January 11, 2012, 05:07:26 PM
I draft my guys purely on kicking and my team went 18-4 and could have done even better.
Title: Re: Mr Football beta test
Post by: CrowsFan on January 11, 2012, 05:15:33 PM
I started again cos I was bored and drafted it so with the main picks where you get the good guys I took all key position players then. Seemed to do pretty well that way, playing youngsters in the pockets and flanks.

Got to the finals and played Sydney. Was behind by 1 at quarter time, but then lost by about 70 something and lost 10k fans :(
Title: Re: Mr Football beta test
Post by: c-hawk on January 11, 2012, 05:50:52 PM
i have a problem where i shared the link with a work colleague and now his team comes up when drafting but mine if i click on other links. If i do try and draft under his name i am taken to the home page where i have to sign up again?
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 05:54:46 PM
Those stuck on the list management phase need to visit this page:

http://www.fanfooty.com.au/mrfootball/listmanagement.php

That is where you delist players in preparation for the draft. I need to merge that with the list page today, that's one of my jobs.

I'll get on the other bugs presently.
Title: Re: Mr Football beta test
Post by: Master Q on January 11, 2012, 05:55:36 PM
So far I am 3-5, but have plenty of potential points to use on players (I'll do that later). Also discovered I have a few guns in there  first season as well as a few good P platers...
Title: Re: Mr Football beta test
Post by: Master Q on January 11, 2012, 06:08:36 PM
Just beat you twice m0nty... You have some work to do  ;)
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 06:17:51 PM
I see someone's already onto their second season. :)
Title: Re: Mr Football beta test
Post by: Cookie Monster on January 11, 2012, 06:24:58 PM
I see someone's already onto their second season. :)
haha, that's his first season :)


Cheers for fixing it up m0nty ;)
Title: Re: Mr Football beta test
Post by: Cookie Monster on January 11, 2012, 06:32:57 PM
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=13893


my star foward :)

7-7-8 in the first 3 games.
Title: Re: Mr Football beta test
Post by: CrowsFan on January 11, 2012, 06:34:38 PM
Those stuck on the list management phase need to visit this page:

http://www.fanfooty.com.au/mrfootball/listmanagement.php

That is where you delist players in preparation for the draft. I need to merge that with the list page today, that's one of my jobs.

I'll get on the other bugs presently.
Thanks m0nty :D
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 06:36:04 PM
I managed to split my home & away against Master Q's team. Won the home match by a couple of points, got smashed by seven goals away. Hmm.
Title: Re: Mr Football beta test
Post by: Master Q on January 11, 2012, 06:37:31 PM
I managed to split my home & away against Master Q's team. Won the home match by a couple of points, got smashed by seven goals away. Hmm.
I see a future rivalry...After 14 games I have a L plater who is worth 400k >:D
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 06:37:51 PM
I should warn people, you need to pay very close attention to your fan levels, because if you don't reach 30,000 by the end of season 2, you're going to have to downgrade a bunch of assistant coaches. The first two seasons are about building your fan base, since your team isn't strong enough to compete in finals anyway.
Title: Re: Mr Football beta test
Post by: Master Q on January 11, 2012, 06:40:23 PM
I should warn people, you need to pay very close attention to your fan levels, because if you don't reach 30,000 by the end of season 2, you're going to have to downgrade a bunch of them. The first two seasons are about building your fan base, since your team isn't strong enough to compete in finals anyway.
Downgrade your players  :o
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 06:41:15 PM
Downgrade your assistant coaches, I meant.
Title: Re: Mr Football beta test
Post by: Master Q on January 11, 2012, 06:45:48 PM
Oh ok, you scared me  :P

Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 06:49:35 PM
I see someone has upgraded their team above $13.3M!
Title: Re: Mr Football beta test
Post by: R.Griffen on January 11, 2012, 06:53:52 PM
I see someone has upgraded their team above $13.3M!
Yer but I need to stop playing because I loose all of my fans even when I win by 100
Title: Re: Mr Football beta test
Post by: DazBurg on January 11, 2012, 07:03:22 PM
so M0nty have u been able to work out why i have -4000 fans and it was my first season

Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 07:03:36 PM
I see someone has upgraded their team above $13.3M!
Yer but I need to stop playing because I loose all of my fans even when I win by 100

Yes, as I said earlier, you have to wait for others to catch up to you.
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 07:05:33 PM
so M0nty have u been able to work out why i have -4000 fans and it was my first season

There was a bug in the code for the finals which has been fixed.

Try to play teams similar to your own selected team value. Playing much weaker teams all the time is a recipe for fans deserting your club in droves, even if you keep winning.
Title: Re: Mr Football beta test
Post by: c-hawk on January 11, 2012, 07:19:26 PM
played 8 games and cant play my ninth cos one or both teams are failing to load properly (tried to play every team)
Title: Re: Mr Football beta test
Post by: DazBurg on January 11, 2012, 07:19:47 PM
so M0nty have u been able to work out why i have -4000 fans and it was my first season

There was a bug in the code for the finals which has been fixed.

Try to play teams similar to your own selected team value. Playing much weaker teams all the time is a recipe for fans deserting your club in droves, even if you keep winning.

so u reckon since it's the end of season i'm better off deleting this one and redrafting a new one?
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 07:20:21 PM
played 8 games and cant play my ninth cos one or both teams are failing to load properly (tried to play every team)

Try going back to your Selection page, your opponent probably isn't available for selection.
Title: Re: Mr Football beta test
Post by: c-hawk on January 11, 2012, 07:21:39 PM
swapped some players around and it worked... before i even tried to play against yours monty but no luck. (Does this mean you are involved with another match?)
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 07:21:56 PM
so M0nty have u been able to work out why i have -4000 fans and it was my first season

There was a bug in the code for the finals which has been fixed.

Try to play teams similar to your own selected team value. Playing much weaker teams all the time is a recipe for fans deserting your club in droves, even if you keep winning.

so u reckon since it's the end of season i'm better off deleting this one and redrafting a new one?

If you select a weaker team and play better ones, your fans will go back up and things will get better.
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 07:23:09 PM
swapped some players around and it worked... before i even tried to play against yours monty but no luck. (Does this mean you are involved with another match?)

You can only play another team when they are also at the Selection stage during the regular season. If they're in Training or somewhere in the pre- or post-season then you can't play them.
Title: Re: Mr Football beta test
Post by: Master Q on January 11, 2012, 07:28:35 PM
Signed out earlier... How do I get back to my team?
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 07:29:41 PM
Signed out earlier... How do I get back to my team?

http://www.fanfooty.com.au/mrfootball/list.php
Title: Re: Mr Football beta test
Post by: Master Q on January 11, 2012, 07:30:11 PM
Thanks m0nty. Wanna finish this season so I can beat you again  :-*
Title: Re: Mr Football beta test
Post by: Master Q on January 11, 2012, 07:35:10 PM
Carlson now worth 430k after 19 games  :) First season  8)
Title: Re: Mr Football beta test
Post by: DazBurg on January 11, 2012, 07:38:32 PM
You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ' 12786, 12872, 12899, 12884, 12868, 12802, 12933, 12854, 10787000) ON DUPLICATE ' at line 1

got that error now in the team select screen
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 07:42:11 PM
Try that again, DazBurg.
Title: Re: Mr Football beta test
Post by: DazBurg on January 11, 2012, 07:54:19 PM
Try that again, DazBurg.
perfect  ;)

expect CHF is blank even if i click the drop down box there's nothing there.....yet i was still able to play a match

wait no it fixed after i played a match  ;)
Title: Re: Mr Football beta test
Post by: valkorum on January 11, 2012, 08:01:36 PM
Would be good if you can set a template for your team list.
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 08:03:59 PM
Would be good if you can set a template for your team list.

Yeah, I have some ideas about that. Currently the default is "best 22", but I need some buttons for templates like "worst 22", "guns & rookies", "play the kids", that sort of thing.
Title: Re: Mr Football beta test
Post by: DazBurg on January 11, 2012, 08:04:55 PM
Would be good if you can set a template for your team list.

Yeah, I have some ideas about that. Currently the default is "best 22", but I need some buttons for templates like "worst 22", "guns & rookies", "play the kids", that sort of thing.
that sounds like a great idea
Title: Re: Mr Football beta test
Post by: DazBurg on January 11, 2012, 08:11:48 PM
i'm full on tanking atm in a bid to get my fans up there

Valk's team beat me by 193...lol
Title: Re: Mr Football beta test
Post by: Master Q on January 11, 2012, 08:26:09 PM
m0nty is there any chance you could add a "sort by" option when searching through players?
Title: Re: Mr Football beta test
Post by: Master Q on January 11, 2012, 08:29:52 PM
And how do I cut players?
Title: Re: Mr Football beta test
Post by: DazBurg on January 11, 2012, 08:31:57 PM
And how do I cut players?
M0nty posted it before if your finished your season


Those stuck on the list management phase need to visit this page:

http://www.fanfooty.com.au/mrfootball/listmanagement.php

That is where you delist players in preparation for the draft. I need to merge that with the list page today, that's one of my jobs.

I'll get on the other bugs presently.
Title: Re: Mr Football beta test
Post by: Master Q on January 11, 2012, 08:34:06 PM
Thanks Daz  ;)
Title: Re: Mr Football beta test
Post by: DazBurg on January 11, 2012, 08:43:09 PM
well tanked as much as i could and still fell short of 30000 fans...reckon that first season screwed me
especially losing 10000 in that final
Title: Re: Mr Football beta test
Post by: DazBurg on January 11, 2012, 08:53:36 PM
the tough thing is for my team to gain maximum fans i gotta play a weak side which i get thrashed in....but to win i cannot gain the amount of fans i need
Title: Re: Mr Football beta test
Post by: CrowsFan on January 11, 2012, 09:00:42 PM
Played the strongest team in every game, but ended up with less than 5000 fans by the end of second season.
Meant I had to downgrade 25 coaching positions!!
Think I might just have to start again...
Title: Re: Mr Football beta test
Post by: valkorum on January 11, 2012, 09:01:12 PM
Would also be good if you could have a trade period before the draft
Title: Re: Mr Football beta test
Post by: DazBurg on January 11, 2012, 09:04:28 PM
been playing a slightly weaker side still just reached to milestones +500 fans each...so for the match i got +1206 fans  ;D
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 09:17:40 PM
Played the strongest team in every game, but ended up with less than 5000 fans by the end of second season.
Meant I had to downgrade 25 coaching positions!!
Think I might just have to start again...

Good, that means the system works. I have purposely set it up to discourage tanking by playing way stronger teams.

Try playing teams nearer your own team value. You'll grow fans organically if you keep winning, plus you are a better chance of getting those all-important trophies with the +500 fan bonuses.
Title: Re: Mr Football beta test
Post by: CrowsFan on January 11, 2012, 09:25:26 PM
Played the strongest team in every game, but ended up with less than 5000 fans by the end of second season.
Meant I had to downgrade 25 coaching positions!!
Think I might just have to start again...

Good, that means the system works. I have purposely set it up to discourage tanking by playing way stronger teams.

Try playing teams nearer your own team value. You'll grow fans organically if you keep winning, plus you are a better chance of getting those all-important trophies with the +500 fan bonuses.
No m0nty I wasn't tanking. Finished the season 18 wins 4 losses.
I had to play the strongest teams cos they were closer to my value.
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 09:28:51 PM
Played the strongest team in every game, but ended up with less than 5000 fans by the end of second season.
Meant I had to downgrade 25 coaching positions!!
Think I might just have to start again...

Good, that means the system works. I have purposely set it up to discourage tanking by playing way stronger teams.

Try playing teams nearer your own team value. You'll grow fans organically if you keep winning, plus you are a better chance of getting those all-important trophies with the +500 fan bonuses.
No m0nty I wasn't tanking. Finished the season 18 wins 4 losses.
I had to play the strongest teams cos they were closer to my value.

Hmm, well in that case you might be playing teams who also don't have many fans? Crowd sizes also have an effect on your fan roll after games.
Title: Re: Mr Football beta test
Post by: CrowsFan on January 11, 2012, 09:30:39 PM
Played the strongest team in every game, but ended up with less than 5000 fans by the end of second season.
Meant I had to downgrade 25 coaching positions!!
Think I might just have to start again...

Good, that means the system works. I have purposely set it up to discourage tanking by playing way stronger teams.

Try playing teams nearer your own team value. You'll grow fans organically if you keep winning, plus you are a better chance of getting those all-important trophies with the +500 fan bonuses.
No m0nty I wasn't tanking. Finished the season 18 wins 4 losses.
I had to play the strongest teams cos they were closer to my value.

Hmm, well in that case you might be playing teams who also don't have many fans? Crowd sizes also have an effect on your fan roll after games.
An ok. Well will give it another go tomorrow then and see what happens :)
Title: Re: Mr Football beta test
Post by: Cookie Monster on January 11, 2012, 09:40:48 PM
One or both of the teams has failed to load properly. Please go to the selection page and start over.


I'm still getting this, I am on my phone, and I have swapped players around and everything.
Title: Re: Mr Football beta test
Post by: DazBurg on January 11, 2012, 09:57:12 PM
i weaken my side so i can pick teams were it doesn't say - amount of fans

yet now i seem to lose every game

i'm having trouble finding the middle ground
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 09:59:30 PM
i weaken my side so i can pick teams were it doesn't say - amount of fans

yet now i seem to lose every game

i'm having trouble finding the middle ground

That's supposed to be the challenge.  8)
Title: Re: Mr Football beta test
Post by: Master Q on January 11, 2012, 10:06:16 PM
First game of the season was against the Richmond Redbeards - Lost by 59.

Second game of the season was against the Richmond Redbeards - Lost by 88

 >:(

2-2 m0nty  ;)
Title: Re: Mr Football beta test
Post by: c4v3m4n on January 11, 2012, 10:24:16 PM
The crowd for this match is 16,463, made up of 8,494 fans of Vorriers (84%), 6,538 fans of Gippsland Stallions (46%) and 1,431 neutral fans.

Your math is a bit off there m0nty.
Title: Re: Mr Football beta test
Post by: valkorum on January 11, 2012, 10:27:59 PM
Once you click "Choose your team and select your opponent" that is what is used to calculate the fan difference.  If you make changes to your team before you click on the game it doesnt appear to take the changes in to consideration when calculating the fan change at the end of the game.
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 10:29:32 PM
The crowd for this match is 16,463, made up of 8,494 fans of Vorriers (84%), 6,538 fans of Gippsland Stallions (46%) and 1,431 neutral fans.

Your math is a bit off there m0nty.

The percentages are of the amount of fans each team has. 8,494 is 84% of the Vorriers' fans.
Title: Re: Mr Football beta test
Post by: Master Q on January 11, 2012, 10:32:02 PM
Whenever I try to play against someone it says I have already played them...
Title: Re: Mr Football beta test
Post by: DazBurg on January 11, 2012, 10:38:13 PM
nice work with the best and worst and guns and rookies buttons m0nty

Selected team value: $12,117,000
oh yeah  8)
Title: Re: Mr Football beta test
Post by: PowerBug on January 11, 2012, 10:40:04 PM
I like the play the kids button. Coz then i see all the potential that i get after the game and i start thinking i'm doing something right, even though nothing much is really happening.
Title: Re: Mr Football beta test
Post by: Master Q on January 11, 2012, 10:40:54 PM
Who has positive amount of fans? m0nty and I do, think Valk does as well... Anyone else?

btw

Whenever I try to play against someone it says I have already played them...
Still happening
Title: Re: Mr Football beta test
Post by: DazBurg on January 11, 2012, 10:44:42 PM
Who has positive amount of fans? m0nty and I do, think Valk does as well... Anyone else?

btw

Whenever I try to play against someone it says I have already played them...
Still happening

i do into my 4th season after the end of season 2 having to do -1 on two coaches i'm now got them back to 0 and got 3 others up to +3

and already start of this season have enough fans to get another coach at EOS
Title: Re: Mr Football beta test
Post by: MajorLazer on January 11, 2012, 10:46:48 PM
Looks like I've got a bit of catching up to do now. Everything has been improved a lot, m0nty. So much easier to use now. :)

I have 20,000 fans at the start of 2nd season. Did everyone have that?
Title: Re: Mr Football beta test
Post by: valkorum on January 11, 2012, 10:47:27 PM
For test purposes only ;)   I played the kids all season (came away with a 12-10 season) except for the 2 games against m0nty (which I lost :P) and now my fans are 39,645
Title: Re: Mr Football beta test
Post by: Master Q on January 11, 2012, 10:51:33 PM
What does the Fan triangle mean? And I still can't play games...
Title: Re: Mr Football beta test
Post by: valkorum on January 11, 2012, 10:53:05 PM
Now I cant run my next seasons draft.

I click on the button and it just loads the header details of the table.  I boosted up my assistants (+3 recruitment/development), delisted 4 players and now I cant access the draft
Title: Re: Mr Football beta test
Post by: Master Q on January 11, 2012, 10:56:48 PM
What does the Fan triangle mean? And I still can't play games...
Fixed this problem. Just have to log out then in again...

And because this is a Beta does this mean we will lose our teams when the official version comes out :(

I don't want to lose Carlson  :'(
Title: Re: Mr Football beta test
Post by: Master Q on January 11, 2012, 11:04:32 PM
Problem happening again...
Title: Re: Mr Football beta test
Post by: c4v3m4n on January 11, 2012, 11:33:00 PM
Query:

I have just finished my first season with a 17-5 win-loss record. Why is that I am in the elimination final and not the qualifying final? Surely a team with this kinda record in real life would finish in the top 4, not between 5th-8th.
Title: Re: Mr Football beta test
Post by: c4v3m4n on January 11, 2012, 11:36:26 PM
Another one:

I know a lot of us have found that winning matches results in a loss of fans and assistants. What have people found happens when they downgrade their assistants by -1 after completing their sesason?
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 11:40:01 PM
Query:

I have just finished my first season with a 17-5 win-loss record. Why is that I am in the elimination final and not the qualifying final? Surely a team with this kinda record in real life would finish in the top 4, not between 5th-8th.

The finals system has been simplified down to three games. Your record dictates how easy your opponents are.
Title: Re: Mr Football beta test
Post by: c4v3m4n on January 11, 2012, 11:51:12 PM
Query:

I have just finished my first season with a 17-5 win-loss record. Why is that I am in the elimination final and not the qualifying final? Surely a team with this kinda record in real life would finish in the top 4, not between 5th-8th.

The finals system has been simplified down to three games. Your record dictates how easy your opponents are.

I got absolutely smashed by the Saints.  :P
Title: Re: Mr Football beta test
Post by: m0nty on January 11, 2012, 11:54:14 PM
The Guns & Rookies button works now, it was bugged there for a while.

The way it works is...

Best 22: Most expensive players, obviously.
Worst 22: Cheapest players.
Guns & rookies: Most expensive players for the first 11 slots, then the youngest players for the last 11.
Play the kids: Youngest players.

Just a reminder on the order in which positions are allocated:
RK1 CHF CHB FF FB RK2 RRV ROV C LFP RBP
LW RW LFF RBF RFP LBP RFF LBF UT1 UT2 SUB

This means that your best KF goes at CHF, your best KB goes at CHB, your best midfielders go in the following division, the best F goes in the left forward pocket and the best B goes in the right back pocket. This means that the best should always be matched up on the best if people stick to best 22s.

If anyone has ideas on other selection templates, I'd be all ears.
Title: Re: Mr Football beta test
Post by: MajorLazer on January 12, 2012, 12:08:16 AM
I have just delisted most of my old guns, because I can't improve them anymore and I played the kids the whole season.

Title: Re: Mr Football beta test
Post by: m0nty on January 12, 2012, 12:18:58 AM
I have added buttons on the list page for "Rest top 5" and "Rest top 10" selection templates.
Title: Re: Mr Football beta test
Post by: Cookie Monster on January 12, 2012, 12:34:12 AM
monty, whenever i start a game now, it can't load the whole page, it will load the first quater and no more, making me refresh, i do that and it still doesn't work.
Title: Re: Mr Football beta test
Post by: MajorLazer on January 12, 2012, 12:37:22 AM
This has happened to me when I've tried to play against CM's team, but not against any other teams.
Title: Re: Mr Football beta test
Post by: Cookie Monster on January 12, 2012, 12:43:04 AM
monty, whenever i start a game now, it can't load the whole page, it will load the first quater and no more, making me refresh, i do that and it still doesn't work.
I tried using my worst 22 and that worked.


It's just my best 22 that doesn't.
Title: Re: Mr Football beta test
Post by: m0nty on January 12, 2012, 12:54:39 AM
There are a few little issues with the selection code.
Title: Re: Mr Football beta test
Post by: Hawka on January 12, 2012, 12:57:25 AM
Love it all so far m0nty  ;D
big congrats to u for all the effort
Title: Re: Mr Football beta test
Post by: MajorLazer on January 12, 2012, 01:04:43 AM
Now I cant run my next seasons draft.

I click on the button and it just loads the header details of the table.  I boosted up my assistants (+3 recruitment/development), delisted 4 players and now I cant access the draft
m0nty I am having the exact same problem now. The draftees don't load.
Title: Re: Mr Football beta test
Post by: c4v3m4n on January 12, 2012, 01:13:27 AM
Now I cant run my next seasons draft.

I click on the button and it just loads the header details of the table.  I boosted up my assistants (+3 recruitment/development), delisted 4 players and now I cant access the draft
m0nty I am having the exact same problem now. The draftees don't load.

You'd you guys get +3 assistants? I have -34 assistants...  :-\
Title: Re: Mr Football beta test
Post by: MajorLazer on January 12, 2012, 01:16:05 AM
What?
Title: Re: Mr Football beta test
Post by: Hawka on January 12, 2012, 01:50:17 AM
yea me2 my draftess arnt loading
Title: Re: Mr Football beta test
Post by: CrowsFan on January 12, 2012, 01:52:11 AM
Now I cant run my next seasons draft.

I click on the button and it just loads the header details of the table.  I boosted up my assistants (+3 recruitment/development), delisted 4 players and now I cant access the draft
m0nty I am having the exact same problem now. The draftees don't load.
Same here. Maybe the beta test is only a 2 season game
Title: Re: Mr Football beta test
Post by: MajorLazer on January 12, 2012, 01:53:01 AM
Maybe m0nty is trying to fix it now?
Title: Re: Mr Football beta test
Post by: m0nty on January 12, 2012, 02:19:25 AM
I have been trying to fix it. The problem appears to be that when I increase the draft pool, the server can't handle the size of what it's doing so the database queries fail.  I think I have worked something out, though it means changing the way the recruitment assistant works. It needs more testing though.
Title: Re: Mr Football beta test
Post by: Hawka on January 12, 2012, 02:21:42 AM
well ML is fine now but i stillcant draft
Title: Re: Mr Football beta test
Post by: MajorLazer on January 12, 2012, 02:23:14 AM
m0nty the drafts are working fine now, but there is another problem now. Everything under the commentary, excluding the stats table, has turned into a hyperlink, but you can't click it to go anywhere.
Title: Re: Mr Football beta test
Post by: m0nty on January 12, 2012, 02:39:00 AM
Fixed that match bug. I have cleaned up that page a little, you now get taken to the bit of the page with the scores and stats, with the button to continue just under it.
Title: Re: Mr Football beta test
Post by: MajorLazer on January 12, 2012, 02:41:00 AM
Yep that's fixed for me, but now the draft is stuck again. :(

It's probably a good time for me to stop playing anyway as I have to play my worst 22 just to stay in positive fans. Hopefully a few other teams can catch up and I can go all out against them and get fans.
Title: Re: Mr Football beta test
Post by: Hawka on January 12, 2012, 03:58:15 AM
Still cant draft :/
Title: Re: Mr Football beta test
Post by: bomberboy0618 on January 12, 2012, 07:48:58 AM
It told me twice I had played teams that I didn't play, so my amount of games played than my amount of teams showing up.
Title: Re: Mr Football beta test
Post by: m0nty on January 12, 2012, 08:24:51 AM
The draft should run now. I'm still not sure what caused it to stop working, obviously it's the load on the server but I hadn't changed anything from back when it was working. Perhaps there is some server setting I should relax, possibly in the PHP setting.
Title: Re: Mr Football beta test
Post by: PowerBug on January 12, 2012, 09:52:31 AM
Suffer an injury - Have at least one of your players injured (10/10 milestone!) +500 fans

So proud to have that award :P
Title: Re: Mr Football beta test
Post by: DazBurg on January 12, 2012, 10:01:00 AM
when i got to play a match now it doesn't all load even if i keep hitting refresh it loads a little more then refresh again and goes back to only having half the first qtr

then eventually it might finish the game from clicking refresh but other times it doesn't

now it seems better all of a sudden  :o
Title: Re: Mr Football beta test
Post by: DazBurg on January 12, 2012, 10:21:01 AM
You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '' at line 1

got that error when trying to pick a player in the draft
Title: Re: Mr Football beta test
Post by: valkorum on January 12, 2012, 11:06:43 AM
How do I load my team from a different computer?

I was able to get to it by typing this manually in to the address bar:
http://fanfooty.com.au/mrfootball/list.php?id=** (I am not revealing my id number :P)
Title: Re: Mr Football beta test
Post by: valkorum on January 12, 2012, 11:22:36 AM
I have also found that it is quite buggy in IE8 (8.0.6001.18702)

The POT still shows on list.php after you have used it
Team selection's dont change (on click of buttons), although it does change after I make 1 manual change

Title: Re: Mr Football beta test
Post by: c-hawk on January 12, 2012, 11:45:06 AM
finished 1st season but now im stuck. I am in list management and believe i need to delist players to commence the draft. I cannot find anywhere to go to do so. i think i have clicked on every available link to do so.

Only thing i can think of is that i skipped on hiring coaches?
Title: Re: Mr Football beta test
Post by: DazBurg on January 12, 2012, 11:51:07 AM
finished 1st season but now im stuck. I am in list management and believe i need to delist players to commence the draft. I cannot find anywhere to go to do so. i think i have clicked on every available link to do so.

Only thing i can think of is that i skipped on hiring coaches?

hmmm mine seems fixed it goes there automatically
either way if you have done the coach part and wanna do the delisting part click here

Those stuck on the list management phase need to visit this page:

http://www.fanfooty.com.au/mrfootball/listmanagement.php

That is where you delist players in preparation for the draft. I need to merge that with the list page today, that's one of my jobs.

I'll get on the other bugs presently.
Title: Re: Mr Football beta test
Post by: c-hawk on January 12, 2012, 11:54:39 AM
thanks for that... i did run a search but that post didnt show up.
Title: Re: Mr Football beta test
Post by: DazBurg on January 12, 2012, 11:56:22 AM
You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '' at line 1

got that error when trying to pick a player in the draft
now when i load it back up in the draft it says drafting 1 of 1 yet every single player has been drafter so i'm stuck
Title: Re: Mr Football beta test
Post by: Master Q on January 12, 2012, 11:57:46 AM
Carlson now up to 532k in his second season...
Title: Re: Mr Football beta test
Post by: c-hawk on January 12, 2012, 12:00:35 PM
finished 1st season but now im stuck. I am in list management and believe i need to delist players to commence the draft. I cannot find anywhere to go to do so. i think i have clicked on every available link to do so.

Only thing i can think of is that i skipped on hiring coaches?

hmmm mine seems fixed it goes there automatically
either way if you have done the coach part and wanna do the delisting part click here

Those stuck on the list management phase need to visit this page:

http://www.fanfooty.com.au/mrfootball/listmanagement.php

That is where you delist players in preparation for the draft. I need to merge that with the list page today, that's one of my jobs.

I'll get on the other bugs presently.

Ok now i am at the screen and pressing delist. Nothing is happening EG no one is delisting and the numbers arent going down
Title: Re: Mr Football beta test
Post by: c-hawk on January 12, 2012, 12:01:45 PM
finished 1st season but now im stuck. I am in list management and believe i need to delist players to commence the draft. I cannot find anywhere to go to do so. i think i have clicked on every available link to do so.

Only thing i can think of is that i skipped on hiring coaches?

hmmm mine seems fixed it goes there automatically
either way if you have done the coach part and wanna do the delisting part click here

Those stuck on the list management phase need to visit this page:

http://www.fanfooty.com.au/mrfootball/listmanagement.php

That is where you delist players in preparation for the draft. I need to merge that with the list page today, that's one of my jobs.

I'll get on the other bugs presently.

Ok now i am at the screen and pressing delist. Nothing is happening EG no one is delisting and the numbers arent going down

Managed to refresh the page and players have now disappeared and ready for draft button is on top.
Title: Re: Mr Football beta test
Post by: Master Q on January 12, 2012, 12:04:59 PM
Carlson now up to 532k in his second season...
Make that 565k...
Title: Re: Mr Football beta test
Post by: Master Q on January 12, 2012, 12:07:50 PM
Can't play games again...
Title: Re: Mr Football beta test
Post by: CrowsFan on January 12, 2012, 12:09:08 PM
Final score: Hawthorn 6.9.45 vs Hip 'n' Shoulder 15.13.103 (Hip 'n' Shoulder by 58).

Yeah beat Hawthorn in the elimination final :D


The played Geelong in the prelim and won again :D
Final score: Geelong 7.12.54 vs Hip 'n' Shoulder 9.10.64 (Hip 'n' Shoulder by 10).


Played Collingwood in the grand final and the result was...





Final score: Collingwood 14.18.102 vs Hip 'n' Shoulder 7.14.56 (Collingwood by 46).

:(
Title: Re: Mr Football beta test
Post by: valkorum on January 12, 2012, 12:09:55 PM
What was the fan gain for those 2 matches CF?
Title: Re: Mr Football beta test
Post by: bomberboy0618 on January 12, 2012, 12:12:10 PM
Whats everyone's best 22 like? Mines $12,311,000.
Title: Re: Mr Football beta test
Post by: CrowsFan on January 12, 2012, 12:14:42 PM
What was the fan gain for those 2 matches CF?
Well it said I lost fans in one of them, but I think I gained a couple thousand from the play in final +500 fans, etc.

Finished the season with 40,000 fans so got lots of assistant coaches :)
Title: Re: Mr Football beta test
Post by: DazBurg on January 12, 2012, 12:16:35 PM
still stuck in draft need 1 more player yet every player taken

maybe i cut too many of my oldies  :(
Title: Re: Mr Football beta test
Post by: ossie85 on January 12, 2012, 12:21:47 PM
Final score: Hawthorn 6.9.45 vs Hip 'n' Shoulder 15.13.103 (Hip 'n' Shoulder by 58).

Yeah beat Hawthorn in the elimination final :D

Fun beating Hawthorn in finals.
Title: Re: Mr Football beta test
Post by: Master Q on January 12, 2012, 12:23:29 PM
Whats everyone's best 22 like? Mines $12,311,000.
I can't play games so it's like 11.5m or something...
Title: Re: Mr Football beta test
Post by: PowerBug on January 12, 2012, 12:32:00 PM
Mine's at 11.197mil in my 5th season.
Title: Re: Mr Football beta test
Post by: Hawka on January 12, 2012, 12:34:55 PM
Final score: Hawthorn 6.9.45 vs Hip 'n' Shoulder 15.13.103 (Hip 'n' Shoulder by 58).

Yeah beat Hawthorn in the elimination final :D

Fun beating Hawthorn in finals.
  :'(
Title: Re: Mr Football beta test
Post by: DazBurg on January 12, 2012, 12:36:34 PM
 :'(
can't go any further

my team was worth 12.5 mil at end of season 3 though i just cut alot of the real old guys so should go down...dunno how much though since i cannot continue on atm
Title: Re: Mr Football beta test
Post by: CrowsFan on January 12, 2012, 12:37:45 PM
Yeah I can't go past the draft after season 3. I try and pick my final player and it takes me to the fanfooty home page...
Title: Re: Mr Football beta test
Post by: Cruiseon on January 12, 2012, 12:41:22 PM
The draft should run now. I'm still not sure what caused it to stop working, obviously it's the load on the server but I hadn't changed anything from back when it was working. Perhaps there is some server setting I should relax, possibly in the PHP setting.

I cant draft my first player, just takes me back to the home page.
Title: Re: Mr Football beta test
Post by: PowerBug on January 12, 2012, 12:44:33 PM
I have no prolems whatsoever. :)
Title: Re: Mr Football beta test
Post by: DazBurg on January 12, 2012, 12:44:46 PM
Yeah I can't go past the draft after season 3. I try and pick my final player and it takes me to the fanfooty home page...

mine just has all the draftees listed but everyone already drafted there's no spare player left for me to draft
Title: Re: Mr Football beta test
Post by: walesy on January 12, 2012, 01:27:57 PM
My login timed out during the draft (so I left it over night!), however, now when going back to the draft, "You are now taking your round 1 pick of 2. There are 2 players taken between your picks.", but there are no players to draft!
Title: Re: Mr Football beta test
Post by: SydneyRox on January 12, 2012, 01:52:48 PM
I was in the middle of cutting players at the end of the season, when I started upgrading players qualities.

Now I cant find a way to get back to cutting players, so cant do anything more.
Title: Re: Mr Football beta test
Post by: PowerBug on January 12, 2012, 02:03:03 PM
Final score: Legally Bowled 30.17.197 vs Roo Boys Pioneers 5.7.37 (Legally Bowled by 160).

Legally Bowled goals: Roberts 7, Lyons, Boland 5, Allan 4, Macaffer 3, Austin 2, Lucas, Clark.
Roo Boys Pioneers goals: Monaco 3, McIntosh 2.

I played my worst side in that game (9.12mil), against a side that was around 10mil. That's a big difference. :o
Title: Re: Mr Football beta test
Post by: PowerBug on January 12, 2012, 02:56:29 PM
Final score: Carlton 9.12.66 vs Legally Bowled 14.15.99 (Legally Bowled by 33).

Won my first final! :)

But i don't get this:
It's a final! - Play in a final +500 fans
Elimination - Play in an elimination final +500 fans
Turned up - Get within 60 points in a final +500 fans
Tried - Get within 30 points in a final +500 fans
So near - Get at least a draw in a final +500 fans
Over the line - Win a final +500 fans
Close one - Win by 30 points in a final +500 fans

I get all that but still manage to lose 80 fans after the match. ???

EDIT:
Final score: Hawthorn 0.6.6 vs Legally Bowled 14.17.101 (Legally Bowled by 95).
Hawthorn goals: .
Legally Bowled goals: Honybun 6, Macaffer 2, Gilmore, Boland, Anderson, Aitken, Kreuzer, Lucas.
Into the big GF!!

RE-EDIT:
Final score: Collingwood 8.5.53 vs Legally Bowled 9.17.71 (Legally Bowled by 18)
Collingwood goals: Cloke 3, Didak 2, Swan, Macaffer.
Legally Bowled goals: Kreuzer 3, Macaffer 2, Honybun, Anderson, Lucas.

Dane Swan 198 DT points
Sharod Wellingham 176 DT points (Star of the match)

D.Jolly and D.Thomas both injured and missed most of the match, and fatigue hit Collingwood in the last quarter.

I haven't heard of anyone else winning the GF yet, so the bar is set. After 7 seasons i managed to win. (NOTE: this is my first team, i never re-started at any time)


Best 22: $13'508'000 :D
Title: Re: Mr Football beta test
Post by: c-hawk on January 12, 2012, 03:23:35 PM
i seem to be the most hated team in the comp i have -7000 fans. There arent enought assistant downgrades left for me to make to move forward to the delisting stage. I need to make another 18 downgrades..... help?
Title: Re: Mr Football beta test
Post by: DazBurg on January 12, 2012, 03:29:43 PM
I was in the middle of cutting players at the end of the season, when I started upgrading players qualities.

Now I cant find a way to get back to cutting players, so cant do anything more.


Those stuck on the list management phase need to visit this page:

http://www.fanfooty.com.au/mrfootball/listmanagement.php

That is where you delist players in preparation for the draft. I need to merge that with the list page today, that's one of my jobs.

I'll get on the other bugs presently.
[/quote]

click the link SydneyR  ;)
Title: Re: Mr Football beta test
Post by: DazBurg on January 12, 2012, 04:02:51 PM
hey m0nty i know you extremely busy

but how i already posted my game is stuck at the draft saying i need players yet all of them have been drafted

do you reckon it's easier for me to just start again?
Title: Re: Mr Football beta test
Post by: Boomz on January 12, 2012, 04:53:58 PM
Trying to draft and get about halfway and then now when I try and draft someone it takes me to the homepage...
Title: Re: Mr Football beta test
Post by: m0nty on January 12, 2012, 06:01:00 PM
hey m0nty i know you extremely busy

but how i already posted my game is stuck at the draft saying i need players yet all of them have been drafted

do you reckon it's easier for me to just start again?

You seem to be at the start of the draft. Are you sure you have drafted players?
Title: Re: Mr Football beta test
Post by: DazBurg on January 12, 2012, 06:17:32 PM
hey m0nty i know you extremely busy

but how i already posted my game is stuck at the draft saying i need players yet all of them have been drafted

do you reckon it's easier for me to just start again?

You seem to be at the start of the draft. Are you sure you have drafted players?
yup
then i went back to list management to try and fix it and it said i need to delist one more so i did that happened to be one i just drafted so back into the draft problem is all the players say they have been drafted already there's none i can click on to draft for my team
Title: Re: Mr Football beta test
Post by: m0nty on January 12, 2012, 06:28:39 PM
hey m0nty i know you extremely busy

but how i already posted my game is stuck at the draft saying i need players yet all of them have been drafted

do you reckon it's easier for me to just start again?

You seem to be at the start of the draft. Are you sure you have drafted players?
yup
then i went back to list management to try and fix it and it said i need to delist one more so i did that happened to be one i just drafted so back into the draft problem is all the players say they have been drafted already there's none i can click on to draft for my team

Did you delist a large number of players prior to the draft, like 12 or more, is that why you ran out of players to draft?
Title: Re: Mr Football beta test
Post by: SydneyRox on January 12, 2012, 07:12:11 PM
I was in the middle of cutting players at the end of the season, when I started upgrading players qualities.

Now I cant find a way to get back to cutting players, so cant do anything more.


Those stuck on the list management phase need to visit this page:

http://www.fanfooty.com.au/mrfootball/listmanagement.php

That is where you delist players in preparation for the draft. I need to merge that with the list page today, that's one of my jobs.

I'll get on the other bugs presently.

click the link SydneyR  ;)
[/quote]

Awesome thanks Monty, worked like a charm! 8)
Title: Re: Mr Football beta test
Post by: valkorum on January 12, 2012, 07:33:36 PM
Just running through another season and now I cant choose an opponent for round 22
Title: Re: Mr Football beta test
Post by: valkorum on January 12, 2012, 07:55:30 PM
Just running through another season and now I cant choose an opponent for round 22
Update:

It looks like I am stuck in round 22 and it hasnt kicked over to finals mode. 

Code: [Select]
Team name Home Season Round Stage Fans Assistants
valkorum Subiaco 4 R22 Selection 51,365 +21

Code: [Select]
Season 4 RecordPlayed Wins Draws Losses Pts For Pts Agt Percentage Points
22 15 7 1795 1774 101.18 60
Title: Re: Mr Football beta test
Post by: Master Q on January 12, 2012, 08:23:27 PM
(http://i1207.photobucket.com/albums/bb480/Master__Q/MRFproblem.jpg)

Been happening to me for over 24 hours now... I fix it every now and then by logging out but never fully fixes it...

Really annoying...
Title: Re: Mr Football beta test
Post by: m0nty on January 12, 2012, 08:36:55 PM
I think I have fixed that bug, Q. Try again please.
Title: Re: Mr Football beta test
Post by: mollyfud on January 12, 2012, 08:49:24 PM
I get the same error as Master Q but after winning a final vs the Swans.
Can't continue on with a match and can't go to the preseason.
Title: Re: Mr Football beta test
Post by: DazBurg on January 12, 2012, 08:49:57 PM
hey m0nty i know you extremely busy

but how i already posted my game is stuck at the draft saying i need players yet all of them have been drafted

do you reckon it's easier for me to just start again?

You seem to be at the start of the draft. Are you sure you have drafted players?
yup
then i went back to list management to try and fix it and it said i need to delist one more so i did that happened to be one i just drafted so back into the draft problem is all the players say they have been drafted already there's none i can click on to draft for my team

Did you delist a large number of players prior to the draft, like 12 or more, is that why you ran out of players to draft?
yeah i did delist a few not sure on the exact amount but got rid of the oldies
Title: Re: Mr Football beta test
Post by: m0nty on January 12, 2012, 09:08:22 PM
DazBurg, I have wound your status back to the list management of the previous postseason. I will fix the list management code so that you can only delist down to a point where you don't run out of players to draft.
Title: Re: Mr Football beta test
Post by: DazBurg on January 12, 2012, 09:10:41 PM
DazBurg, I have wound your status back to the list management of the previous postseason. I will fix the list management code so that you can only delist down to a point where you don't run out of players to draft.
awesome
thanks m0nty
yeah making a max you can delist a great idea i thought when i got stuck it was cause i delisted too many but as i was delisting i wasn't sure how many i could didn't know that it was too many at the time
Title: Re: Mr Football beta test
Post by: DazBurg on January 12, 2012, 09:16:48 PM
now when i finished the draft and do the preseason he goes to the list but says i'm still in preseason


like when i go to preseason training i can see all the older players i cut

when i click continue i see all my new players there no potential done and still says i'm in preseason

Title: Re: Mr Football beta test
Post by: Master Q on January 12, 2012, 09:17:01 PM
I think I have fixed that bug, Q. Try again please.
Thanks m0nty!  :) Fixed... For now  :P
Title: Re: Mr Football beta test
Post by: R.Griffen on January 12, 2012, 10:16:30 PM
Hey m0nty any chance that there can be a default team button so after every match I have to change my team back????
Title: Re: Mr Football beta test
Post by: MajorLazer on January 12, 2012, 10:26:06 PM
Actually yer that would be really useful. Only just realised I couldn't do that.
Title: Re: Mr Football beta test
Post by: mollyfud on January 12, 2012, 10:51:05 PM
Suggestions (sorry if there on the list):
--------------------
1) Filters on the Draft screen: Allow to filter by Position and stats. Maybe Search.
2) Count of players by Position on the Left. Rucks don't seem to count in the draft.
3) Keep the header line with the attribute names as you scroll n the draft
4) in the draft, Tooltips on those Headers. Either just the full names or the name/description
5) In the setup draft that has no picks between your picks, give multiple choice option
6) 100 goal season trophy, commentary.

That will do for now. Have some sort of idea about limits to attributes depending on other attributes but will think about/write it later.
Title: Re: Mr Football beta test
Post by: m0nty on January 12, 2012, 11:28:01 PM
Hey m0nty any chance that there can be a default team button so after every match I have to change my team back????

You mean a "last round" button? Yeah, that's a good call.
Title: Re: Mr Football beta test
Post by: MajorLazer on January 12, 2012, 11:28:48 PM
Yer something so we don't have to keep changing the team we had if the other buttons aren't exactly what we wanted.
Title: Re: Mr Football beta test
Post by: valkorum on January 12, 2012, 11:33:50 PM
Just running through another season and now I cant choose an opponent for round 22
Update:

It looks like I am stuck in round 22 and it hasnt kicked over to finals mode. 

Code: [Select]
Team name Home Season Round Stage Fans Assistants
valkorum Subiaco 4 R22 Selection 51,365 +21

Code: [Select]
Season 4 RecordPlayed Wins Draws Losses Pts For Pts Agt Percentage Points
22 15 7 1795 1774 101.18 60

It has done it again - locked at round 22
Title: Re: Mr Football beta test
Post by: R.Griffen on January 12, 2012, 11:57:14 PM
Hey m0nty any chance that there can be a default team button so after every match I have to change my team back????

You mean a "last round" button? Yeah, that's a good call.

Yer that would be great hope you can get it done
Title: Re: Mr Football beta test
Post by: walesy on January 13, 2012, 12:02:28 AM
My login timed out during the draft (so I left it over night!), however, now when going back to the draft, "You are now taking your round 1 pick of 2. There are 2 players taken between your picks.", but there are no players to draft!

Hey Monty, I'm still broken mate. Jump into my account and click on draft.

When I press the start draft button, it's got the players that I had picked there, but won't allow me to select anyone in the next group.
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 12:08:27 AM
I have fixed the teams locked at R22.
Title: Re: Mr Football beta test
Post by: c4v3m4n on January 13, 2012, 01:25:51 AM
m0nty,

As mentioned earlier, I finished the season with a 17-5 record. In that time, I lost all my fans, ended in the negatives and now its come time to cut the list and add assistants.

But I have -30 odd assistants, wouldn't this make my team go backwards and not improve? Is this right or is this a bug?
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 02:05:05 AM
m0nty,

As mentioned earlier, I finished the season with a 17-5 record. In that time, I lost all my fans, ended in the negatives and now its come time to cut the list and add assistants.

But I have -30 odd assistants, wouldn't this make my team go backwards and not improve? Is this right or is this a bug?

Dude, minus 37 thousand fans? What the?

I think I am going to have to make a rule for a minimum amount of fans.
Title: Re: Mr Football beta test
Post by: mollyfud on January 13, 2012, 07:32:06 AM
My games is still locked after a first final win:
--------------------------------
Jobs done: basic game code, text commentary, scoring, goalkicker list, junktime, full statistics, DT scoring, fatigue, knocks, injuries, weather, grounds, crowds
To do list: line tactics, random events

This game has already been played.
The result was The AFLSpace.com No-stars 15.7.97, Sydney 11.7.73.
===========================
Title: Re: Mr Football beta test
Post by: FisherSaints on January 13, 2012, 08:45:23 AM
I'm making my team, on the 2nd draft, I think. It goes back to the home page of FanFooty?? I can't take anymore picks
Title: Re: Mr Football beta test
Post by: PowerBug on January 13, 2012, 09:12:35 AM
I have a problem, my worst 22 is priced at $10'274'000. Meaning there aren't many more games i can play where i can gain fans. :(
Title: Re: Mr Football beta test
Post by: DazBurg on January 13, 2012, 09:15:28 AM
I have a problem, my worst 22 is priced at $10'274'000. Meaning there aren't many more games i can play where i can gain fans. :(
gotta wait for teams to catch up then

i'm still stuck so i cannot.....though i'm thinking of starting again since i majorly stuffed it up...thats why i'm stuck...lol
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 09:16:56 AM
I'm making my team, on the 2nd draft, I think. It goes back to the home page of FanFooty?? I can't take anymore picks

That happens when your cookie expires, I think. Try logging out and back in again. Alternately, your draft may be over already, check the Stage column up the top. You may need to go to the Preseason link to start your preseason.
Title: Re: Mr Football beta test
Post by: DazBurg on January 13, 2012, 09:20:49 AM
I'm making my team, on the 2nd draft, I think. It goes back to the home page of FanFooty?? I can't take anymore picks

That happens when your cookie expires, I think. Try logging out and back in again. Alternately, your draft may be over already, check the Stage column up the top. You may need to go to the Preseason link to start your preseason.

hey M0nty how do i delete the team i got to start again?

if i just make a new team that would double up wouldn't it

just easier to start again i really did stuff mine up and it;s easier then trying to fix it....this way at least i know the first 2 seasons are for gathering fans this time  ;)
Title: Re: Mr Football beta test
Post by: PowerBug on January 13, 2012, 09:37:30 AM
I have my first problem, and it's quite embarrasing. My Full back got injured, Mark Clarke (http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=13789), and i only have 1 other Key Back, meaning i can't put anyone in the Full back position, meaning i can't play my games.

Help needed obviously, no rush though. :)
Title: Re: Mr Football beta test
Post by: TKYC on January 13, 2012, 09:44:11 AM
Hi m0nty.
Would love to be able to view the national draftees (over change of season) before cutting the squad. Feel now I am cutting blind and hoping that there is some talent worth picking up.
Knowing what is coming can allow for better trimming of the list.
Title: Re: Mr Football beta test
Post by: TKYC on January 13, 2012, 09:53:37 AM
Also worth noting... I love that some of the kids I have drafted have developed into key players after 2-4 seasons... enjoying that aspect of the game.
Well set-up m0nty!
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 10:07:17 AM
Hi m0nty.
Would love to be able to view the national draftees (over change of season) before cutting the squad. Feel now I am cutting blind and hoping that there is some talent worth picking up.
Knowing what is coming can allow for better trimming of the list.

That was done deliberately, but you're probably right, I should generate the draftees earlier.
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 10:07:55 AM
I'm making my team, on the 2nd draft, I think. It goes back to the home page of FanFooty?? I can't take anymore picks

That happens when your cookie expires, I think. Try logging out and back in again. Alternately, your draft may be over already, check the Stage column up the top. You may need to go to the Preseason link to start your preseason.

hey M0nty how do i delete the team i got to start again?

if i just make a new team that would double up wouldn't it

just easier to start again i really did stuff mine up and it;s easier then trying to fix it....this way at least i know the first 2 seasons are for gathering fans this time  ;)

I am going to make a "front page" where this button will reappear. Needs a bit of work though.
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 10:10:14 AM
I have my first problem, and it's quite embarrasing. My Full back got injured, Mark Clarke (http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=13789), and i only have 1 other Key Back, meaning i can't put anyone in the Full back position, meaning i can't play my games.

Help needed obviously, no rush though. :)

Noted, I will get to it.
Title: Re: Mr Football beta test
Post by: DazBurg on January 13, 2012, 10:18:18 AM
I'm making my team, on the 2nd draft, I think. It goes back to the home page of FanFooty?? I can't take anymore picks

That happens when your cookie expires, I think. Try logging out and back in again. Alternately, your draft may be over already, check the Stage column up the top. You may need to go to the Preseason link to start your preseason.

hey M0nty how do i delete the team i got to start again?

if i just make a new team that would double up wouldn't it

just easier to start again i really did stuff mine up and it;s easier then trying to fix it....this way at least i know the first 2 seasons are for gathering fans this time  ;)


I am going to make a "front page" where this button will reappear. Needs a bit of work though.
cool i'll wait till it's done ;)
Title: Re: Mr Football beta test
Post by: mollyfud on January 13, 2012, 10:22:47 AM
Another obvious enhancement I am sure is on the schedule, player histories.
On a similar note, team records page with things like all time goal kicking, disposal, etc, etc and also best single game figures.
Hall of fame for your team maybe?

Just some more thoughts. Is this the right place for them Mont?
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 11:00:52 AM
This is the right place for them, yes. Keep them coming.

Player achievements are on the list, I will get to them.
Title: Re: Mr Football beta test
Post by: c4v3m4n on January 13, 2012, 11:07:43 AM
m0nty,

As mentioned earlier, I finished the season with a 17-5 record. In that time, I lost all my fans, ended in the negatives and now its come time to cut the list and add assistants.

But I have -30 odd assistants, wouldn't this make my team go backwards and not improve? Is this right or is this a bug?

Dude, minus 37 thousand fans? What the?

I think I am going to have to make a rule for a minimum amount of fans.

Season 1:

Gippsland Stallions ($10.298M) 10.11.71 vs Extreme ($8.917M) 5.11.41.
Ground: Docklands. Crowd: 7,059 - 2,732 home, 3,379 away, 948 neutral. -1,234 new fans.

Gippsland Stallions ($10.233M) 10.9.69 vs Infinity Power ($8.859M) 7.12.54.
Ground: Docklands. Crowd: 10,967 - 3,476 home, 6,393 away, 1,098 neutral. -1,139 new fans.

Bored Saints ($8.749M) 6.14.50 vs Gippsland Stallions ($10.714M) 8.11.59.
Ground: Docklands. Crowd: 13,183 - 7,654 home, 4,217 away, 1,312 neutral. -1,706 new fans.

Vorriers ($8.619M) 11.16.82 vs Gippsland Stallions ($10.537M) 15.14.104.
Ground: The G. Crowd: 16,463 - 8,494 home, 6,538 away, 1,431 neutral. -1,793 new fans.

Gippsland Stallions ($10.537M) 9.11.65 vs The Kings ($8.786M) 3.7.25.
Ground: Docklands. Crowd: 14,353 - 8,341 home, 4,399 away, 1,613 neutral. -1,452 new fans.

Gippsland Stallions ($10.515M) 12.19.91 vs pots panthers ($8.803M) 5.5.35.
Ground: Docklands. Crowd: 17,386 - 10,398 home, 4,982 away, 2,006 neutral. -1,443 new fans.

The Bye ($8.684M) 5.5.35 vs Gippsland Stallions ($10.087M) 7.8.50.
Ground: Launceston. Crowd: 14,105 - 8,421 home, 4,549 away, 1,135 neutral. -1,173 new fans.

Gippsland Stallions ($10.269M) 8.12.60 vs Thunder Down Under ($8.761M) 5.17.47.
Ground: Docklands. Crowd: 15,404 - 8,696 home, 5,248 away, 1,460 neutral. -1,397 new fans.

Gippsland Stallions ($10.406M) 19.15.129 vs Bored Saints ($8.749M) 4.2.26.
Ground: Docklands. Crowd: 14,798 - 7,626 home, 5,663 away, 1,509 neutral. -1,617 new fans.

The Nailers ($8.826M) 18.10.118 vs Gippsland Stallions ($10.552M) 8.7.55.
Ground: Woolloongabba. Crowd: 15,272 - 8,330 home, 5,578 away, 1,364 neutral. -1,499 new fans.

stikit ($8.827M) 0.8.8 vs Gippsland Stallions ($10.593M) 11.13.79.
Ground: The G. Crowd: 12,920 - 5,948 home, 5,520 away, 1,452 neutral. -1,722 new fans.

Gippsland Stallions ($10.714M) 17.10.112 vs WWWYKI ($8.849M) 4.10.34.
Ground: Docklands. Crowd: 12,402 - 6,150 home, 4,920 away, 1,332 neutral. -1,907 new fans.

Grant ($8.901M) 17.20.122 vs Gippsland Stallions ($6.708M) 5.7.37.
Ground: The G. Crowd: 8,729 - 5,273 home, 2,441 away, 1,015 neutral. 591 new fans.

Gippsland Stallions ($10.739M) 6.7.43 vs BroomeKings ($9.400M) 4.13.37.
Ground: Docklands. Crowd: 16,322 - 3,100 home, 11,449 away, 1,773 neutral. -1,147 new fans.

ubeautlegends ($8.939M) 9.9.63 vs Gippsland Stallions ($10.780M) 5.15.45.
Ground: The G. Crowd: 9,525 - 6,923 home, 1,668 away, 934 neutral. -1,807 new fans.

Gippsland Stallions ($10.780M) 6.17.53 vs Ziplock's Zipbags. ($8.776M) 4.11.35.
Ground: Docklands. Crowd: 7,440 - 937 home, 5,521 away, 982 neutral. -1,712 new fans.

The Kings ($8.786M) 8.9.57 vs Gippsland Stallions ($10.780M) 12.7.79.
Ground: The G. Crowd: 8,545 - 7,646 home, 12 away, 887 neutral. -1,739 new fans.

Gippsland Stallions ($10.339M) 14.13.97 vs The Bye ($8.684M) 3.16.34.
Ground: Docklands. Crowd: 3,727 - -1,669 home, 4,971 away, 425 neutral. -1,450 new fans.

Gippsland Stallions ($10.220M) 11.14.80 vs stikit ($8.827M) 2.5.17.
Ground: Docklands. Crowd: 2,786 - -2,911 home, 5,300 away, 397 neutral. -1,089 new fans.

Gippsland Stallions ($8.373M) 14.11.95 vs Vorriers ($8.619M) 10.8.68.
Ground: Docklands. Crowd: 1,067 - -3,889 home, 4,569 away, 387 neutral. 328 new fans.

pots panthers ($8.803M) 12.13.85 vs Gippsland Stallions ($6.546M) 1.8.14.
Ground: Bellerive. Crowd: 5,461 - 7,465 home, -2,578 away, 574 neutral. 530 new fans.

BroomeKings ($9.400M) 10.13.73 vs Gippsland Stallions ($10.696M) 9.11.65.
Ground: Launceston. Crowd: 11,944 - 12,337 home, -1,750 away, 1,357 neutral. -1,343 new fans.

St Kilda ($0.000M) 18.12.120 vs Gippsland Stallions ($10.826M) 2.7.19.
Ground: The G. Crowd: 32,672 - 29,966 home, -860 away, 3,566 neutral. 6 new fans.



See m0nty, every game I won last season resulted in the loss of fans. We know this doesn't happen in real life, it's the total opposite! Why does this happen?

This is also why at the end of the season I now have a negative amount of assistants....
Title: Re: Mr Football beta test
Post by: mollyfud on January 13, 2012, 11:10:11 AM
This is the right place for them, yes. Keep them coming.

Player achievements are on the list, I will get to them.

You know me, will throw out all the ideas and don't expect any of them to be done. Eventually a good one will come! ;-)
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 11:10:39 AM
Yes, I think the rule has to be that your fans never drop below 10,000.
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 11:11:30 AM
This is the right place for them, yes. Keep them coming.

Player achievements are on the list, I will get to them.

You know me, will throw out all the ideas and don't expect any of them to be done. Eventually a good one will come! ;-)

You know I value your input Molly, you've been my best tester in the history of FF!  :D
Title: Re: Mr Football beta test
Post by: valkorum on January 13, 2012, 11:12:28 AM
@c4  You lost fans because you only played weaker teams all season.  If you play stronger teams 99% of the time you will gain fans.
Title: Re: Mr Football beta test
Post by: valkorum on January 13, 2012, 11:15:47 AM
100-gamer - Have a player play 100 matches (first time awarded!) +500 fans

Nice
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 11:17:17 AM
I have added the code so that your fans never drop below 10,000.
Title: Re: Mr Football beta test
Post by: valkorum on January 13, 2012, 11:19:40 AM
Regular season game doesnt play next week

Final score: South Aussie Boys 11.5.71 vs valkorum 10.11.71 (it's a draw, we're back next week!).
Title: Re: Mr Football beta test
Post by: c4v3m4n on January 13, 2012, 11:25:17 AM
Regular season game doesnt play next week

Final score: South Aussie Boys 11.5.71 vs valkorum 10.11.71 (it's a draw, we're back next week!).

I think it's just a turn of phrase valk.
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 11:27:51 AM
Time I compiled a list of all the little jobs I need to do, so I don't forget them.

- make front page with links to what page you should be going to based on the stage your team is at
- Delete Team button for front page
- merge List Management page with List page
- prevent too many delistings
- Last Round button for selection templates
- fix team list table on the draft room, especially for new teams
- amend selection code for when you don't have enough specialists to fill positions
- re-sort links on the draft room (filters are not appropriate though)
- fix draft code so that people can restart drafts if the code fails to generate player lists
- generate national draft list before the list management phase and add the top X to the list page so people have an idea of what talent is coming up
- tooltips on a bunch of tables
- medal counts and stat tables on player profiles
- training report, including seconds MVP

Other suggestions welcome.
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 11:33:27 AM
13 items to do on Friday the 13th! Spooky.  :o
Title: Re: Mr Football beta test
Post by: MajorLazer on January 13, 2012, 12:12:39 PM
I know it is supposed to be a challenge to get the right balance between winning and getting fans, but it seems a little too easy to lose fans right now. I am in the same situation as PB where my worst 22 is worth about $10.5 million and I can't play many games where I can actually gain fans.
Title: Re: Mr Football beta test
Post by: valkorum on January 13, 2012, 12:22:39 PM
Just now I am having issues where the game page isnt loading fully (therefore the link to get back to team list isnt showing)
Title: Re: Mr Football beta test
Post by: TKYC on January 13, 2012, 12:28:17 PM
Another one I like is to award / reward a team for keeping opposition scoreless in a quarter or goalless thru a match.
Worth an award and +1000 fans m0nty?

Maj Lazer etal.
Another thing I noticed is if you play your best 22, your opposition choices are limited.
Play Guns & Rookies and you get a much wider selection.
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 12:33:54 PM
I know it is supposed to be a challenge to get the right balance between winning and getting fans, but it seems a little too easy to lose fans right now. I am in the same situation as PB where my worst 22 is worth about $10.5 million and I can't play many games where I can actually gain fans.

This is the problem that I discussed in the OP, it was to be expected. Adding in robot teams with higher values would go some way towards fixing this. I have also thought that teams should be encouraged to put their best 22 up for selection all the time, so maybe when you play someone else's team and the opponent wins, the opponent gets an extra handful of fans.
Title: Re: Mr Football beta test
Post by: MajorLazer on January 13, 2012, 12:34:39 PM
I haven't been able to play my best 22 because then I can only play 5 teams. I've been playing my worst 22 so I can play games and get a few fans, but always lose because of the fact that they are my worst 22.
Title: Re: Mr Football beta test
Post by: Master Q on January 13, 2012, 12:49:08 PM
Taking a break from the game at the moment as it keeps crashing (too many connections). Also happening on the forum.
Title: Re: Mr Football beta test
Post by: valkorum on January 13, 2012, 01:06:27 PM
This is the problem that I discussed in the OP, it was to be expected. Adding in robot teams with higher values would go some way towards fixing this. I have also thought that teams should be encouraged to put their best 22 up for selection all the time, so maybe when you play someone else's team and the opponent wins, the opponent gets an extra handful of fans.

The problem I have found is that I have to play my worst 22 most games because I lose too many fans by fielding my best team. 

If you field your best team and play a team that has a lower value than you then the fan loss is really high - regardless if you win or lose.
If you field your best team and play a similar priced team I have found you still get a fan loss.
If you field your worst team and play a team that has a higher value than you the fan gain is very low.
If you field any team and play against a similar priced team then the fan gain is a mixture of low gain and low loss. 

It just doesnt feel quite balanced yet m0nty, although it probably feels worse than it actually is because there are only a few teams.  If you had a 200+ opponents to choose from it wouldn't feel as extreme because many teams will be similar in ability to you.
Title: Re: Mr Football beta test
Post by: Cruiseon on January 13, 2012, 02:24:57 PM

I've got a simple question, how do you leave the game mid-way through a season and then go back and continue playing.

Title: Re: Mr Football beta test
Post by: Master Q on January 13, 2012, 02:28:32 PM
Signed out earlier... How do I get back to my team?

http://www.fanfooty.com.au/mrfootball/list.php
^^^
Title: Re: Mr Football beta test
Post by: Master Q on January 13, 2012, 02:33:45 PM
Games aren't fully loading...
Title: Re: Mr Football beta test
Post by: mollyfud on January 13, 2012, 02:55:15 PM
Games aren't fully loading...

Yep getting this too.
Also the bug that sees you get tones of Potiental points is showing up every now and again:
 Daniel Bourke   C   8   145   6   9   9   9   9   9   184   89   $1,203k   4294967252   Extract +3 +

Also, was there any thought to have players retire not just delisted? Perhaps a roll at the end of the year for players 12+ seasons? Like real footy, sometimes its hard to delist a champion of your club. Retirement would be so much better!

PS. At the end of the season I delisted the 3 guys I had with fony potential points totals!
Title: Re: Mr Football beta test
Post by: valkorum on January 13, 2012, 02:56:50 PM
I was just about to say that one as well Molly (retirement)

I won the grand final and still lost fans - where are the bandwagoners :P
Final score: Collingwood 13.6.84 vs valkorum 17.13.115 (valkorum by 31).
valkorum lost 23 fans after this match to take their number of fans to 58,406 (fan Δ of 0). -4.


Title: Re: Mr Football beta test
Post by: TKYC on January 13, 2012, 03:47:41 PM
Games aren't fully loading...

Yep getting this too.
Also the bug that sees you get tones of Potiental points is showing up every now and again:
 Daniel Bourke   C   8   145   6   9   9   9   9   9   184   89   $1,203k   4294967252   Extract +3 +

Also, was there any thought to have players retire not just delisted? Perhaps a roll at the end of the year for players 12+ seasons? Like real footy, sometimes its hard to delist a champion of your club. Retirement would be so much better!

PS. At the end of the season I delisted the 3 guys I had with fony potential points totals!

Come on Molly... get ruthless and delist your aging stars. Just think back to the Hawthorn approach to Tucky... knives out!
Title: Re: Mr Football beta test
Post by: TKYC on January 13, 2012, 04:00:03 PM
One thing I noted with a few players is that getting to 12 seasons they start to lose skill (as expected), but i have yet to see a player get to 200 games, and I cant imagine them reaching 300 yet (let alone KB and Tucky getting 400).

Are you aging the players a bit too quickly?

Just throwing it out there...
Title: Re: Mr Football beta test
Post by: mollyfud on January 13, 2012, 04:09:58 PM
Come on Molly... get ruthless and delist your aging stars. Just think back to the Hawthorn approach to Tucky... knives out!

I am meant to wait for a player to get to Season 20 to cut them? ;-)

One thing I noted with a few players is that getting to 12 seasons they start to lose skill (as expected), but i have yet to see a player get to 200 games, and I cant imagine them reaching 300 yet (let alone KB and Tucky getting 400).

Are you aging the players a bit too quickly?

Just throwing it out there...

I wonder if that is partially due to the fact that those players at present were from the original draft and so where started at say Season 5 or higher.
The other thing that would effect it is that, if you are like a lot of us, you have to rest your best players to find teams to play meaning they aren't playing 22 games a year, year in year out as others do.


One idea I did wonder about is this, if you are after making the game like real footy, could you have the possibility that an injury effects stats either permanently or just for a period of time? IE. If you get a knee injury, could reduce the Dash of a player for the rest of their career.
Just a though.
Title: Re: Mr Football beta test
Post by: TKYC on January 13, 2012, 04:28:01 PM
Another tweak m0nty...
the POT numbers are OK, but would it be possible on the list page to put another number after the pot number to show how much you can use?
FOR EXAMPLE   -player X has 8 pot points but only 2 ways to 'spend' them, so it would be listed as 8 (2)

Reason...I seem to spend ages clicking each players name to find there is little to no spend of the pot points... frustrating!
Title: Re: Mr Football beta test
Post by: valkorum on January 13, 2012, 04:59:17 PM
Just a small bug - the 3rd name of a player didn't capitalize

Vern Jones younger
Title: Re: Mr Football beta test
Post by: valkorum on January 13, 2012, 05:23:45 PM
It also doesnt seem right that if I delist 3 players that I get 2 picks in the national draft and 1 pick in the next draft.  Shouldn't I get 3 picks in the national draft.
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 06:13:29 PM
This is the problem that I discussed in the OP, it was to be expected. Adding in robot teams with higher values would go some way towards fixing this. I have also thought that teams should be encouraged to put their best 22 up for selection all the time, so maybe when you play someone else's team and the opponent wins, the opponent gets an extra handful of fans.

The problem I have found is that I have to play my worst 22 most games because I lose too many fans by fielding my best team. 

If you field your best team and play a team that has a lower value than you then the fan loss is really high - regardless if you win or lose.
If you field your best team and play a similar priced team I have found you still get a fan loss.
If you field your worst team and play a team that has a higher value than you the fan gain is very low.
If you field any team and play against a similar priced team then the fan gain is a mixture of low gain and low loss. 

It just doesnt feel quite balanced yet m0nty, although it probably feels worse than it actually is because there are only a few teams.  If you had a 200+ opponents to choose from it wouldn't feel as extreme because many teams will be similar in ability to you.

The key to increasing fans is to keep the fan delta low by playing similar value teams, and then shooting for the trophies with those +500 fan bonuses. This, of course, means racking up stats and wins. So if you're beating similar teams consistently, eventually those trophies will come and keep coming as you hit milestones, and your fans level will gradually improve. That's the secret to that part of the game.
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 06:16:40 PM
Another one I like is to award / reward a team for keeping opposition scoreless in a quarter or goalless thru a match.
Worth an award and +1000 fans m0nty?

Maj Lazer etal.
Another thing I noticed is if you play your best 22, your opposition choices are limited.
Play Guns & Rookies and you get a much wider selection.

In a quarter no, since that is often caused by wind factor. For the game, sure I could see that.
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 06:21:09 PM
One thing I noted with a few players is that getting to 12 seasons they start to lose skill (as expected), but i have yet to see a player get to 200 games, and I cant imagine them reaching 300 yet (let alone KB and Tucky getting 400).

Are you aging the players a bit too quickly?

Just throwing it out there...

The stats don't start really dropping off until after season 14, so you get a window of 22 * 14 = 308 games, plus finals, minus injuries.
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 06:24:28 PM
Another tweak m0nty...
the POT numbers are OK, but would it be possible on the list page to put another number after the pot number to show how much you can use?
FOR EXAMPLE   -player X has 8 pot points but only 2 ways to 'spend' them, so it would be listed as 8 (2)

Reason...I seem to spend ages clicking each players name to find there is little to no spend of the pot points... frustrating!

You should be able to work that out yourself by looking at the attributes and mousing over the plus sign after the skills.

Having said that, I suppose it would be appropriate to take the blue colour off the potential number if no upgrades can be done.
Title: Re: Mr Football beta test
Post by: c4v3m4n on January 13, 2012, 06:57:03 PM
Is there a way to delete your team and start again?
Title: Re: Mr Football beta test
Post by: Ziplock on January 13, 2012, 06:58:26 PM
no c4, this isn't dt, you can't get out that easily again :P
Title: Re: Mr Football beta test
Post by: c4v3m4n on January 13, 2012, 07:01:32 PM
no c4, this isn't dt, you can't get out that easily again :P

Again?  ???
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 07:06:00 PM
I notice a couple of teams have reached 60,000 fans, so it is possible.
Title: Re: Mr Football beta test
Post by: c-hawk on January 13, 2012, 07:34:56 PM
I have been hammering it today... things i have noticed.

Im sure someone has pointed out the sub gets no game time?
In saying that my sub who didnt play earnt the star LOL

A couple of games i started didnt fully load and i refreshed and it loaded a little bit more. I clicked back and played another game for that round against someone else.

I have just made 50000 fans
Title: Re: Mr Football beta test
Post by: Boomz on January 13, 2012, 07:57:28 PM
Games aren't fully loading...
Title: Re: Mr Football beta test
Post by: Master Q on January 13, 2012, 08:03:29 PM
Games aren't fully loading...
Happening to me again...

m0nty is this a bug or because of the servers?
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 08:13:36 PM
I'm not sure. I probably should work on it a bit. After the cricket. :)
Title: Re: Mr Football beta test
Post by: PowerBug on January 13, 2012, 09:06:05 PM
I notice a couple of teams have reached 60,000 fans, so it is possible.
;D I hit 68k, not sure if i'm still there or not.

I seem to be down at 51k :(
Title: Re: Mr Football beta test
Post by: valkorum on January 13, 2012, 09:41:00 PM
I notice a couple of teams have reached 60,000 fans, so it is possible.

I have done it by playing my weakest 22 every game for 2 seasons
Title: Re: Mr Football beta test
Post by: R.Griffen on January 13, 2012, 10:48:57 PM
Just had a crowd of 100,000 Vs Volkorum

Thanks for your fans coming to the match :P
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 10:52:09 PM
I have made the front page. It's rather rudimentary of course, but it gets the job done.

http://www.fanfooty.com.au/mrfootball/
Title: Re: Mr Football beta test
Post by: c4v3m4n on January 13, 2012, 10:59:45 PM
Just had a crowd of 100,000 Vs Volkorum

Thanks for your fans coming to the match :P

Your team has 92,000 fans! :o :o
Title: Re: Mr Football beta test
Post by: R.Griffen on January 13, 2012, 11:04:38 PM
Just had a crowd of 100,000 Vs Volkorum

Thanks for your fans coming to the match :P

Your team has 92,000 fans! :o :o

Yer and trying to get more but the team is getting to stong and can't find 11 teams to play
Title: Re: Mr Football beta test
Post by: R.Griffen on January 13, 2012, 11:15:54 PM
After my 5th straight GF win I now have 100,000+ fan and after the games it says I am losing fans but that does not include the 500+ add ons

Sorry to say m0nty I have beaten Hawthorn by 100+ twice in a row ;D
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 11:22:50 PM
- make front page with links to what page you should be going to based on the stage your team is at
- Delete Team button for front page
- merge List Management page with List page
- prevent too many delistings
- Last Round button for selection templates
- fix team list table on the draft room, especially for new teams
- amend selection code for when you don't have enough specialists to fill positions
- re-sort links on the draft room (filters are not appropriate though)
- fix draft code so that people can restart drafts if the code fails to generate player lists
- generate national draft list before the list management phase and add the top X to the list page so people have an idea of what talent is coming up
- tooltips on a bunch of tables
- medal counts and stat tables on player profiles
- training report, including seconds MVP
Title: Re: Mr Football beta test
Post by: valkorum on January 13, 2012, 11:31:31 PM
The delete button didnt work - need to check your sql statement


Quote
Unknown column 'mr_teamid' in 'where clause'
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 11:38:14 PM
Try that button again, valk.
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 11:38:56 PM
- make front page with links to what page you should be going to based on the stage your team is at
- Delete Team button for front page
- merge List Management page with List page
- prevent too many delistings
- Last Round button for selection templates
- fix team list table on the draft room, especially for new teams
- amend selection code for when you don't have enough specialists to fill positions
- re-sort links on the draft room (filters are not appropriate though)
- fix draft code so that people can restart drafts if the code fails to generate player lists
- generate national draft list before the list management phase and add the top X to the list page so people have an idea of what talent is coming up
- tooltips on a bunch of tables
- medal counts and stat tables on player profiles
- training report, including seconds MVP
Title: Re: Mr Football beta test
Post by: mollyfud on January 13, 2012, 11:40:55 PM
- make front page with links to what page you should be going to based on the stage your team is at
- Delete Team button for front page
- merge List Management page with List page
- prevent too many delistings
- Last Round button for selection templates
- fix team list table on the draft room, especially for new teams
- amend selection code for when you don't have enough specialists to fill positions
- re-sort links on the draft room (filters are not appropriate though)
- fix draft code so that people can restart drafts if the code fails to generate player lists
- generate national draft list before the list management phase and add the top X to the list page so people have an idea of what talent is coming up
- tooltips on a bunch of tables
- medal counts and stat tables on player profiles
- training report, including seconds MVP

I think the number 1 priority is to fix the Potiental of a billion points issue! There is a team out there that has 3+ of these players!
Title: Re: Mr Football beta test
Post by: valkorum on January 13, 2012, 11:41:48 PM
Try that button again, valk.

Yep - worked this time.
Title: Re: Mr Football beta test
Post by: valkorum on January 13, 2012, 11:43:17 PM
Giving me the exact same error when I try to create a new team.
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 11:57:45 PM
Giving me the exact same error when I try to create a new team.

Oops, fixed.
Title: Re: Mr Football beta test
Post by: m0nty on January 13, 2012, 11:59:30 PM
I think the number 1 priority is to fix the Potiental of a billion points issue! There is a team out there that has 3+ of these players!

Yeah, not sure what's causing that. Any bug reports from people who have had that happen?
Title: Re: Mr Football beta test
Post by: valkorum on January 13, 2012, 11:59:52 PM
Giving me the exact same error when I try to create a new team.

Oops, fixed.

Works now
Title: Re: Mr Football beta test
Post by: mollyfud on January 14, 2012, 12:17:11 AM
See you are working on the Profile pages. We have height/Weight in the draft but not on the Profile pages. Would be good to maintain that even if it is never updated.
Title: Re: Mr Football beta test
Post by: mollyfud on January 14, 2012, 12:21:10 AM
I think the number 1 priority is to fix the Potiental of a billion points issue! There is a team out there that has 3+ of these players!

Yeah, not sure what's causing that. Any bug reports from people who have had that happen?

Here is what happens when a player has a team of these players:
Final score: mitchy-boyz 54.19.343 vs The AFLSpace.com No-stars 0.0.0 (mitchy-boyz by 343).
Title: Re: Mr Football beta test
Post by: Boomz on January 14, 2012, 12:30:40 AM
Still having problems getting matches to load fully :-\
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 12:40:18 AM
- make front page with links to what page you should be going to based on the stage your team is at
- Delete Team button for front page
- merge List Management page with List page
- prevent too many delistings
- Last Round button for selection templates
- fix team list table on the draft room, especially for new teams
- amend selection code for when you don't have enough specialists to fill positions
- re-sort links on the draft room (filters are not appropriate though)
- fix draft code so that people can restart drafts if the code fails to generate player lists
- generate national draft list before the list management phase and add the top X to the list page so people have an idea of what talent is coming up
- tooltips on a bunch of tables
- medal counts and stat tables on player profiles
- training report, including seconds MVP
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 12:54:38 AM
I have changed the match code so that it generates all the results and updates the database before it starts sending the page to you, which should fix those half-loaded matches. Let me know if there are further problems on that score.
Title: Re: Mr Football beta test
Post by: mollyfud on January 14, 2012, 01:16:18 AM
Don't know what you need for investigation the bug with the POT points but this guy of mine has broken:
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=18347
Title: Re: Mr Football beta test
Post by: Hawka on January 14, 2012, 01:36:22 AM
Gona start a new one after the nxt season fans things annoying and wana try and diffrent stratergy
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 01:41:24 AM
That potential bug seems to be happening randomly within MySQL. I will have to fix it so the arithmetic happens in the match code, not the database.
Title: Re: Mr Football beta test
Post by: Boomz on January 14, 2012, 01:42:41 AM
I have changed the match code so that it generates all the results and updates the database before it starts sending the page to you, which should fix those half-loaded matches. Let me know if there are further problems on that score.

Still happening for me :( http://www.fanfooty.com.au/mrfootball/matchbeta.php?home=698&away=596
Title: Re: Mr Football beta test
Post by: Hawka on January 14, 2012, 01:43:59 AM
M0nty for the last 3 seasons Majorlazers team Oakleigh Cannons and powerbugs team Legally Bowled havent loaded for me every other team is fine
Title: Re: Mr Football beta test
Post by: mollyfud on January 14, 2012, 01:49:54 AM
M0nty for the last 3 seasons Majorlazers team Oakleigh Cannons and powerbugs team Legally Bowled havent loaded for me every other team is fine

Yep me too.
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 01:52:05 AM
Those teams all seem to have holes in their selected team, which is probably related to that positional bug that I haven't fixed yet.
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 01:55:04 AM
- make front page with links to what page you should be going to based on the stage your team is at
- Delete Team button for front page
- merge List Management page with List page
- prevent too many delistings
- Last Round button for selection templates
- fix team list table on the draft room, especially for new teams
- amend selection code for when you don't have enough specialists to fill positions
- re-sort links on the draft room (filters are not appropriate though)
- fix draft code so that people can restart drafts if the code fails to generate player lists
- generate national draft list before the list management phase and add the top X to the list page so people have an idea of what talent is coming up
- tooltips on a bunch of tables
- medal counts and stat tables on player profiles
- training report, including seconds MVP
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 02:16:05 AM
- make front page with links to what page you should be going to based on the stage your team is at
- Delete Team button for front page
- merge List Management page with List page
- prevent too many delistings
- Last Round button for selection templates
- fix team list table on the draft room, especially for new teams
- amend selection code for when you don't have enough specialists to fill positions
- re-sort links on the draft room (filters are not appropriate though)
- fix draft code so that people can restart drafts if the code fails to generate player lists
- generate national draft list before the list management phase and add the top X to the list page so people have an idea of what talent is coming up
- tooltips on a bunch of tables
- medal counts and stat tables on player profiles
- training report, including seconds MVP

Walesy and others whose draft were stuck should now be able to progress.
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 02:53:22 AM
You guys are getting pretty good. I'm 1-5 in my latest season, including a one-point loss to Molly with a kick in the last minute. :(
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 04:08:10 AM
I have amended the Worst 22 code so that it fills the spots in the normal order now. Previously it filled up the important spots with the weakest players, which meant it was not only the worst team, but picked in the worst positions. Now it's more competitive.
Title: Re: Mr Football beta test
Post by: Boomz on January 14, 2012, 04:22:20 AM
Can't get past the elimination final... Says "Select your team and play your final" so I click that and it says error loading finals opponent... :-\
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 04:26:28 AM
That would be because you don't deserve one with a 5-17 record!  :P
Title: Re: Mr Football beta test
Post by: Boomz on January 14, 2012, 04:28:17 AM
That would be because you don't deserve one with a 5-17 record!  :P

I was confused about that too :P
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 04:46:06 AM
Ooh, just beat Molly by a goal kicked in the last minute, he won the last centre bounce and kicked inside 50 but the siren sounded while the ball was in the air!
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 07:43:52 AM
- make front page with links to what page you should be going to based on the stage your team is at
- Delete Team button for front page
- merge List Management page with List page
- prevent too many delistings
- Last Round button for selection templates
- fix team list table on the draft room, especially for new teams
- amend selection code for when you don't have enough specialists to fill positions
- re-sort links on the draft room (filters are not appropriate though)
- fix draft code so that people can restart drafts if the code fails to generate player lists
- generate national draft list before the list management phase and add the top X to the list page so people have an idea of what talent is coming up
- tooltips on a bunch of tables
- medal counts and stat tables on player profiles
- training report, including seconds MVP
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 07:44:49 AM
Now you guys need to tell me all about the new bugs I introduced while fixing the old bugs.  :o
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 08:14:36 AM
Hmm, the selection code is now supposed to default to last week's teamsheet where possible (in lieu of a button), but it's not quite working at the moment. I'll keep banging away.
Title: Re: Mr Football beta test
Post by: PowerBug on January 14, 2012, 08:15:16 AM
M0nty for the last 3 seasons Majorlazers team Oakleigh Cannons and powerbugs team Legally Bowled havent loaded for me every other team is fine
That's coz i had no full-back! ;D

Let's see if my team works now.
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 08:17:52 AM
Looks good to me, just spanked you by 47 points!  8)
Title: Re: Mr Football beta test
Post by: PowerBug on January 14, 2012, 08:22:02 AM
Looks good to me, just spanked you by 47 points!  8)
Says i am still missing a CHB/FB. :P

Ok, so i can't pick someone to play in the CHB position, it auto-fills it for me. And i lost to Valk by 5 points in a low scoring match.

Looks like my side is back.

EIDT: Or not, now it won't auto-fill for me.
Title: Re: Mr Football beta test
Post by: olirulz111 on January 14, 2012, 08:34:58 AM
Whenever i press the "Send recruiter out to scout the national draft prospects" button at the end of the season it says that the draft is not running for this team.

On a side note, has anyone got a player worth more than $1 million?
Title: Re: Mr Football beta test
Post by: PowerBug on January 14, 2012, 08:45:58 AM
Because of those injuries, my side didn't make finals and has been seriously hammered by having to downgrade 10 times. Now to rebuild.
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 08:50:45 AM
That recruiter bug has now been fixed.

You will also now notice that you may be forced to retire players. The rule for this is that if any of a player's attributes is 2 or lower at the end of their 14th or higher season (which would drop to 1 after the next preseason), they automatically retire.
Title: Re: Mr Football beta test
Post by: PowerBug on January 14, 2012, 08:54:45 AM
Meh, i delist them after 10 seasons anyway.
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 08:59:32 AM
Meh, i delist them after 10 seasons anyway.

You're missing out on some sweet trophies for experienced players...
Title: Re: Mr Football beta test
Post by: DazBurg on January 14, 2012, 10:54:19 AM
deleted my team and tried to make a new one

after i put my team name and click continue

it says in the browser address it's this

http://www.fanfooty.com.au/mrfootball/maketeamaction.php

but nothing loads just blank
Title: Re: Mr Football beta test
Post by: PowerBug on January 14, 2012, 11:23:38 AM
Meh, i delist them after 10 seasons anyway.

You're missing out on some sweet trophies for experienced players...
Really?? Like what??
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 11:25:01 AM
Meh, i delist them after 10 seasons anyway.

You're missing out on some sweet trophies for experienced players...
Really?? Like what??

You get a team trophy and +500 fans every time a player reaches 200, 250 and 300 games.
Title: Re: Mr Football beta test
Post by: PowerBug on January 14, 2012, 11:27:16 AM
Meh, i delist them after 10 seasons anyway.

You're missing out on some sweet trophies for experienced players...
Really?? Like what??

You get a team trophy and +500 fans every time a player reaches 200, 250 and 300 games.
Ok, cool.
Title: Re: Mr Football beta test
Post by: Doogie on January 14, 2012, 11:28:08 AM
I have a team currently in season 2 rnd 4 but cant seem to find it..

Team: Angry Beavers
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 11:29:25 AM
Try the front page:

http://www.fanfooty.com.au/mrfootball/
Title: Re: Mr Football beta test
Post by: Doogie on January 14, 2012, 11:31:24 AM
Try the front page:

http://www.fanfooty.com.au/mrfootball/

aha! thanks
Title: Re: Mr Football beta test
Post by: Doogie on January 14, 2012, 11:33:25 AM
What does the green line mean under the team selection templates?
Title: Re: Mr Football beta test
Post by: valkorum on January 14, 2012, 11:34:46 AM
Whenever i press the "Send recruiter out to scout the national draft prospects" button at the end of the season it says that the draft is not running for this team.

On a side note, has anyone got a player worth more than $1 million?
In my first team I had a player that was just over $900k
Title: Re: Mr Football beta test
Post by: valkorum on January 14, 2012, 11:35:20 AM
What does the green line mean under the team selection templates?

Its the option that is currently loaded
Title: Re: Mr Football beta test
Post by: DazBurg on January 14, 2012, 11:35:38 AM
deleted my team and tried to make a new one

after i put my team name and click continue

it says in the browser address it's this

http://www.fanfooty.com.au/mrfootball/maketeamaction.php

but nothing loads just blank
is it possible the reason it's not working is i using the same team name?
though that shouldn't be a problem should it since i clicked delete my old one
Title: Re: Mr Football beta test
Post by: valkorum on January 14, 2012, 11:36:13 AM
I really like the change so you can see the number of games a player has played. 
Title: Re: Mr Football beta test
Post by: PowerBug on January 14, 2012, 11:51:24 AM
I can't gain fans anymore but i don't care, gonna keep going.
Title: Re: Mr Football beta test
Post by: valkorum on January 14, 2012, 12:38:52 PM
A player of mine played in the LBP and then got this after the game (at list.php)

Quote
Damien Motlop earned a point of Potential through good play in the seconds.
Title: Re: Mr Football beta test
Post by: valkorum on January 14, 2012, 12:42:19 PM
Happened again
Quote
Clinton Smyth earned a point of Potential through good play in the seconds.

Also I thought you had put in code so that it remembers the last 22 you played - mine is resetting back to best 22
Title: Re: Mr Football beta test
Post by: DazBurg on January 14, 2012, 12:57:20 PM
just tried a different browser to see if the create a new team had something to do with it
but no it still won't let me create a team
Title: Re: Mr Football beta test
Post by: PowerBug on January 14, 2012, 01:08:03 PM
The team trophies you get for Finals appearances aren't working for me. :( I had 51k fans heading into finals, got to the GF, and finished on 62k fans when the 3-4k for each game in trophyies didn't count.
Title: Re: Mr Football beta test
Post by: Boomz on January 14, 2012, 01:08:25 PM
EDIT: nvm >:D
Title: Re: Mr Football beta test
Post by: Hawka on January 14, 2012, 02:38:48 PM
npt sure if its been suggested m0nty but i was wondering wheter on our list page we could sort the columns out like not seeing the postions in order if we want like having weight or height or games?
Title: Re: Mr Football beta test
Post by: Doogie on January 14, 2012, 03:04:27 PM
My SUB just got man of the match.. wtf  ???
Title: Re: Mr Football beta test
Post by: mollyfud on January 14, 2012, 03:53:30 PM
Is it just me or is there a real lack of KFs in the Drafts? Perhaps this is a truism of all Footy?
Title: Re: Mr Football beta test
Post by: Boomz on January 14, 2012, 04:00:54 PM
Is it just me or is there a real lack of KFs in the Drafts? Perhaps this is a truism of all Footy?

Yeah there is. Agreed Hawka I'd like to be able to sort them by seasons etc.
Title: Re: Mr Football beta test
Post by: PowerBug on January 14, 2012, 04:39:56 PM
Agree with both points made, would like to be able to sort the lists, and there ain't many KF's out there.
Title: Re: Mr Football beta test
Post by: PowerBug on January 14, 2012, 05:07:24 PM
Also how a button which clears everyone, and let's fill in the positions one by one??
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 06:14:16 PM
Is it just me or is there a real lack of KFs in the Drafts? Perhaps this is a truism of all Footy?

The distribution of positions is done according to the distribution on AFL lists at the moment. About 10% of players will be KF.
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 06:15:21 PM
The team trophies you get for Finals appearances aren't working for me. :( I had 51k fans heading into finals, got to the GF, and finished on 62k fans when the 3-4k for each game in trophyies didn't count.

If you gained 11k fans across the three games, doesn't that tell you it is working?
Title: Re: Mr Football beta test
Post by: DazBurg on January 14, 2012, 06:17:44 PM
still can't make a new team M0nty
when i click crate my football team and go to player draft it has the address up the top but nothing loads it a complete blank page
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 06:18:06 PM
npt sure if its been suggested m0nty but i was wondering wheter on our list page we could sort the columns out like not seeing the postions in order if we want like having weight or height or games?

I'll put that on the new list.
Title: Re: Mr Football beta test
Post by: PowerBug on January 14, 2012, 06:46:21 PM
The team trophies you get for Finals appearances aren't working for me. :( I had 51k fans heading into finals, got to the GF, and finished on 62k fans when the 3-4k for each game in trophyies didn't count.

If you gained 11k fans across the three games, doesn't that tell you it is working?
But the +500 fans for trophies aren't included in how many fans you gain, or have you fixed that??
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 06:57:52 PM
The team trophies you get for Finals appearances aren't working for me. :( I had 51k fans heading into finals, got to the GF, and finished on 62k fans when the 3-4k for each game in trophyies didn't count.

If you gained 11k fans across the three games, doesn't that tell you it is working?
But the +500 fans for trophies aren't included in how many fans you gain, or have you fixed that??

I believe I have fixed that. The bug was only in the display text anyway, you were always getting the fans added to the database.
Title: Re: Mr Football beta test
Post by: PowerBug on January 14, 2012, 06:59:41 PM
in another finals series, and i couldn't help but post this:

Final score: Hawthorn 1.2.8 vs Legally Bowled 30.28.208 (Legally Bowled by 200).

Hawthorn goals: Smith.
Legally Bowled goals: Spurling 10 (FF, $802'000, S4), Stewart 5 (FP, $691'000, S4), Thomson 4 (CHF, $815'000, S3), Gilmore, Pearce 2, Dufty, Buckley, Lucas, Aitken.

Just lovely, just lovely! ;D
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 07:03:05 PM
still can't make a new team M0nty
when i click crate my football team and go to player draft it has the address up the top but nothing loads it a complete blank page

Fixed, you can create a new team now.
Title: Re: Mr Football beta test
Post by: DazBurg on January 14, 2012, 07:39:27 PM
still can't make a new team M0nty
when i click crate my football team and go to player draft it has the address up the top but nothing loads it a complete blank page

Fixed, you can create a new team now.
thanks m0nty  ;)
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 07:44:06 PM
The seconds Potential bug has been fixed. Note that if you don't have any players not playing who are able to be improved by the seconds coach, there are no Potential points given out. The seconds coach is able to improve players with seasons equal to his rating plus four, thus a +0 coach can improve players up to season 4, and a +3 up to season 7, and so on.
Title: Re: Mr Football beta test
Post by: PowerBug on January 14, 2012, 07:55:32 PM
in another finals series, and i couldn't help but post this:

Final score: Hawthorn 1.2.8 vs Legally Bowled 30.28.208 (Legally Bowled by 200).

Hawthorn goals: Smith.
Legally Bowled goals: Spurling 10 (FF, $802'000, S4), Stewart 5 (FP, $691'000, S4), Thomson 4 (CHF, $815'000, S3), Gilmore, Pearce 2, Dufty, Buckley, Lucas, Aitken.

Just lovely, just lovely! ;D

I see there's no comment on this m0nty?? :P :P
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 08:10:47 PM
Yes, for some reason Hawthorn is massively underpowered. I will fix that. :)
Title: Re: Mr Football beta test
Post by: CrowsFan on January 14, 2012, 08:20:21 PM
How come I haven't seen Adelaide in any of the final matches? :P
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 08:25:37 PM
How come I haven't seen Adelaide in any of the final matches? :P

They're too weak to face in finals, not enough of a challenge.  :P
Title: Re: Mr Football beta test
Post by: valkorum on January 14, 2012, 08:53:36 PM
How come I haven't seen Adelaide in any of the final matches? :P

They're too weak to face in finals, not enough of a challenge.  :P

I suppose Freo isnt in there because all our players are injured :P
Title: Re: Mr Football beta test
Post by: Doogie on January 14, 2012, 09:07:15 PM
How hard is it to win a final? Lost all 3 so far..

And are all 1st finals elims?
Title: Re: Mr Football beta test
Post by: mollyfud on January 14, 2012, 09:15:56 PM
Have been throwing an idea around the head. Taggers as a position?
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 09:20:16 PM
Have been throwing an idea around the head. Taggers as a position?

I have been planning on Tag as a skill, but a special one that you only get outside the normal skill process, called a trait. This is where ideas like "Zone Off" would work too. Not sure exactly how to introduce it, I think it will come in the eventual post-launch update when I add line tactics and in-game coaching decisions. At launch, though, it won't be that complex.
Title: Re: Mr Football beta test
Post by: PowerBug on January 14, 2012, 09:40:10 PM
Yes, for some reason Hawthorn is massively underpowered. I will fix that. :)
Good idea.

Two things:
1) My sub never comes into play, even if another player gets injured for the game.
2) I can't wait for these "random events" to be added. What will they include?
Title: Re: Mr Football beta test
Post by: TKYC on January 14, 2012, 10:10:42 PM
One thing I noted with a few players is that getting to 12 seasons they start to lose skill (as expected), but i have yet to see a player get to 200 games, and I cant imagine them reaching 300 yet (let alone KB and Tucky getting 400).

Are you aging the players a bit too quickly?

Just throwing it out there...

The stats don't start really dropping off until after season 14, so you get a window of 22 * 14 = 308 games, plus finals, minus injuries.


Fair enough, but I have seen points come off players from season 10 and 11. Unless I'm mis-reading it.
Title: Re: Mr Football beta test
Post by: TKYC on January 14, 2012, 10:25:16 PM
Thanks for the green line under the team form button. Another idea is to have
 a- a 'custom' put at the end of the buttons, which comes into play after you select, for example 'best 22', and then modify one or two possies (as I do)

 b- after I play a custom team as above, I note the team reverts back to the button clicked and drops the custom players i put in ...ideal to keep the selected unless i re-click the team format button.

Finally, I saw the top 10 draftees before cutting my list... which is good, but the one time I have cme across it, it was the previous years 10... Just me, or a bug?

Love the work m0nty!
Title: Re: Mr Football beta test
Post by: mollyfud on January 14, 2012, 10:37:31 PM
Not sure if this is a bug or anything but how come these two players of the same height have different "Tall" modifiers?
---------------
 Max Evans   R/KF   7   124   10   8   5   7   5   5   204   109   $667k   3   Tall +5 +
 Andy Canaway   R/KF   12   188   10   7   6   6   7   4   204   109   $661k   2   Tall +3 +
==========
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 11:32:04 PM
Thanks for the green line under the team form button. Another idea is to have
 a- a 'custom' put at the end of the buttons, which comes into play after you select, for example 'best 22', and then modify one or two possies (as I do)

 b- after I play a custom team as above, I note the team reverts back to the button clicked and drops the custom players i put in ...ideal to keep the selected unless i re-click the team format button.

Finally, I saw the top 10 draftees before cutting my list... which is good, but the one time I have cme across it, it was the previous years 10... Just me, or a bug?

Love the work m0nty!

The team is not supposed to revert, it's supposed to default to the last picked team. I haven't quite got that working yet.

The other thing won't happen after your next draft.
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 11:33:04 PM
One thing I noted with a few players is that getting to 12 seasons they start to lose skill (as expected), but i have yet to see a player get to 200 games, and I cant imagine them reaching 300 yet (let alone KB and Tucky getting 400).

Are you aging the players a bit too quickly?

Just throwing it out there...

The stats don't start really dropping off until after season 14, so you get a window of 22 * 14 = 308 games, plus finals, minus injuries.


Fair enough, but I have seen points come off players from season 10 and 11. Unless I'm mis-reading it.

One or two stats get lowered in seasons 11-14, but it's not until season 15 that every stat falls.
Title: Re: Mr Football beta test
Post by: m0nty on January 14, 2012, 11:40:40 PM
Also how a button which clears everyone, and let's fill in the positions one by one??

I'm not allowing that, as I don't want half-filled teams.
Title: Re: Mr Football beta test
Post by: TKYC on January 14, 2012, 11:50:22 PM
Thanks for that.

One other on the draft... we send out the recruiter, but would it be possible in time to send out to ID what we need.
Example... I would like to know of FWDS, but the news coming back is on MIDS, Rucks etc.

Obviously, you should see the full list, but if there is some way to target the initial news to the needs, that could be interesting.

I guess also the report on those that you asked for (eg FWDS) shoudl also mean they are not in the top 10. Perhaps 2 lists -top10 and targets (max 2 i.e. Fwds, backs, or ruck, key backs etc).

Another is to re-draft a player you have just de-listed... not sure i have seen that yet.

Just chucking it out there!
Title: Re: Mr Football beta test
Post by: m0nty on January 15, 2012, 12:06:36 AM
Thanks for that.

One other on the draft... we send out the recruiter, but would it be possible in time to send out to ID what we need.
Example... I would like to know of FWDS, but the news coming back is on MIDS, Rucks etc.

Obviously, you should see the full list, but if there is some way to target the initial news to the needs, that could be interesting.

I guess also the report on those that you asked for (eg FWDS) shoudl also mean they are not in the top 10. Perhaps 2 lists -top10 and targets (max 2 i.e. Fwds, backs, or ruck, key backs etc).

Another is to re-draft a player you have just de-listed... not sure i have seen that yet.

Just chucking it out there!

You're getting a bit too in depth there, Craig. Top 10 is what you get and you will LIKE IT.  :P
Title: Re: Mr Football beta test
Post by: m0nty on January 15, 2012, 12:07:19 AM
Also, re-drafting a player that has been delisted is something I will save for the private leagues. You can assume that all your delisted players got snapped up by other clubs.
Title: Re: Mr Football beta test
Post by: m0nty on January 15, 2012, 12:18:13 AM
Okay then, time for a new to-do list.

- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes

Phew!
Title: Re: Mr Football beta test
Post by: Boomz on January 15, 2012, 04:18:17 AM
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=18471 ... Not complaining but guessing it's a bug lol
Title: Re: Mr Football beta test
Post by: Boomz on January 15, 2012, 05:36:05 AM
Ok so I managed to re-create it on another player (on purpose to see if that was the reason). I clicked on any of the +1 attribute or +1 skills and then clicked again and it gave the player 255 potential points...
Title: Re: Mr Football beta test
Post by: m0nty on January 15, 2012, 06:14:36 AM
Ok so I managed to re-create it on another player (on purpose to see if that was the reason). I clicked on any of the +1 attribute or +1 skills and then clicked again and it gave the player 255 potential points...

So it happens in the skill upgrade phase, not the game phase? Okay, that helps.
Title: Re: Mr Football beta test
Post by: m0nty on January 15, 2012, 06:23:50 AM
Ok so I managed to re-create it on another player (on purpose to see if that was the reason). I clicked on any of the +1 attribute or +1 skills and then clicked again and it gave the player 255 potential points...

You clicked and clicked again? You mean you went back in the browser?
Title: Re: Mr Football beta test
Post by: Boomz on January 15, 2012, 06:39:07 AM
Ok so I managed to re-create it on another player (on purpose to see if that was the reason). I clicked on any of the +1 attribute or +1 skills and then clicked again and it gave the player 255 potential points...

You clicked and clicked again? You mean you went back in the browser?

I clicked once and then clicked again before it could load. Basically double clicked.
Title: Re: Mr Football beta test
Post by: TKYC on January 15, 2012, 08:12:51 AM
Ok so I managed to re-create it on another player (on purpose to see if that was the reason). I clicked on any of the +1 attribute or +1 skills and then clicked again and it gave the player 255 potential points...

So it happens in the skill upgrade phase, not the game phase? Okay, that helps.

Yep, had that happen too. I think because I clicked twice on a +1 skill upgrade button when I only had 1 POT point to use.
Title: Re: Mr Football beta test
Post by: mollyfud on January 15, 2012, 08:32:52 AM
Not the sames as above but seem to be getting +2 for each attribute.
Title: Re: Mr Football beta test
Post by: m0nty on January 15, 2012, 08:51:51 AM
Not the sames as above but seem to be getting +2 for each attribute.

Fixed.
Title: Re: Mr Football beta test
Post by: mollyfud on January 15, 2012, 11:23:23 AM
While their is the issue of not enough gun teams, the seconds MVP Potiental Point is a killer. I have to play my worst side every week and I have some young guns that are just picking up points at a rate they wouldn't in the big games. Not sure what you do about that, just thought I would mention it.
Title: Re: Mr Football beta test
Post by: m0nty on January 15, 2012, 12:46:46 PM
While their is the issue of not enough gun teams, the seconds MVP Potiental Point is a killer. I have to play my worst side every week and I have some young guns that are just picking up points at a rate they wouldn't in the big games. Not sure what you do about that, just thought I would mention it.

Like I said at the top of the thread, I really do think this is a problem unique to the beta. The launch game will have a bunch of robot teams of varying values to fill it out even before anyone starts.

I'm thinking of instituting a fans delta penalty for playing your worst 22, something like 100 fans. However, it would be tricky to implement. Maybe a penalty of 20 fans for each of your top 5 healthy players that you don't play. Something like that.
Title: Re: Mr Football beta test
Post by: DazBurg on January 15, 2012, 01:50:38 PM
just into my 3rd season and doesn't matter if i play best or worst or play the kids they all say + 0 fans
Title: Re: Mr Football beta test
Post by: m0nty on January 15, 2012, 02:05:24 PM
just into my 3rd season and doesn't matter if i play best or worst or play the kids they all say + 0 fans

Yep, I changed it so that you can't get any positive fan delta once your fans are above 30,000. This is to prevent coaches tanking their way to massive fan totals.
Title: Re: Mr Football beta test
Post by: DazBurg on January 15, 2012, 02:10:09 PM
just into my 3rd season and doesn't matter if i play best or worst or play the kids they all say + 0 fans

Yep, I changed it so that you can't get any positive fan delta once your fans are above 30,000. This is to prevent coaches tanking their way to massive fan totals.
ahhh...so as each season goes on there is now a limit?
Title: Re: Mr Football beta test
Post by: m0nty on January 15, 2012, 02:15:22 PM
just into my 3rd season and doesn't matter if i play best or worst or play the kids they all say + 0 fans

Yep, I changed it so that you can't get any positive fan delta once your fans are above 30,000. This is to prevent coaches tanking their way to massive fan totals.
ahhh...so as each season goes on there is now a limit?

There is no limit as such, but as you get closer to 60,000, the penalties on your fan roll get stiffer.
Title: Re: Mr Football beta test
Post by: Boomz on January 15, 2012, 03:41:28 PM
Something wrong with the team Hip 'n' Shoulder... Every time I try & play them it says the teams haven't loaded fully & they're showing twice on the selection page...
Title: Re: Mr Football beta test
Post by: CrowsFan on January 15, 2012, 03:50:31 PM
That's my team boomz. Not sure what is happening cos the same thing happens to me when I try and  play any team at the moment...
Title: Re: Mr Football beta test
Post by: Doogie on January 15, 2012, 06:08:58 PM
Something wrong with the team Hip 'n' Shoulder... Every time I try & play them it says the teams haven't loaded fully & they're showing twice on the selection page...

Same things happening to me when trying to play Hip n Shoulder..
Title: Re: Mr Football beta test
Post by: PowerBug on January 15, 2012, 06:26:52 PM
just into my 3rd season and doesn't matter if i play best or worst or play the kids they all say + 0 fans

Yep, I changed it so that you can't get any positive fan delta once your fans are above 30,000. This is to prevent coaches tanking their way to massive fan totals.
ahhh...so as each season goes on there is now a limit?

There is no limit as such, but as you get closer to 60,000, the penalties on your fan roll get stiffer.
Ok, so i'll not play any more games as i have so many fans and it would be impossible to gain fans. ;D
Title: Re: Mr Football beta test
Post by: TKYC on January 15, 2012, 08:09:17 PM
Something wrong with the team Hip 'n' Shoulder... Every time I try & play them it says the teams haven't loaded fully & they're showing twice on the selection page...

Same things happening to me when trying to play Hip n Shoulder..

I see two "Hip'n'shoulder" teams by CrowsFan... !!!
Title: Re: Mr Football beta test
Post by: MajorLazer on January 15, 2012, 08:30:11 PM
Well I have decided I'm going to make a new team to see what it's like from the start with all of these improvements.

Should be fun. :)
Title: Re: Mr Football beta test
Post by: Tobyj82 on January 16, 2012, 12:37:36 AM
Hi,
Have just played through two seasons and am completely hooked. However, for some reason I cannot seem to progress to the 3rd season.

I've hit the preseason tab, and it then directs you to your list. But there doesn't seem to be anywhere to click to move onto things like delistings like it has the previous two seasons. Am I missing something?

Also, how does the assisstants part of the game work? I only seem to have a downgrade option?

Regards,

Toby
Title: Re: Mr Football beta test
Post by: Boomz on January 16, 2012, 01:13:28 AM
Won my first flag 8)
Title: Re: Mr Football beta test
Post by: m0nty on January 16, 2012, 01:52:30 AM
Hi,
Have just played through two seasons and am completely hooked. However, for some reason I cannot seem to progress to the 3rd season.

I've hit the preseason tab, and it then directs you to your list. But there doesn't seem to be anywhere to click to move onto things like delistings like it has the previous two seasons. Am I missing something?

Also, how does the assisstants part of the game work? I only seem to have a downgrade option?

Regards,

Toby

The rules of the game are that you start with +0 assistants in every position, but after each season (except for the first one), you must downgrade your assistants to meet your fan levels, according to the rules in the rule document. You didn't reach 30,000 fans after season 2, thus you must do some downgrading.
Title: Re: Mr Football beta test
Post by: elli on January 16, 2012, 02:16:18 AM
GG monty, will there be a visual upgrade to it? or keeping the basic(no offence) look?
Title: Re: Mr Football beta test
Post by: m0nty on January 16, 2012, 02:19:51 AM
GG monty, will there be a visual upgrade to it? or keeping the basic(no offence) look?

I am not sure how hard to go on that. At some point I will put out a tender on one of the design freelancer sites for a set of images. That's one of my other jobs.
Title: Re: Mr Football beta test
Post by: m0nty on January 16, 2012, 03:06:54 AM
I am adding in a few robot teams. You will notice the Kew Cottagers and the Carringbush Jackdaws. For some reason the former is eminently beatable but I can't get near the latter...
Title: Re: Mr Football beta test
Post by: m0nty on January 16, 2012, 05:56:40 AM
Powerbug and BOOMZ, report in please. Your teams are very powerful after a dozen or so seasons. Is any of that bug-related?
Title: Re: Mr Football beta test
Post by: m0nty on January 16, 2012, 08:11:46 AM
- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes
Title: Re: Mr Football beta test
Post by: TKYC on January 16, 2012, 08:29:21 AM
Report for m0nty...
1. Finals last night.
close on v WCE:
    West Coast ($0.000M) 11.7.73 vs Poor Old Mr. Ballsack ($11.909M) 10.15.75.
defeated Geelong comfortably
    Geelong ($0.000M) 1.9.15 vs Poor Old Mr. Ballsack ($11.909M) 9.9.63.   BUG?
first GF and a close enough game
    Collingwood ($0.000M) 11.7.73 vs Poor Old Mr. Ballsack ($11.962M) 7.15.57.

didnt realise my team was so good.

2. List Cutting
before I started I noticed this:
Quote
You need to cut your list to at least 37 players before you enter the draft. You currently have 39 players.

Do I normally have 40 players and has one 'retired' or somehow dropped off?
Also, you mentioned players will be forced to retire once a certain age.
Is it possible to add their names plus those delisted be added to the bottom of the list management page when you are trimming the list (just to refresh your memory of what has been trimmed)?

3. with all the mods... it might be worth a building a new team.
Title: Re: Mr Football beta test
Post by: m0nty on January 16, 2012, 09:13:46 AM
Report for m0nty...
1. Finals last night.
close on v WCE:
    West Coast ($0.000M) 11.7.73 vs Poor Old Mr. Ballsack ($11.909M) 10.15.75.
defeated Geelong comfortably
    Geelong ($0.000M) 1.9.15 vs Poor Old Mr. Ballsack ($11.909M) 9.9.63.   BUG?
first GF and a close enough game
    Collingwood ($0.000M) 11.7.73 vs Poor Old Mr. Ballsack ($11.962M) 7.15.57.

didnt realise my team was so good.

2. List Cutting
before I started I noticed this:
Quote
You need to cut your list to at least 37 players before you enter the draft. You currently have 39 players.

Do I normally have 40 players and has one 'retired' or somehow dropped off?
Also, you mentioned players will be forced to retire once a certain age.
Is it possible to add their names plus those delisted be added to the bottom of the list management page when you are trimming the list (just to refresh your memory of what has been trimmed)?

3. with all the mods... it might be worth a building a new team.

I am rejigging the finals system so you'll get realistic team values. And they will be much tougher.  :o 8)

I may have deleted a few players who were boosted by a bug here and there.

Also, the retirements happen before your delistings so you know who is retiring.
Title: Re: Mr Football beta test
Post by: m0nty on January 16, 2012, 09:15:17 AM
I've been having some troubles this morning with one of the draft database tables, so if anyone is getting a "Duplicate entry" error then let me know please.
Title: Re: Mr Football beta test
Post by: TKYC on January 16, 2012, 09:18:09 AM
BUG
DRAFT COMPROMISED

I cut my list, then drafted... I could take two picks as no1, but not in my list.

I did try to pick 1 player and got an error, so reloaded list page, clicked to enter draft and picked again. Got the same error, reloaded list and saw no picked players.
Went to draft again and saw I had 2 1st picks (image sent via twitter).

Cant get out of that loop!
Title: Re: Mr Football beta test
Post by: m0nty on January 16, 2012, 09:27:16 AM
BUG
DRAFT COMPROMISED

I cut my list, then drafted... I could take two picks as no1, but not in my list.

I did try to pick 1 player and got an error, so reloaded list page, clicked to enter draft and picked again. Got the same error, reloaded list and saw no picked players.
Went to draft again and saw I had 2 1st picks (image sent via twitter).

Cant get out of that loop!

Yeah, that's the bug I was just fighting. I've deleted your draft so you can restart (I think).
Title: Re: Mr Football beta test
Post by: PowerBug on January 16, 2012, 09:32:47 AM
Powerbug and BOOMZ, report in please. Your teams are very powerful after a dozen or so seasons. Is any of that bug-related?
I don't think so, my potential points came flying in, but i don't remember using more than what it said i had left. Also all my assistant levels are maxed out, which helps with everything.
Title: Re: Mr Football beta test
Post by: TKYC on January 16, 2012, 09:34:28 AM
BUG
DRAFT COMPROMISED

I cut my list, then drafted... I could take two picks as no1, but not in my list.

I did try to pick 1 player and got an error, so reloaded list page, clicked to enter draft and picked again. Got the same error, reloaded list and saw no picked players.
Went to draft again and saw I had 2 1st picks (image sent via twitter).

Cant get out of that loop!

Yeah, that's the bug I was just fighting. I've deleted your draft so you can restart (I think).

Just tried and Nope... duplicate entry

Also noted that I have POT points to spend and buttons to click, but clicking then does nil, no change to attributes or skills.
Will leave you to sort out that, and i'll look again later in the day.
Title: Re: Mr Football beta test
Post by: m0nty on January 16, 2012, 09:43:19 AM
BUG
DRAFT COMPROMISED

I cut my list, then drafted... I could take two picks as no1, but not in my list.

I did try to pick 1 player and got an error, so reloaded list page, clicked to enter draft and picked again. Got the same error, reloaded list and saw no picked players.
Went to draft again and saw I had 2 1st picks (image sent via twitter).

Cant get out of that loop!

Yeah, that's the bug I was just fighting. I've deleted your draft so you can restart (I think).

Just tried and Nope... duplicate entry

Also noted that I have POT points to spend and buttons to click, but clicking then does nil, no change to attributes or skills.
Will leave you to sort out that, and i'll look again later in the day.

Try that draft pick again, I think I caught it this time.
Title: Re: Mr Football beta test
Post by: Boomz on January 16, 2012, 09:46:38 AM
Powerbug and BOOMZ, report in please. Your teams are very powerful after a dozen or so seasons. Is any of that bug-related?

No I don't think so.
Title: Re: Mr Football beta test
Post by: Tobyj82 on January 16, 2012, 09:47:21 AM
Ok this may seem silly. But when I log i can seem to get to my team and it is asking me to create a new one.

Am I doing something wrong? The team name was Moreton Bay Bugs...
Title: Re: Mr Football beta test
Post by: m0nty on January 16, 2012, 09:54:24 AM
Ok this may seem silly. But when I log i can seem to get to my team and it is asking me to create a new one.

Am I doing something wrong? The team name was Moreton Bay Bugs...

Go to the home page, your team links are there.

http://www.fanfooty.com.au/mrfootball
Title: Re: Mr Football beta test
Post by: MajorLazer on January 16, 2012, 10:21:44 AM
m0nty, whenver I try and use potential points on one of my players after pre-season, it loads up a blank page with "WTF, that's not your team" at the top of it.

I just created and drafted that team so I am fairly sure it is mine.
Title: Re: Mr Football beta test
Post by: Tobyj82 on January 16, 2012, 10:30:17 AM
Ok. So I've done preseason training for year 3. Am now ready for round 1. But when I click on a player who potential points and try to apply them I keep getting a page that says "WTF that's not your team".
Title: Re: Mr Football beta test
Post by: PowerBug on January 16, 2012, 10:32:22 AM
Ok. So I've done preseason training for year 3. Am now ready for round 1. But when I click on a player who potential points and try to apply them I keep getting a page that says "WTF that's not your team".
Same here.
Title: Re: Mr Football beta test
Post by: valkorum on January 16, 2012, 10:34:56 AM
Powerbug and BOOMZ, report in please. Your teams are very powerful after a dozen or so seasons. Is any of that bug-related?

I was able to get a "best 22" team value of $15mil after 10 seasons.  All I was doing to get that was play my worst 22 each week.
Title: Re: Mr Football beta test
Post by: m0nty on January 16, 2012, 10:35:15 AM
Oops, potential bug fixed.
Title: Re: Mr Football beta test
Post by: m0nty on January 16, 2012, 10:38:30 AM
How are you guys with massive teams going against the robot teams? Some of them seem to be much tougher than others.
Title: Re: Mr Football beta test
Post by: PowerBug on January 16, 2012, 10:44:45 AM
How are you guys with massive teams going against the robot teams? Some of them seem to be much tougher than others.
Against the bot sides, easy.

GnR: 107-56 and 81-36
The AFLSpace.com No-stars: 65-124 and 68-125
Kardinia Cougars: 102-51 and 93-56
Parkville Royals: 116-103 and 134-29

One's in Bold are my scores, all games were with me going Best 22. Only team i can't beat is your friend m0nty. I don't think i ever have beaten that sdie.
Title: Re: Mr Football beta test
Post by: valkorum on January 16, 2012, 10:52:10 AM
Yeh, I was only able to beat Molly a couple of times.  He is unusually tough ;)
Title: Re: Mr Football beta test
Post by: DazBurg on January 16, 2012, 10:57:01 AM
i'm getting flogged by everyone....weather i play teams my own level with my best 22 or guns and rookies either way i get flogged
Title: Re: Mr Football beta test
Post by: SydneyRox on January 16, 2012, 11:02:09 AM
I have just completed another preseason. In it one of my guys Matthew Smith lost all his height and weight.

Those damn fitness coaches!!
Title: Re: Mr Football beta test
Post by: DazBurg on January 16, 2012, 11:05:06 AM
i'm losing fans all the time now

i know you scaled it back m0nty but maybe a tad too much?.....i i'm playing teams at my level and still losing fans...i know losing doesn't help and i am getting the trophies thats the only time i'm get positive fans but when i get a 500+ trophy i end up gaining like 300 fans cause i lost 200
Title: Re: Mr Football beta test
Post by: m0nty on January 16, 2012, 11:28:55 AM
i'm losing fans all the time now

i know you scaled it back m0nty but maybe a tad too much?.....i i'm playing teams at my level and still losing fans...i know losing doesn't help and i am getting the trophies thats the only time i'm get positive fans but when i get a 500+ trophy i end up gaining like 300 fans cause i lost 200

That is how I want it to be in the regular season when you're above 30,000 fans, though. You struggle to keep fans during the season, then you get relief at the end of the season if you make finals.
Title: Re: Mr Football beta test
Post by: Boomz on January 16, 2012, 11:35:48 AM
How are you guys with massive teams going against the robot teams? Some of them seem to be much tougher than others.

crap. :-X
Title: Re: Mr Football beta test
Post by: DazBurg on January 16, 2012, 11:41:11 AM
i'm losing fans all the time now

i know you scaled it back m0nty but maybe a tad too much?.....i i'm playing teams at my level and still losing fans...i know losing doesn't help and i am getting the trophies thats the only time i'm get positive fans but when i get a 500+ trophy i end up gaining like 300 fans cause i lost 200

That is how I want it to be in the regular season when you're above 30,000 fans, though. You struggle to keep fans during the season, then you get relief at the end of the season if you make finals.

ahhh now i getcha.....now if i could only win some games...to make the finals...LOL
Title: Re: Mr Football beta test
Post by: Boomz on January 16, 2012, 11:50:05 AM
Not sure if this is a bug or it's allowed but if I click worst 22 then I can play tons of teams compared to if I select best 22 and I can only play the teams I've already played due to the 2M value difference. So what I did is I selected worst 22 and then on the selection page I changed each player individually and coz it doesn't refresh I can play my best 22 against teams way below the 2M difference...
Title: Re: Mr Football beta test
Post by: DazBurg on January 16, 2012, 11:54:57 AM
Not sure if this is a bug or it's allowed but if I click worst 22 then I can play tons of teams compared to if I select best 22 and I can only play the teams I've already played due to the 2M value difference. So what I did is I selected worst 22 and then on the selection page I changed each player individually and coz it doesn't refresh I can play my best 22 against teams way below the 2M difference...
yeah i tried it and lost 3000 fans and that is ontop of the fact i got 2 +500 fans trophies
thanks boomzie now look like eOS i'm going to be back to 0 assistants :P...lol


btw m0nty not a major thing but i played kew cottages and check this out

Jarryd Roughead waves the trainers away after a slight knock (10%).
Jarryd Roughead was flattened after that contest and looks to be struggling (20%).
Jarryd Roughead took a knock in that contest but is trying to run it out (15%).
Jarryd Roughead was flattened after that contest and looks to be struggling (21%).
Jarryd Roughead was flattened after that contest and looks to be struggling (21%).
Jarryd Roughead was involved in a big collision but got up and trotted away (4%).
Jarryd Roughead is limping after getting a knock in that encounter (16%).
Jarryd Roughead is completely exhausted and should have a rest.

now i should hope roughy is exhausted after taking a beating like that....lol
Title: Re: Mr Football beta test
Post by: m0nty on January 16, 2012, 12:05:31 PM
Roughy struggles a bit with #1 ruck duties!

As for the $2M difference, it is only a guide, and yes you lose heaps of fans if you play below. That's on you.

I plan on adding a bunch more robot sides to fill out all levels of play with suitable opponents.
Title: Re: Mr Football beta test
Post by: olirulz111 on January 16, 2012, 12:32:45 PM
Finally got a Player worth more than $1 Million.

David Lupson (http://David Lupson) Season 7, 8 8 8 8 9 9 $1030k All Mid Skills +1
Title: Re: Mr Football beta test
Post by: DazBurg on January 16, 2012, 12:35:20 PM
i tried look in the rule document but couldn't see it explained perfectly

it would be good to know when u upgrade an attribute

like AG
what traits does it upgrade?

i get EN is energy and KI upgrades technique and snap

but not sure exactly what

AG,QK,DA
upgrade i try to watch to see what goes up but haven't got it exactly down yet
Title: Re: Mr Football beta test
Post by: valkorum on January 16, 2012, 12:36:16 PM
Agility increases tap
Title: Re: Mr Football beta test
Post by: Tobyj82 on January 16, 2012, 12:40:50 PM
In my Round 2 match, my sub who was not used (no stats), got the MVP medal.

Title: Re: Mr Football beta test
Post by: DazBurg on January 16, 2012, 12:42:05 PM
Final score: Kew Cottagers 12.7.79 vs DazBurgs Greatness 18.16.124 (DazBurgs Greatness by 45).

FINALLY!!!!!
Title: Re: Mr Football beta test
Post by: Hawka on January 16, 2012, 12:46:48 PM
i see what you did with the Kew Cottagers :P m0nty
Title: Re: Mr Football beta test
Post by: m0nty on January 16, 2012, 12:53:00 PM
i see what you did with the Kew Cottagers :P m0nty

Heh. My favourite is the Elwood Blues...
Title: Re: Mr Football beta test
Post by: TKYC on January 16, 2012, 01:15:32 PM
BUG
DRAFT COMPROMISED

I cut my list, then drafted... I could take two picks as no1, but not in my list.

I did try to pick 1 player and got an error, so reloaded list page, clicked to enter draft and picked again. Got the same error, reloaded list and saw no picked players.
Went to draft again and saw I had 2 1st picks (image sent via twitter).

Cant get out of that loop!

Yeah, that's the bug I was just fighting. I've deleted your draft so you can restart (I think).

Just tried and Nope... duplicate entry

Also noted that I have POT points to spend and buttons to click, but clicking then does nil, no change to attributes or skills.
Will leave you to sort out that, and i'll look again later in the day.

Try that draft pick again, I think I caught it this time.

I have re-entered the draft room (after PT points allocated -thanks for fixing that bug) but it says:
Quote
You are now taking your round 1 pick of 2 in the National draft. There are 16 players taken between your picks.
but also I have already taken #1 pick
Quote
Fred H. Nolan   KB   8   4   4   4   4   4   194   96   Your pick at #1
who doesn't appear on the team list, and I cant pick again, which I want to.

And if i have picked 1 already and there are 16 other picks to my next one, why does it show no other picks taken?
Title: Re: Mr Football beta test
Post by: TKYC on January 16, 2012, 01:20:59 PM
Noticed this in the Trophy page
Quote
I've been everywhere - Play a match at every ground - Not achieved.
I've won everywhere - Win a match at every ground - Not achieved.

Would be interesting to list out the grounds and the played win record, so we can know where to play to achieve this unusual trophy.

And in future, would be nice to play at Bruswick Street, Western Oval, Linton St, etc... old skool!!
Title: Re: Mr Football beta test
Post by: SydneyRox on January 16, 2012, 01:47:03 PM
I have just completed another preseason. In it one of my guys Matthew Smith lost all his height and weight.

Those damn fitness coaches!!

http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=15590
Title: Re: Mr Football beta test
Post by: SydneyRox on January 16, 2012, 02:51:46 PM
Still not sure how the Star works, I havent had too many of these but a guy who was the sub, with no stats won the star

http://www.fanfooty.com.au/mrfootball/matchbeta.php?home=675&away=698

Title: Re: Mr Football beta test
Post by: SydneyRox on January 16, 2012, 02:56:12 PM
Just a question, is it a little unfair that players over season 3 (I think) dont get the first time awards?
Most of the secondardy draft players are season 3 or higher, so improving those players is much harder without them getting these early bonuses. Maybe an extension to include seasons 4 and 5?
Title: Re: Mr Football beta test
Post by: Tobyj82 on January 16, 2012, 03:04:20 PM
This is my player that won MVP with registering a stat...


http://fanfooty.com.au/mrfootball/playerprofile.php?id=19693
Title: Re: Mr Football beta test
Post by: SydneyRox on January 16, 2012, 03:30:56 PM
http://www.fanfooty.com.au/mrfootball/season.php

Took me seven seasons, but finally won a flag, was my worst season record 11/11 but smashed the finals series!

To all the people who waited 7 years to see SydneyRox slash Preseason Wannabee win the premiership... Here it is!!


Also, Monty - not sure if this is a bug or they way you want it set up. I lost 2000-3000 fans during the season I think as no team i played had anything but +0, but winning the three finals got me over 10,000 fans from the team final bonuses
Title: Re: Mr Football beta test
Post by: bomberboy0618 on January 16, 2012, 03:39:49 PM
If I make the finals while losing fans all season, but win a couple of finals, will I still have to downgrade assistants?
Title: Re: Mr Football beta test
Post by: SydneyRox on January 16, 2012, 03:41:33 PM
If I make the finals while losing fans all season, but win a couple of finals, will I still have to downgrade assistants?

See my edit from above, not sure if it is supposed to work that way?
Title: Re: Mr Football beta test
Post by: mollyfud on January 16, 2012, 04:13:13 PM
How are you guys with massive teams going against the robot teams? Some of them seem to be much tougher than others.
Against the bot sides, easy.

GnR: 107-56 and 81-36
The AFLSpace.com No-stars: 65-124 and 68-125
Kardinia Cougars: 102-51 and 93-56
Parkville Royals: 116-103 and 134-29

One's in Bold are my scores, all games were with me going Best 22. Only team i can't beat is your friend m0nty. I don't think i ever have beaten that sdie.

I have spent a little too long playing and so my team is pretty good. Added reasons I think it is fairly good:
* A couple of players got extra attributes when there was a bug adding 2 not 1 per upgrade (I reported it as soon as I was sure it was happening)
* The fact I had a good side and HAD to play my worst side in order to have any teams to play meant I had guys available for Seconds MVP that wouldn't of been able to earn the points playing seniors. Have way too many 1m+ guys!
* Would also say that when the not getting first pick comes in, this will fix things as well. Again, being forced to play drafties meant some ended year with stats that meant they were between 500K & 600K which shouldn't happen with a better mix of good sides.

(Note: This isn't meant as gloating, just reporting in)
Title: Re: Mr Football beta test
Post by: TKYC on January 16, 2012, 04:15:55 PM
m0nty.
I can see all the robot teams... very clever!

Did you miss Nth Melb?
Title: Re: Mr Football beta test
Post by: TKYC on January 16, 2012, 04:35:47 PM
Odd...
I upgraded this guy, and his value became less, by about $200k
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=14005

I guess because he is old.

Also, 14 seasons and 258 games... 18 games/yr. One of my first seasons players, club stalwart. About to be cut.

Still cant see anyone breaking 300 (at an 18g/yr rate = 17 seasons).
Title: Re: Mr Football beta test
Post by: PowerBug on January 16, 2012, 05:00:31 PM
Final score: West Lakes Whales 5.13.43 vs Legally Bowled 5.11.41 (West Lakes Whales by 2).

I feel ashamed of myself.

I have 8 players over 1mil in my side. 4 C, 1 KB, 1 KF, 1 KU, 1 U
Title: Re: Mr Football beta test
Post by: TKYC on January 16, 2012, 05:18:19 PM
Final score: West Lakes Whales 5.13.43 vs Legally Bowled 5.11.41 (West Lakes Whales by 2).

I feel ashamed of myself.

I have 8 players over 1mil in my side. 4 C, 1 KB, 1 KF, 1 KU, 1 U

I too find some odd results... Best team 12+ mil losing to 9mil oppn... Players with 9 kicking skill booting 1.8 for a game.

ODD!!
Title: Re: Mr Football beta test
Post by: SydneyRox on January 16, 2012, 05:24:03 PM
Final score: West Lakes Whales 5.13.43 vs Legally Bowled 5.11.41 (West Lakes Whales by 2).

I feel ashamed of myself.

I have 8 players over 1mil in my side. 4 C, 1 KB, 1 KF, 1 KU, 1 U

8 Players over $1m - no wonder I have trouble beating you!!
Title: Re: Mr Football beta test
Post by: PowerBug on January 16, 2012, 05:27:32 PM
Final score: West Lakes Whales 5.13.43 vs Legally Bowled 5.11.41 (West Lakes Whales by 2).

I feel ashamed of myself.

I have 8 players over 1mil in my side. 4 C, 1 KB, 1 KF, 1 KU, 1 U

8 Players over $1m - no wonder I have trouble beating you!!
Key players too. My entire midfield, CHB and CHF! ;D

Also, none of my Best 22 have kicking under 8.
Title: Re: Mr Football beta test
Post by: SydneyRox on January 16, 2012, 05:37:29 PM
Final score: West Lakes Whales 5.13.43 vs Legally Bowled 5.11.41 (West Lakes Whales by 2).

I feel ashamed of myself.

I have 8 players over 1mil in my side. 4 C, 1 KB, 1 KF, 1 KU, 1 U

8 Players over $1m - no wonder I have trouble beating you!!

Almost!

Score at end of quarter 1: Preseason Wannabees 5.5.35 vs Legally Bowled 0.7.7 (Preseason Wannabees by 28).
Score at end of quarter 2: Preseason Wannabees 6.9.45 vs Legally Bowled 4.14.38 (Preseason Wannabees by 7).
Score at end of quarter 3: Preseason Wannabees 9.11.65 vs Legally Bowled 7.18.60 (Preseason Wannabees by 5).
Final score: Preseason Wannabees 12.12.84 vs Legally Bowled 12.19.91 (Legally Bowled by 7).

Preseason Wannabees goals: Hunt 6, Smith 2, Vontom, Mitchell, Woewodin, James.
Legally Bowled goals: Spurling 3, Thomson, Dufty 2, Coghlan, Mildenhall, Turner, Stewart.

Key players too. My entire midfield, CHB and CHF! ;D

Also, none of my Best 22 have kicking under 8.
Title: Re: Mr Football beta test
Post by: m0nty on January 16, 2012, 07:29:01 PM
Just a question, is it a little unfair that players over season 3 (I think) dont get the first time awards?
Most of the secondardy draft players are season 3 or higher, so improving those players is much harder without them getting these early bonuses. Maybe an extension to include seasons 4 and 5?

Nope, that's the way it is. If you don't play your draftees early, they lose that bonus.
Title: Re: Mr Football beta test
Post by: m0nty on January 16, 2012, 07:30:46 PM
Also, Monty - not sure if this is a bug or they way you want it set up. I lost 2000-3000 fans during the season I think as no team i played had anything but +0, but winning the three finals got me over 10,000 fans from the team final bonuses

Yep, that's to be expected. Though I am thinking of lowering the trophy bonus from 500 to 250 for milestones after the first one.
Title: Re: Mr Football beta test
Post by: m0nty on January 16, 2012, 07:32:18 PM
m0nty.
I can see all the robot teams... very clever!

Did you miss Nth Melb?

Ooh, I did too. I'll fix that today.
Title: Re: Mr Football beta test
Post by: PowerBug on January 16, 2012, 07:32:39 PM
Also, Monty - not sure if this is a bug or they way you want it set up. I lost 2000-3000 fans during the season I think as no team i played had anything but +0, but winning the three finals got me over 10,000 fans from the team final bonuses

Yep, that's to be expected. Though I am thinking of lowering the trophy bonus from 500 to 250 for milestones after the first one.
Nah, bad idea m0nty, leave it as it is ;D
Title: Re: Mr Football beta test
Post by: SydneyRox on January 16, 2012, 07:47:54 PM
yeah!! Since I just went back to back premiers and now have almonst 78000 fans, which seems to be the highest from the teams I can see!!!  ;D
Title: Re: Mr Football beta test
Post by: PowerBug on January 16, 2012, 07:54:40 PM
yeah!! Since I just went back to back premiers and now have almonst 78000 fans, which seems to be the highest from the teams I can see!!!  ;D
Now you've done it SydneyRox.
Title: Re: Mr Football beta test
Post by: TKYC on January 16, 2012, 08:26:21 PM
Worked my team to about 13mil, but had lots of 11 to 12 yr veterans... Next project underway.
Delisted 7 players (the max possible) 2 seasons running... Rebuild process!!
Title: Re: Mr Football beta test
Post by: PowerBug on January 16, 2012, 08:33:37 PM
FFS, i had Geoff Boland on 299 games and forgot to put him as the sub for the GF, didn't think it was going to make much of a difference until i see that he's retiring. >:( 1 game short of 300. Had the guy since the start too, shame to see him go. :'(

On beta news:
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=18484 (Season 6)
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=18485 (Season 6)
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=16387 (Season 7)
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=16040 (Season 8)
Title: Re: Mr Football beta test
Post by: Boomz on January 16, 2012, 08:44:35 PM
FFS, i had Geoff Boland on 299 games and forgot to put him as the sub for the GF, didn't think it was going to make much of a difference until i see that he's retiring. >:( 1 game short of 300. Had the guy since the start too, shame to see him go. :'(

On beta news:
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=18484 (Season 6)
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=18485 (Season 6)
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=16387 (Season 7)
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=16040 (Season 8)

You were gonna put him as the sub for his 300th?! I'd retire too :P
Title: Re: Mr Football beta test
Post by: PowerBug on January 16, 2012, 09:06:12 PM
FFS, i had Geoff Boland on 299 games and forgot to put him as the sub for the GF, didn't think it was going to make much of a difference until i see that he's retiring. >:( 1 game short of 300. Had the guy since the start too, shame to see him go. :'(

On beta news:
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=18484 (Season 6)
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=18485 (Season 6)
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=16387 (Season 7)
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=16040 (Season 8)

You were gonna put him as the sub for his 300th?! I'd retire too :P
He was the sub for the last 50-odd matches he played, and since m0nty hasn't made it that the sub activates yet, iit wouldn't affect my teams performance.
Title: Re: Mr Football beta test
Post by: mollyfud on January 16, 2012, 11:30:36 PM
I think my team has got out of hand. Here is my latest GF result:

Final score: Geelong 0.6.6 vs The AFLSpace.com No-stars 46.18.294 (The AFLSpace.com No-stars by 288).  ::) ::) ::)
Title: Re: Mr Football beta test
Post by: CrowsFan on January 16, 2012, 11:43:04 PM
Hey m0nty I thought you said that the team was meant to resort to the team you played last round. Very annoying that I have to keep changing to my desired lineup...
Title: Re: Mr Football beta test
Post by: PowerBug on January 16, 2012, 11:45:02 PM
I think my team has got out of hand. Here is my latest GF result:

Final score: Geelong 0.6.6 vs The AFLSpace.com No-stars 46.18.294 (The AFLSpace.com No-stars by 288).  ::) ::) ::)
no wonder no-one can beat you.
Title: Re: Mr Football beta test
Post by: R.Griffen on January 16, 2012, 11:45:28 PM
Won the GF in my 9th season which was my 4th Cup

I start the 10th Season with my gun players around there 11th Season and feeling like I should have another Premiership to the team

At the of the 22 games I went 3 Wins and 19 Losses

So I now know my team is crap so If your team needs a win play the South Aussie Boys!!!!
Title: Re: Mr Football beta test
Post by: PowerBug on January 16, 2012, 11:49:53 PM
The 'bot' sides are meant to replicate AFL sides, thus the inclusion of AFL players. For the side Kardinia Cougars you have Geelong players listed, yet the coaches name stands as bscott. I'm no AFL expert, but isn't Geelong's coach Chris Scott?
Title: Re: Mr Football beta test
Post by: m0nty on January 17, 2012, 12:25:54 AM
The 'bot' sides are meant to replicate AFL sides, thus the inclusion of AFL players. For the side Kardinia Cougars you have Geelong players listed, yet the coaches name stands as bscott. I'm no AFL expert, but isn't Geelong's coach Chris Scott?

Bugger it, I got the Scotts mixed up. LOL
Title: Re: Mr Football beta test
Post by: carrben12 on January 17, 2012, 11:07:51 AM

At the end of my first H&A season, I am getting this error:

Mr Football Beta Match Test Code


This page tests out the match code for the Mr Football fantasy management simulation. Mr Football is a game under development for Web, Facebook and iPhone/iPad made entirely by m0nty, the creator of FanFooty. It's due out some time this year, when he's finished making it.

Jobs done: basic game code, text commentary, scoring, goalkicker list, junktime, full statistics, DT scoring, fatigue, knocks, injuries, weather, grounds, crowds
To do list: line tactics, random events

Error loading finals opponent:
Title: Re: Mr Football beta test
Post by: m0nty on January 17, 2012, 11:15:59 AM
Oops, try that again.
Title: Re: Mr Football beta test
Post by: PowerBug on January 17, 2012, 11:16:58 AM

At the end of my first H&A season, I am getting this error:

Mr Football Beta Match Test Code


This page tests out the match code for the Mr Football fantasy management simulation. Mr Football is a game under development for Web, Facebook and iPhone/iPad made entirely by m0nty, the creator of FanFooty. It's due out some time this year, when he's finished making it.

Jobs done: basic game code, text commentary, scoring, goalkicker list, junktime, full statistics, DT scoring, fatigue, knocks, injuries, weather, grounds, crowds
To do list: line tactics, random events

Error loading finals opponent:
So am i. Can't play Finals matches.
Title: Re: Mr Football beta test
Post by: SydneyRox on January 17, 2012, 11:19:45 AM
Monty, I had the same error come up, when I saw you post above I retried the final which ran except there was no players in the opposition team... suffice to say we won.

Final score: 0.0.0 vs Preseason Wannabees 147.13.895 (Preseason Wannabees by 895).

goals: .
Preseason Wannabees goals: Muir 25, Hunt 18, Lisle, Huggard 15, Jackson, Vontom 13, Long 10, Haberfield 9, Mellington 7, Mitchell 6, O'Callaghan 4, James 3, Smith 2, Oliver, Petraglia.

Title: Re: Mr Football beta test
Post by: m0nty on January 17, 2012, 12:23:45 PM
Whoops, try it again!
Title: Re: Mr Football beta test
Post by: MajorLazer on January 17, 2012, 12:35:22 PM
Is the Fan thing always supposed to be +0, because even when I play my best 22 against better teams I lose fans or win 20 odd fans.

I only have 32k fans so it's not like I have 50-60k+ fans.
Title: Re: Mr Football beta test
Post by: Tobyj82 on January 17, 2012, 12:42:21 PM
So I seem to be stuck in a bit of a loop.

It says my season is in the Elimination Round. And to pick my sqaud and play my final.

Then comes up with this: "This game has already been played.
The result was Moreton Bay Bugs 9.10.64, Parkville Royals 18.11.119."

Don't seem to be able to progress past this point.
Title: Re: Mr Football beta test
Post by: m0nty on January 17, 2012, 01:16:00 PM
Fixed, Toby.
Title: Re: Mr Football beta test
Post by: Tobyj82 on January 17, 2012, 01:39:12 PM
Hi Monty,

I logged out, and logged back in just now. But seem to be having the same problem.

Although, this time the results and team is different.

"This game has already been played.
The result was Moreton Bay Bugs 14.11.95, Kew Cottagers 12.10.82."

If I got to the "selection" section. It says to choose a team before playing the prelim. I can then choose from the template buttons, but no match button.

If I go to the "list" section. I have the select best 22 button and the play button. But get the error mentioned above.
Title: Re: Mr Football beta test
Post by: mollyfud on January 17, 2012, 04:29:52 PM
Have the same issue as Tobyj82
Title: Re: Mr Football beta test
Post by: TKYC on January 17, 2012, 04:39:16 PM
Struggling with this now... seems too easy to lose fans and too hard to win them back.
(and losing fans means losing assistants = losing skill upgrade = difficult to upgrade)

Selection of team structure makes it very difficult to rebuild, play your 'best' (being a young team) consistently, and the only oppn choices I have is vs $12mil plus teams, and they get whacked.
And you lose '000s of fans.  Play a weak list and gain 100's only.
I think the balance is out.
[insert a 'disgruntled' emoticon here]

And I still cant understand how a 9 kick skill (+$800k +150games) can still kick 1goal 8 in a game... am I the only one?  ???
 
Title: Re: Mr Football beta test
Post by: PowerBug on January 17, 2012, 04:43:56 PM
I don't have fan issues, seem to be running along nicely there. 8)
Title: Re: Mr Football beta test
Post by: c-hawk on January 17, 2012, 04:48:22 PM
Is the Fan thing always supposed to be +0, because even when I play my best 22 against better teams I lose fans or win 20 odd fans.

I only have 32k fans so it's not like I have 50-60k+ fans.

Having this problem as well all teams showing up as gain/lose +0 fans (Always losing with my worst team put out $8m)

Also my starting line up has a blank box in it for the first Bench player this hasnt happened before.
Title: Re: Mr Football beta test
Post by: PowerBug on January 17, 2012, 04:56:37 PM
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=16387
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=16390
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=18485
http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=18484

Just a couple of my Favourite players. ;D
Title: Re: Mr Football beta test
Post by: olirulz111 on January 17, 2012, 05:06:02 PM
Struggling with this now... seems too easy to lose fans and too hard to win them back.
(and losing fans means losing assistants = losing skill upgrade = difficult to upgrade)

Selection of team structure makes it very difficult to rebuild, play your 'best' (being a young team) consistently, and the only oppn choices I have is vs $12mil plus teams, and they get whacked.
And you lose '000s of fans.  Play a weak list and gain 100's only.
I think the balance is out.
[insert a 'disgruntled' emoticon here]

And I still cant understand how a 9 kick skill (+$800k +150games) can still kick 1goal 8 in a game... am I the only one?  ???
 

Im having the same difficulty, Playing against teams with -50 fan delta and get beaten by 60+ points regularly
It makes it very hard to gain fans when you are above 30,000 fans.
Have only won 3 matches in a season and a half
Title: Re: Mr Football beta test
Post by: DazBurg on January 17, 2012, 06:07:10 PM
Final score: Richmond Redbeards 5.8.38 vs DazBurgs Greatness 0.18.18 (Richmond Redbeards by 20).

ahhh COME ON!!!!....lol
Title: Re: Mr Football beta test
Post by: SydneyRox on January 17, 2012, 06:14:39 PM
Monty, I seem to be stuck in grand final week. I am in the selection menu, but there is no team to select to play against.

Edit - Now I went back to the list menu to see the play button, but it comes up that I have already played that game (which I hadnt) but I also cant move onto the assistants post season phase
Title: Re: Mr Football beta test
Post by: SydneyRox on January 17, 2012, 06:21:43 PM
I don't have fan issues, seem to be running along nicely there. 8)

How are you not having fan issues? I can only play your team with a fan +0 - Every other team has at least a -1000

unless you are constantly playing the kids or worst 22?

Title: Re: Mr Football beta test
Post by: Boomz on January 17, 2012, 06:25:23 PM
I don't have fan issues, seem to be running along nicely there. 8)

How are you not having fan issues? I can only play your team with a fan +0 - Every other team has at least a -1000

unless you are constantly playing the kids or worst 22?

trophies...

EDIT: Same problem as SydneyRox... Says I've already played the final but I haven't and I can't get past :-\
Title: Re: Mr Football beta test
Post by: TKYC on January 17, 2012, 10:02:35 PM
Remain convinced there is something dodgy with the fan allocation.
Just played a season against all +250 fan delta teams, and picked up 100-300 fans per game. Played against a weaker team (-1000 fan delta) and lost 3000+ in one match.
Thats the season wasted from a fan perspective, plus the utter despair of a 2win/20loss season and percentage of under 30%... Belted every week with $12mil (ish) on the park!

Big question now is am I playing this correctly?
Title: Re: Mr Football beta test
Post by: m0nty on January 17, 2012, 10:06:52 PM
If you keep losing every week playing your worst 22, it probably means your players haven't got enough skills in the right areas, thus you're losing to sides that are better specialised. That's why you shouldn't be playing your worst 22 every week. That's the game, people.
Title: Re: Mr Football beta test
Post by: PowerBug on January 17, 2012, 10:07:46 PM
Remain convinced there is something dodgy with the fan allocation.
Just played a season against all +250 fan delta teams, and picked up 100-300 fans per game. Played against a weaker team (-1000 fan delta) and lost 3000+ in one match.
Thats the season wasted from a fan perspective, plus the utter despair of a 2win/20loss season and percentage of under 30%... Belted every week with $12mil (ish) on the park!

Big question now is am I playing this correctly?
So that fan thingo actually means something?? I thought it was just there for looks.
Title: Re: Mr Football beta test
Post by: Tobyj82 on January 17, 2012, 10:27:10 PM
I still can't get past the finals. If I click on "select your team and play your final". It tells me I've already played and won. But no way to progress...
Title: Re: Mr Football beta test
Post by: Boomz on January 18, 2012, 12:00:23 AM
The 2nd draft seems pointless...
Title: Re: Mr Football beta test
Post by: Hawka on January 18, 2012, 12:12:19 AM
The 2nd draft seems pointless...
i agree i just delist the player i get as soon as i can
Title: Re: Mr Football beta test
Post by: SydneyRox on January 18, 2012, 11:07:11 AM
The 2nd draft seems pointless...
i agree i just delist the player i get as soon as i can
Agreed. Players are just too weak, and most miss out on the reserves potential points after two or three seasons
Title: Re: Mr Football beta test
Post by: SydneyRox on January 18, 2012, 11:11:46 AM
Going into season 11, and starting to cut some player that have been with me from the start........  :'( :'(
Is there a hall of fame?? :)
Title: Re: Mr Football beta test
Post by: Tobyj82 on January 18, 2012, 11:18:41 AM
I am really struggling to understand how the fan system works, for example start to approach 30K fans for the first time, then with the last 2-3 round manage to lose 8K of fans...

Title: Re: Mr Football beta test
Post by: m0nty on January 18, 2012, 11:19:44 AM
The 2nd draft seems pointless...

Yes, I will be tweaking that.
Title: Re: Mr Football beta test
Post by: olirulz111 on January 18, 2012, 11:21:07 AM
Some of the player skills don't seem to have an effect on any of the stats like Lace out, Vision and Shepherd. Whats are these skills meant to upgrade? Also When will we be able to upgrade skills like tag and pressure so we can put genuine taggers in our teams?
Title: Re: Mr Football beta test
Post by: m0nty on January 18, 2012, 12:59:20 PM
Lace Out and Vision are skills that modify rolls down the line. A player with Vision +1 who wins a ruck tap or a kicking contest adds +1 to the bonus for the next event for his team mate.

Shepherd, well I haven't done much with it at this stage. I have grand plans for it eventually, but I may end up dropping it for the initial release.
Title: Re: Mr Football beta test
Post by: Boomz on January 18, 2012, 02:39:10 PM
Same thing happening as yesterday :-\ Can't get past the prelim...
Title: Re: Mr Football beta test
Post by: Ziplock on January 18, 2012, 03:12:19 PM
what boomz, you started sucking? :P
Title: Re: Mr Football beta test
Post by: carrben12 on January 18, 2012, 04:44:24 PM
I'm sure some of this has been said before, but I don't have the fortitude to plow through 33 pages of posts so I apologise if I double up.  Also, as this list goes on it gets more and more scope-creepy, and I imagine you've had many of these ideas yourself but not had time to implement them:

Firstly, this is great.  I can't recall how hooked I was when I discovered the footy fanatic game 6 years ago, but I'm pretty sure this beta beats that.

The 2nd draft is useless.  My only use for that guy is to put him as my unused emgy to bring down my team value, then delist the guy at the end of the year to make room for the next schlepper I'm forced to pick up.

I think training up players' skills should only occur between seasons, though if you introduce a ticket system which limits how many matches you can play I suppose training could be a nice thing to play with while your team is waiting.

It is hard to get a feel for the real challenges that selection will pose when I have to play my worst 22 all the time to not lose my fan base.  I understand that won't be in an issue in the real game, but it is hard to test out what I think would be the most enjoyable part of the game.

I've played around with the recruiting coach, and it seems fairly underpowered.  The best draftee appeared in a season when I took max penalty on that role.  I'm guessing you haven't fat-fingered a negative sign, in which case the incremental benefit seems too small.

I don't like having full clarity on draftee stats.  I think showing a range for each skill rather than the exact attributes would be more exciting and realistic.  recruiting coach could give more visibility into the right value of player traits.

I love the text description flow of the game.  There are obviously a few glitches there, but overall it paints a great picture.  If it would be very helpful I can keep track of weird jumps in the narrative and post them here.  I have an image in my head of my team's first victory over the Ranga beards as if I were at the game.  It was a miserable wet day, and the Musk oxen came back from two goals down kicking into the wind in the final qtr to snatch victory by a point.

It may be that I tend to draft too many players with -2 technique and not fix it til much later, but I've had seasons with about 20% accuracy that seems quite unrealistic.  Game after game of 2.12, 3.11, 2.16 etc.  Has anyone else noticed that?

My team seems unrealistically healthy.  I chose Launceston as my home for that reason, but I've never been missing more than 4 players.  I can't remember the last time the Dees ever had such a short injury list.  I guess LTIs are coming?  Perhaps there should also be training injuries, and you can spend money on another coaching role to reduce those.

Sometimes if I sub a player into my team, other positions shift around unexpectedly.  Why is that?

I think the old-age penalties should be more unpredictable.  Some players should age more gracefully than others. Possibly related to number of game played?

Anyway, thanks again m0nty and I look forward to seeing this game develop.

Title: Re: Mr Football beta test
Post by: Tobyj82 on January 18, 2012, 06:09:27 PM
Nice post Carrben12. Agree with a lot of your points there.

In talking about the accuracy of your team, this was my last scoreline: "Final score: Richmond Redbeards 6.11.47 vs Moreton Bay Bugs 0.17.17 (Richmond Redbeards by 30)". I have some pretty good goal kickers. So this does seem to be a bit on the unrealistic side.

In regards to trying to keep your fanbase up. If I play my best 22, I have only 7 teams to play, of which 4 are computer generated teams. I'm sure this will change as more people play the game and work their way up. The problem with this is that I can only play 4 teams of +0 fan delta, the rest being negative. With the best 22 I can't even get within a bulls roar of the Jackdaws, Royals, and Cougars. Example:

Final score: Carringbush Jackdaws 41.24.270 vs Moreton Bay Bugs 1.2.8 (Carringbush Jackdaws by 262).

Even playing my worst 22, there are no teams with a postive fan delta. There are teams on the list with only a few seasons under their belt with large fan bases 45K+. So a little unsure of how this works.

Hoping all these comments don't come across too negative, as I am hooked on the game. So I do like a like about it.
Title: Re: Mr Football beta test
Post by: TKYC on January 18, 2012, 07:20:29 PM
With Toby and Carrben... Something amiss with the game and needs correcting. I'm hooked, but not enjoying most recent games.
Hate to sound negative about MrFootball... Generally great, let down by a few small points.
Title: Re: Mr Football beta test
Post by: SydneyRox on January 18, 2012, 09:34:51 PM
The last two seasons I have finished have now finished a little short.

Same as the issue last time, I clicked to play the grand final and it came up that I had already played, no details.

More annoying is that I lost both times..... and missed the extra trophies that come with playing the final

Oh and I am stuck again Monty, as it hasnt progressed to the post season stuff.

Title: Re: Mr Football beta test
Post by: Boomz on January 18, 2012, 10:24:44 PM
Still stuck at the finals :(
Title: Re: Mr Football beta test
Post by: m0nty on January 18, 2012, 11:33:11 PM
I have fixed a bunch of you who were stuck at finals.
Title: Re: Mr Football beta test
Post by: mollyfud on January 18, 2012, 11:36:53 PM
I have fixed a bunch of you who were stuck at finals.
I am no longer stuck, but list page doesn't give an option for a game either
Title: Re: Mr Football beta test
Post by: m0nty on January 19, 2012, 12:03:44 AM
I have fixed a bunch of you who were stuck at finals.
I am no longer stuck, but list page doesn't give an option for a game either

That's because you're at the review stage. Go to the Assistants page.
Title: Re: Mr Football beta test
Post by: carrben12 on January 19, 2012, 12:08:23 AM
The Carringbush are very strong.  Obviously we should all be tqking a look at their players and basing our list off their thing.  I notice Swan has at least one +5 midfielder skills.  My players do not because I've as yet been too tight to shell out on the specialist coaches required for that.  Swan racked up 221 dt points against my team back in the early days.

m0nty, what level mid-game rehab coaches do the robot teams have?  Also, how did you generate them?  I'm assuming you didn't rate each skill of each player.
Title: Re: Mr Football beta test
Post by: m0nty on January 19, 2012, 12:27:15 AM
The Carringbush are very strong.  Obviously we should all be tqking a look at their players and basing our list off their thing.  I notice Swan has at least one +5 midfielder skills.  My players do not because I've as yet been too tight to shell out on the specialist coaches required for that.  Swan racked up 221 dt points against my team back in the early days.

m0nty, what level mid-game rehab coaches do the robot teams have?  Also, how did you generate them?  I'm assuming you didn't rate each skill of each player.

The robot teams have +4 coaches across the board. :)

I haven't finished balancing them, either. The mid-level teams will get stronger.
Title: Re: Mr Football beta test
Post by: m0nty on January 19, 2012, 01:07:29 AM
I'm sure some of this has been said before, but I don't have the fortitude to plow through 33 pages of posts so I apologise if I double up.  Also, as this list goes on it gets more and more scope-creepy, and I imagine you've had many of these ideas yourself but not had time to implement them:

Firstly, this is great.  I can't recall how hooked I was when I discovered the footy fanatic game 6 years ago, but I'm pretty sure this beta beats that.

The 2nd draft is useless.  My only use for that guy is to put him as my unused emgy to bring down my team value, then delist the guy at the end of the year to make room for the next schlepper I'm forced to pick up.

Thanks Ben. I agree that the draft needs a bit of work. The quality of players in the rookie draft must improve, and it should be optional.

I think training up players' skills should only occur between seasons, though if you introduce a ticket system which limits how many matches you can play I suppose training could be a nice thing to play with while your team is waiting.

I think people would get antsy if they couldn't upgrade during a season. With good reason too, it's not fun.

It is hard to get a feel for the real challenges that selection will pose when I have to play my worst 22 all the time to not lose my fan base.  I understand that won't be in an issue in the real game, but it is hard to test out what I think would be the most enjoyable part of the game.

I've played around with the recruiting coach, and it seems fairly underpowered.  The best draftee appeared in a season when I took max penalty on that role.  I'm guessing you haven't fat-fingered a negative sign, in which case the incremental benefit seems too small.

The recruitment coach is buggy at the moment.

I don't like having full clarity on draftee stats.  I think showing a range for each skill rather than the exact attributes would be more exciting and realistic.  recruiting coach could give more visibility into the right value of player traits.

I love the text description flow of the game.  There are obviously a few glitches there, but overall it paints a great picture.  If it would be very helpful I can keep track of weird jumps in the narrative and post them here.  I have an image in my head of my team's first victory over the Ranga beards as if I were at the game.  It was a miserable wet day, and the Musk oxen came back from two goals down kicking into the wind in the final qtr to snatch victory by a point.

In terms of realism, I think it's suitable that all attributes and skills are known in advance, as with the draft combine and whatnot, these things are known in real footy before drafts. Yes, I know there are a few glitches in the text commentary. That's a late stage bug fix.

It may be that I tend to draft too many players with -2 technique and not fix it til much later, but I've had seasons with about 20% accuracy that seems quite unrealistic.  Game after game of 2.12, 3.11, 2.16 etc.  Has anyone else noticed that?

Technique and Snap are very important skills for forwards. Neglecting them will mean inaccurate kicking for goal.

My team seems unrealistically healthy.  I chose Launceston as my home for that reason, but I've never been missing more than 4 players.  I can't remember the last time the Dees ever had such a short injury list.  I guess LTIs are coming?  Perhaps there should also be training injuries, and you can spend money on another coaching role to reduce those.

I did include LTIs, though come to think of it I haven't experienced one either. Should go back and look at that. I purposely made injuries less prevalent and shorter-lasting than reality, because having a team smashed by bad luck with injury is not very fun (plus your opponents are always healthy). Training injuries is an interesting idea, though. There is also a concept from Blood Bowl called "niggles", which require a dice roll for aged players to see if they get up for the game each week when they have a chronic injury. I haven't introduced that yet and probably won't for launch, but it may make it into a future update.

Sometimes if I sub a player into my team, other positions shift around unexpectedly.  Why is that?

I haven't experienced that myself. I'll look out for it.

I think the old-age penalties should be more unpredictable.  Some players should age more gracefully than others. Possibly related to number of game played?

There's a whole raft of possibilities there, especially for issues like "going cold" when you haven't played seniors for a while as an experienced veteran, or a player acting up midweek when they have been dropped, that sort of psychological thing. That might be saved for a future update too.

Anyway, thanks again m0nty and I look forward to seeing this game develop.

No problem! I love long analysis posts like this, keep them coming.
Title: Re: Mr Football beta test
Post by: SydneyRox on January 19, 2012, 10:55:59 AM
Sometimes if I sub a player into my team, other positions shift around unexpectedly.  Why is that?

I haven't experienced that myself. I'll look out for it.

From my experience it will be due to Key Positions vs normal  (KF vs F or KB vs B)

For example, I was loading my worst 22 and for some reason it didnt populate a CHF, however when I swapped the RHF (Who was a KF) to a normal forward, the computer naturally populated the KF into the CHF positions for me.
Title: Re: Mr Football beta test
Post by: crog100 on January 19, 2012, 11:55:57 AM
Firstly, hats off, great effort, I think it’s a really solid game.  A friend and I started a similar project but got lazy when it came to coding.

Have only ran into a few minor bugs which have been mentioned already.

I’m nearing the end of season 7, so far only managed a pole-axing from Collingwood in the GF. I’ve not really had the fan issue others have had, I’ve pretty much had a steady increase.

Below are some of my musings/observations not in any logical order! Some have probably been covered already (I think it’s good as is btw):

- MVP award being slightly weighted based on stats (eg: say half a point added to the roll per 3 goals or 15 pos etc). The sub on a team that lost by over 10 goals getting the MVP seems slightly off the mark.

- Best and Fairest award at the end of a season, could award brownlow votes for matches and award potential when you get x number of votes, but I think there is enough potential points going around already.

- On the potential point, the seconds assistant maxed out may be OP, my star players get more potential when rested in the seconds than in the firsts. Perhaps a salary limit or seasons played limit on players getting awarded these seconds points.  Also found that the couple of players that are never used accumulating a lot of these points so perhaps that balances it out a little.

- At the delisting point, it would be nice to see the old guys stat drops before you decide whether to keep them, I had a player who was quite good but had low EN, I kept him and his EN was reduced to 0 in the preseason, I was then stuck with him. It also seems hard to rebuild, I can’t clean out enough players to bring more kids in, and there is usually only 1 worthwhile draft option in drafting stages anyway.

- The commentary is great but you could have some fun with varied commentary lines/injuries (to save you doing it, perhaps you could run a comp where you award tickets for good commentary submissions or something like that)

For the stat heads (none of this adds much to the actual game, just the overall experience):
- Trophy progression for each player on their page
- Career stats on the player page with season splits and stat averages
- Not sure if you track TOG stats but that would be nice
- Sortable stats on the season page with all players stat totals and averages (could add per min averages with TOG too)
- History tab with past season performances, store Retired players or HOF maybe based on say 150 games played
- Best single game performances for your club – most goals in a game, most DT points in a game, most tackles etc etc

- Looking at my team, the players are all looking very similar – C and KF with pretty much the same stat line.  I’m thinking of restarting and trying to make very role specific players and see how that plays out, at the moment I always gravitate to making balanced players with the same stats, in the end though when the player reaches $700k+ the stats are all pretty much in the 7-10 range.

- The dual position players particularly the c/f/b seem to be too far behind a single position player that I’ve found they are of little use later in the game. They have too many negative skills to get rid of.  I had thoughts about making a c with b skills as a tagging type, but just didn’t work.  The exception to me is the R/KF, I’ve found they can be specialised ok in my experience.

- On the accuracy topic – I tried to make a small forward who has 11 snap and 10 crumb – he went 1.8 and for the season is 5.21, it’s possible he’s just taking set shots which he is 7 but I expected a bit more out of him.

- I looked at having a low ST/weight/-tall (speedy outside player), but I don’t see any advantage to having low stats in these areas, perhaps there should be small advantage to QK/DA if the other stats are below a certain point.

- Some other cosmetics, random cartoon face generator would be cool, jumper colours, team mascot pics etc

I think I wrote too much, sorry about the book...keep up the great work!

Cheers

Title: Re: Mr Football beta test
Post by: m0nty on January 19, 2012, 12:54:33 PM
Firstly, hats off, great effort, I think it’s a really solid game.  A friend and I started a similar project but got lazy when it came to coding.

Have only ran into a few minor bugs which have been mentioned already.

I’m nearing the end of season 7, so far only managed a pole-axing from Collingwood in the GF. I’ve not really had the fan issue others have had, I’ve pretty much had a steady increase.

Below are some of my musings/observations not in any logical order! Some have probably been covered already (I think it’s good as is btw):

- MVP award being slightly weighted based on stats (eg: say half a point added to the roll per 3 goals or 15 pos etc). The sub on a team that lost by over 10 goals getting the MVP seems slightly off the mark.

That is intentional. The MVP skill point that you get in Blood Bowl, which this element is based off, is completely random. The MVP in Mr Football is slightly less random, but I wanted to maintain that random factor so that there is some chance involved.

- Best and Fairest award at the end of a season, could award brownlow votes for matches and award potential when you get x number of votes, but I think there is enough potential points going around already.

That is something I think would be suitable for private leagues, but for the open division it is too much, agreed.

- On the potential point, the seconds assistant maxed out may be OP, my star players get more potential when rested in the seconds than in the firsts. Perhaps a salary limit or seasons played limit on players getting awarded these seconds points.  Also found that the couple of players that are never used accumulating a lot of these points so perhaps that balances it out a little.

I am thinking of dialling back the seconds Potential points, to a max of 2 per week with a +3 assistant. There is already a rule in place that these points only accrue to players with a season total of 4 + your seconds assistant bonus. Salary limit is a good idea too, I suppose, I'll look at that.

- At the delisting point, it would be nice to see the old guys stat drops before you decide whether to keep them, I had a player who was quite good but had low EN, I kept him and his EN was reduced to 0 in the preseason, I was then stuck with him. It also seems hard to rebuild, I can’t clean out enough players to bring more kids in, and there is usually only 1 worthwhile draft option in drafting stages anyway.

At the moment I only force retirements after the 14th season. I think I am going to change that so that whenever one of a player's attributes is about to drop below 2, he retires.

- The commentary is great but you could have some fun with varied commentary lines/injuries (to save you doing it, perhaps you could run a comp where you award tickets for good commentary submissions or something like that)

I have that system set up already in my code, it's just that I only have one entry for each event outcome. That is one of the last jobs I will do.

For the stat heads (none of this adds much to the actual game, just the overall experience):
- Trophy progression for each player on their page
- Career stats on the player page with season splits and stat averages
- Not sure if you track TOG stats but that would be nice
- Sortable stats on the season page with all players stat totals and averages (could add per min averages with TOG too)
- History tab with past season performances, store Retired players or HOF maybe based on say 150 games played
- Best single game performances for your club – most goals in a game, most DT points in a game, most tackles etc etc

I believe the player profiles already have medal progression and season stats. TOG, geez, that would be complicated! Not sure that's entirely necessary at launch. Maybe later on. A stats page is possible, though I'm not sure you'd learn a whole lot. History is doable. An honour board, also a good idea. Records, another one. These will all get done at some stage, not sure if at launch though.

- Looking at my team, the players are all looking very similar – C and KF with pretty much the same stat line.  I’m thinking of restarting and trying to make very role specific players and see how that plays out, at the moment I always gravitate to making balanced players with the same stats, in the end though when the player reaches $700k+ the stats are all pretty much in the 7-10 range.

- The dual position players particularly the c/f/b seem to be too far behind a single position player that I’ve found they are of little use later in the game. They have too many negative skills to get rid of.  I had thoughts about making a c with b skills as a tagging type, but just didn’t work.  The exception to me is the R/KF, I’ve found they can be specialised ok in my experience.

Fascinated to see discussion of this stuff, it's going be the main topic of discussion in the forum post-launch I reckon. Unless you don't want to give up your tactical advantage!  ;D

- On the accuracy topic – I tried to make a small forward who has 11 snap and 10 crumb – he went 1.8 and for the season is 5.21, it’s possible he’s just taking set shots which he is 7 but I expected a bit more out of him.

This made me think of recording more exotic stats. I'll have a think about it. Might be something for a future release when I expand the assistants.

- I looked at having a low ST/weight/-tall (speedy outside player), but I don’t see any advantage to having low stats in these areas, perhaps there should be small advantage to QK/DA if the other stats are below a certain point.

- Some other cosmetics, random cartoon face generator would be cool, jumper colours, team mascot pics etc

I would love to have a random cartoon face generator, I've thought about it myself a fair bit. That would be awesome. I could think of ways to code it. It would be a bloody big job though.

I'm not so fussed about jumpers and mascots. That stuff seems rather silly to me in other games, including DT/SC.

Thanks for the feedback, Crog!
Title: Re: Mr Football beta test
Post by: Boomz on January 19, 2012, 01:02:22 PM
Firstly, hats off, great effort, I think it’s a really solid game.  A friend and I started a similar project but got lazy when it came to coding.

Have only ran into a few minor bugs which have been mentioned already.

I’m nearing the end of season 7, so far only managed a pole-axing from Collingwood in the GF. I’ve not really had the fan issue others have had, I’ve pretty much had a steady increase.

Below are some of my musings/observations not in any logical order! Some have probably been covered already (I think it’s good as is btw):

- MVP award being slightly weighted based on stats (eg: say half a point added to the roll per 3 goals or 15 pos etc). The sub on a team that lost by over 10 goals getting the MVP seems slightly off the mark.

That is intentional. The MVP skill point that you get in Blood Bowl, which this element is based off, is completely random. The MVP in Mr Football is slightly less random, but I wanted to maintain that random factor so that there is some chance involved.


But should MVP really have chance involved? It seems a bit odd to me.
Title: Re: Mr Football beta test
Post by: PowerBug on January 19, 2012, 01:13:39 PM
NNoooo, don't have a salary cap, then i'll be gone!!
Title: Re: Mr Football beta test
Post by: m0nty on January 19, 2012, 01:31:50 PM
NNoooo, don't have a salary cap, then i'll be gone!!

I was talking about that specifically for qualification for the seconds MVP. Don't worry, there won't be a general salary cap.

Although... I have had some thoughts about running official lightning premierships, which would have extra tickets as prizes. Those would be open to various salary ranges. That's a post-launch thing, though
Title: Re: Mr Football beta test
Post by: m0nty on January 19, 2012, 01:33:30 PM
But should MVP really have chance involved? It seems a bit odd to me.

Yes, because giving it to someone in the top 5 of fantasy score, or whatever, it going to skew the points to a certain kind of player, most likely a midfielder. This way, even a full back who got three kicks in a winning side has a decent chance for an extra skill point.
Title: Re: Mr Football beta test
Post by: mollyfud on January 19, 2012, 02:50:54 PM
Haven't followed all the discussion but has the idea of form ever been discussed? Perhaps its a better idea then Potiental points for playing in the seconds. So if you play a kid that is out of his depth, his form could drop and so performance drop as well. If you have a better player lossing form, put him in the 2nds to increase form and then bring him back to the seniors.

Just a thought
Title: Re: Mr Football beta test
Post by: carrben12 on January 19, 2012, 03:28:52 PM
Another thing I've noticed:

in chrome the game auto scrolls to the bottom of the page, so I need to scroll back up with my eyes half-shut to avoid seeing the result if I want to watch the match progression.  In ie this does not happen.
Title: Re: Mr Football beta test
Post by: m0nty on January 19, 2012, 03:57:09 PM
Haven't followed all the discussion but has the idea of form ever been discussed? Perhaps its a better idea then Potiental points for playing in the seconds. So if you play a kid that is out of his depth, his form could drop and so performance drop as well. If you have a better player lossing form, put him in the 2nds to increase form and then bring him back to the seniors.

Just a thought

I have had a thought that a player could become Hot or Cold, meaning a bonus or penalty to certain skills. I need to workshop that a bit more.
Title: Re: Mr Football beta test
Post by: m0nty on January 19, 2012, 03:57:54 PM
Another thing I've noticed:

in chrome the game auto scrolls to the bottom of the page, so I need to scroll back up with my eyes half-shut to avoid seeing the result if I want to watch the match progression.  In ie this does not happen.

It is supposed to scroll down like that. Although that will all change when I redo that page.
Title: Re: Mr Football beta test
Post by: carrben12 on January 19, 2012, 03:59:31 PM
I think training up players' skills should only occur between seasons, though if you introduce a ticket system which limits how many matches you can play I suppose training could be a nice thing to play with while your team is waiting.

I think people would get antsy if they couldn't upgrade during a season. With good reason too, it's not fun.
I'm interested to hear whether everyone disagrees with me on this.  I find the need to optimize my players' usage of potential after each game detracts from the enjoyment of the game as a whole.  If it were restricted to every 5 games or every time I earned a trophy that would seem reasonable.  Perhaps I'm the only one who feels this way. Feels like trying to micromanage my workers in Civilization.


My team seems unrealistically healthy.  I chose Launceston as my home for that reason, but I've never been missing more than 4 players.  I can't remember the last time the Dees ever had such a short injury list.  I guess LTIs are coming?  Perhaps there should also be training injuries, and you can spend money on another coaching role to reduce those.

I did include LTIs, though come to think of it I haven't experienced one either. Should go back and look at that. I purposely made injuries less prevalent and shorter-lasting than reality, because having a team smashed by bad luck with injury is not very fun (plus your opponents are always healthy). Training injuries is an interesting idea, though. There is also a concept from Blood Bowl called "niggles", which require a dice roll for aged players to see if they get up for the game each week when they have a chronic injury. I haven't introduced that yet and probably won't for launch, but it may make it into a future update.
I haven't played Bloodbowl for 15 years, but I certainly remember the niggles.  I think the key to a great game is providing the player with difficult decisions in whihc the best path is not entirely clear. I think having Drummond style players in the game with oodles of potential but constantly under injury clouds provides a great list management dilemma.  I love the idea of there being some probability that the niggle would clear up each year, only to have your hopes dashed once again when he tweaks the troublesome muscle just before 3 qtr time in round 1 setting the stage for another season battling for match fitness.

I think having a team smashed by injury is all part of the fun.  I think forcing coaches to maintain depth is great.

Anyway, thanks again m0nty and I look forward to seeing this game develop.

No problem! I love long analysis posts like this, keep them coming.
I will.  I hope I don't sound too critical.  I only replied to the comments which I disagreed with.

And while I'm at it:

I can't wait for traits.  The idea of having a player on the cusp of my 22 who has some trait which means he outperforms in the rain (his mudder was a mudder) and choosing whether to play him based on a forecast that predicts an x% chance of rain would be a great choice.  I realize I just introduced the concept of advance weather forecasting that is not currently in the game, I couldn't resist.

Love the system that restricts first time bonus to players with only 3 seasons.  Gotta play the kids early for them to become awesome.

So long I've thought about how to discretize an AFL game for this sort of approach, and I really think you've hit the nail on the head in terms of finding the right balance between realism and simplicity.  very little scope for improvement in that area.

I love the idea of match fitness.  Use a d10 or some combination of d6s for the recuperation roll and have additional bonuses for consecutive matches.  Even a 10 endurance player should have trouble making it through his first match back.

What is the purpose of utility players? Is there something about those players that makes them more suited for UT1 and UT2 duties than a random other player?  If so, you needn't specify and I can try and work it out for myself, but at this stage I'm not convince there is.

In the absence of injury concerns I see no upside to draft multi-position players.  I can't max out single pos players' stats, so having another row of attributes means 10 potential points wasted just to get them to the level of a single posi player.

In the rules at one point you mention being unable to add a new skill to a player.  I took this to mean that if there was only 2 skills listed next to a player's name in the draft, they could never work on other skills.  I have since learned that this is not the case (after 8 or so sub-optimal drafts), and if that is intended I think the wording of the rule should be made a little clearer as I was certainly confused.

btw, I'm something like 12 seasons in and haven't made the finals since the first season. I can't beat the teams in my price range, though I haven't peaked yet.  I need to work all those misguided draft decisions through the system.  I have 7 stars with about 7 seasons under their belt, so my window must be opening soon!

Title: Re: Mr Football beta test
Post by: carrben12 on January 19, 2012, 04:00:26 PM
Another thing I've noticed:

in chrome the game auto scrolls to the bottom of the page, so I need to scroll back up with my eyes half-shut to avoid seeing the result if I want to watch the match progression.  In ie this does not happen.

It is supposed to scroll down like that. Although that will all change when I redo that page.

Would love that to be an option.  I for one prefer starting at the top.  I'll wait for the redone page.
Title: Re: Mr Football beta test
Post by: carrben12 on January 19, 2012, 04:07:54 PM
Firstly, hats off, great effort, I think it’s a really solid game.  A friend and I started a similar project but got lazy when it came to coding.

Have only ran into a few minor bugs which have been mentioned already.

I’m nearing the end of season 7, so far only managed a pole-axing from Collingwood in the GF. I’ve not really had the fan issue others have had, I’ve pretty much had a steady increase.

Below are some of my musings/observations not in any logical order! Some have probably been covered already (I think it’s good as is btw):

- MVP award being slightly weighted based on stats (eg: say half a point added to the roll per 3 goals or 15 pos etc). The sub on a team that lost by over 10 goals getting the MVP seems slightly off the mark.

That is intentional. The MVP skill point that you get in Blood Bowl, which this element is based off, is completely random. The MVP in Mr Football is slightly less random, but I wanted to maintain that random factor so that there is some chance involved.
agree with OP.  Random is good, but this is a little too random.


- On the potential point, the seconds assistant maxed out may be OP, my star players get more potential when rested in the seconds than in the firsts. Perhaps a salary limit or seasons played limit on players getting awarded these seconds points.  Also found that the couple of players that are never used accumulating a lot of these points so perhaps that balances it out a little.

I am thinking of dialling back the seconds Potential points, to a max of 2 per week with a +3 assistant. There is already a rule in place that these points only accrue to players with a season total of 4 + your seconds assistant bonus. Salary limit is a good idea too, I suppose, I'll look at that.

Yeah, seconds points are overpowered but pls have a heart and don't fix until I knock off the Carringbush at least once.

I believe the player profiles already have medal progression and season stats.
How do I see this?

I'm not so fussed about jumpers and mascots. That stuff seems rather silly to me in other games, including DT/SC.
Agreed.
Title: Re: Mr Football beta test
Post by: SydneyRox on January 19, 2012, 04:12:49 PM
Something I just saw which you might need to remove. I wanted to see what BOOMZ's team looked like for $25m and I noticed a link on the top corner "delete this team and create a new one". Checked out some others, including the bots and it is there too.
Now I didnt click on it to see what the result was, but that should probably be removed from public access.
Title: Re: Mr Football beta test
Post by: fattony on January 19, 2012, 04:17:08 PM
hey monty,

loving your game mate.

also having the same finals problem as some others. went to play me elimination final, and it said i had already played it and won by 5pts. now i am at the prelim final stage and there is no play final button at the selection tab. there is one on the list tab, but it takes me back to the elim final game, saying i won by 5 pts. i cannot continue to the preseason.

if you could fix this that would be awesome.

can't wait for the real release! :D
Title: Re: Mr Football beta test
Post by: m0nty on January 19, 2012, 04:28:43 PM
I'm interested to hear whether everyone disagrees with me on this.  I find the need to optimize my players' usage of potential after each game detracts from the enjoyment of the game as a whole.  If it were restricted to every 5 games or every time I earned a trophy that would seem reasonable.  Perhaps I'm the only one who feels this way. Feels like trying to micromanage my workers in Civilization.

Interesting reference to Civ. Perhaps it would feel like less of a chore if you could update them all on the list page with either dropdowns or pop-ups, instead of having to go through each profile page. That would require a bit of work, but is doable.

I haven't played Bloodbowl for 15 years, but I certainly remember the niggles.  I think the key to a great game is providing the player with difficult decisions in whihc the best path is not entirely clear. I think having Drummond style players in the game with oodles of potential but constantly under injury clouds provides a great list management dilemma.  I love the idea of there being some probability that the niggle would clear up each year, only to have your hopes dashed once again when he tweaks the troublesome muscle just before 3 qtr time in round 1 setting the stage for another season battling for match fitness.

I think having a team smashed by injury is all part of the fun.  I think forcing coaches to maintain depth is great.

Good points all. In practice, though, coaches usually hate niggles. My thinking on that is that I have already built a system for recovery between matches, and if there is going to be a niggle-like mechanic, it would have to be integrated into that. For Blood Bowl you'd roll a d6 and if you got a 1 the player couldn't play that game, with no way to influence the roll. For Mr Football, I'd think that a similar rule would be an older or previously injured player has a base percentage to miss of some small percentage, but this could be modified by having a better doctor.

I can't wait for traits.  The idea of having a player on the cusp of my 22 who has some trait which means he outperforms in the rain (his mudder was a mudder) and choosing whether to play him based on a forecast that predicts an x% chance of rain would be a great choice.  I realize I just introduced the concept of advance weather forecasting that is not currently in the game, I couldn't resist.

Yep, Mudlark would definitely be a trait. Weather forecasting... lol!

What is the purpose of utility players? Is there something about those players that makes them more suited for UT1 and UT2 duties than a random other player?  If so, you needn't specify and I can try and work it out for myself, but at this stage I'm not convince there is.

In the absence of injury concerns I see no upside to draft multi-position players.  I can't max out single pos players' stats, so having another row of attributes means 10 potential points wasted just to get them to the level of a single posi player.

I haven't quite got it right yet, but I am planning on utility players being handy because they have access to skills that the specialists do not, which help the specialists in their skill checks. Shepherd is the main one. I was also planning early on to impose a penalty for players in contests where they are not suited, e.g. if you aren't a R or KU then you get -4 for a ruck contest, that sort of thing, which utilities would be exempt from. I haven't put that in, so I'm not sure if it will get up.

In the rules at one point you mention being unable to add a new skill to a player.  I took this to mean that if there was only 2 skills listed next to a player's name in the draft, they could never work on other skills.  I have since learned that this is not the case (after 8 or so sub-optimal drafts), and if that is intended I think the wording of the rule should be made a little clearer as I was certainly confused.

You'll have to point that bit out to me.

btw, I'm something like 12 seasons in and haven't made the finals since the first season. I can't beat the teams in my price range, though I haven't peaked yet.  I need to work all those misguided draft decisions through the system.  I have 7 stars with about 7 seasons under their belt, so my window must be opening soon!

By the time your initial draft class gets to 7-10 seasons, your premiership window should be open. The difficulty will be recovering from their retirements as they can all go at cone if you're not careful. Then of course, there's the rebuilding phase.  8)
Title: Re: Mr Football beta test
Post by: SydneyRox on January 19, 2012, 05:05:22 PM
I understand the older players losing value points towards the end of the career, but should they not also be able to use the potential points to pick those back up again? I seem to be dropping my $800k+ player after year 11 or 12 because he is not able to be upgraded anymore, where real players in those years still work to be better even though the body is getting on?
Title: Re: Mr Football beta test
Post by: m0nty on January 19, 2012, 05:10:07 PM
I understand the older players losing value points towards the end of the career, but should they not also be able to use the potential points to pick those back up again? I seem to be dropping my $800k+ player after year 11 or 12 because he is not able to be upgraded anymore, where real players in those years still work to be better even though the body is getting on?

You can improve attributes only up to season 9, but you can keep improving skills indefinitely until a player retires. This tells you that you should concentrate on improving attributes first, and skills later.
Title: Re: Mr Football beta test
Post by: carrben12 on January 19, 2012, 05:15:49 PM
It is annoying to have to reset my lineup each game.  I understand that if a player goes down with an injury they must be replaced, but it is a real hassle to fiddle around with 2/3 of my team before every match.  Is this a bug?
Title: Re: Mr Football beta test
Post by: m0nty on January 19, 2012, 05:25:22 PM
It is annoying to have to reset my lineup each game.  I understand that if a player goes down with an injury they must be replaced, but it is a real hassle to fiddle around with 2/3 of my team before every match.  Is this a bug?

Yes, I haven't got the code for inputting last week's team to work yet.
Title: Re: Mr Football beta test
Post by: mollyfud on January 20, 2012, 12:29:52 AM
It is annoying to have to reset my lineup each game.  I understand that if a player goes down with an injury they must be replaced, but it is a real hassle to fiddle around with 2/3 of my team before every match.  Is this a bug?

Yes, I haven't got the code for inputting last week's team to work yet.

Would it be possible to have a customer saved team?

PS. I am stuck again
Title: Re: Mr Football beta test
Post by: m0nty on January 20, 2012, 01:16:15 AM
It is annoying to have to reset my lineup each game.  I understand that if a player goes down with an injury they must be replaced, but it is a real hassle to fiddle around with 2/3 of my team before every match.  Is this a bug?

Yes, I haven't got the code for inputting last week's team to work yet.

Would it be possible to have a customer saved team?

PS. I am stuck again

You'll have to explain what you mean by custom team. Isn't that just "last week's team"?
Title: Re: Mr Football beta test
Post by: m0nty on January 20, 2012, 06:57:04 AM
I can report there has been one LTI, to a back called Darcy Mzungu. He has since been delisted. So it is working, though it has only happened once in almost 10,000 recorded matches.
Title: Re: Mr Football beta test
Post by: PowerBug on January 20, 2012, 10:57:06 AM
Nice m0nty. haha. Can you beat me yet??
Title: Re: Mr Football beta test
Post by: SydneyRox on January 20, 2012, 11:47:57 AM
Nice m0nty. haha. Can you beat me yet??

I got you covered PB!! Does it look similar when you play me? I was wondering if there was a slight tweak for the "real" team playing or not?

Preseason Wannabees ($21.896M) 22.12.144 vs Legally Bowled ($22.213M) 5.5.35.
 Ground: Subiaco. Crowd: 81,551 - 30,663 home, 41,493 away, 9,395 neutral. 66 new fans.
 

Legally Bowled ($22.213M) 5.10.40 vs Preseason Wannabees ($22.143M) 18.11.119.
 Ground: Alice Springs. Crowd: 96,574 - 53,318 home, 30,198 away, 13,058 neutral. -87 new fans.
 
Title: Re: Mr Football beta test
Post by: R.Griffen on January 20, 2012, 11:49:01 AM
I won my first final go to play the second final and it syas I have already played it and I cannot get past that point
Title: Re: Mr Football beta test
Post by: PowerBug on January 20, 2012, 12:05:19 PM
Nice m0nty. haha. Can you beat me yet??

I got you covered PB!! Does it look similar when you play me? I was wondering if there was a slight tweak for the "real" team playing or not?

Preseason Wannabees ($21.896M) 22.12.144 vs Legally Bowled ($22.213M) 5.5.35.
 Ground: Subiaco. Crowd: 81,551 - 30,663 home, 41,493 away, 9,395 neutral. 66 new fans.
 

Legally Bowled ($22.213M) 5.10.40 vs Preseason Wannabees ($22.143M) 18.11.119.
 Ground: Alice Springs. Crowd: 96,574 - 53,318 home, 30,198 away, 13,058 neutral. -87 new fans.
 
Errr, that looks quite embarrassing.
Title: Re: Mr Football beta test
Post by: m0nty on January 20, 2012, 12:10:29 PM
I won my first final go to play the second final and it syas I have already played it and I cannot get past that point

I think I have fixed that bug once and for all. Try it again.
Title: Re: Mr Football beta test
Post by: SydneyRox on January 20, 2012, 12:12:34 PM
Nice m0nty. haha. Can you beat me yet??

I got you covered PB!! Does it look similar when you play me? I was wondering if there was a slight tweak for the "real" team playing or not?

Preseason Wannabees ($21.896M) 22.12.144 vs Legally Bowled ($22.213M) 5.5.35.
 Ground: Subiaco. Crowd: 81,551 - 30,663 home, 41,493 away, 9,395 neutral. 66 new fans.
 

Legally Bowled ($22.213M) 5.10.40 vs Preseason Wannabees ($22.143M) 18.11.119.
 Ground: Alice Springs. Crowd: 96,574 - 53,318 home, 30,198 away, 13,058 neutral. -87 new fans.
 
Errr, that looks quite embarrassing.

Nice crowds though!! Imagine what old Alex would think if he could get 81000 at Subi and 96000 at a ground in Alice !!
Title: Re: Mr Football beta test
Post by: TKYC on January 20, 2012, 04:45:00 PM
Interesting point for m0nty and players.
If you can spend your POT points at any time thru the season, then you should spend them before the season finishes and you lose assistants (if your crowds are net down), or hold until next season (if your crowds are net up).
Not sure if m0nty wants to keep that loop hole (on the crowds down equation) or not.
Title: Re: Mr Football beta test
Post by: Tobyj82 on January 20, 2012, 07:32:02 PM
Just got whooped...

Final score: Preseason Wannabees 36.22.238 vs Moreton Bay Bugs 5.6.36 (Preseason Wannabees by 202).
Title: Re: Mr Football beta test
Post by: m0nty on January 21, 2012, 03:34:50 AM
Interesting point for m0nty and players.
If you can spend your POT points at any time thru the season, then you should spend them before the season finishes and you lose assistants (if your crowds are net down), or hold until next season (if your crowds are net up).
Not sure if m0nty wants to keep that loop hole (on the crowds down equation) or not.

I'm fine with that.
Title: Re: Mr Football beta test
Post by: m0nty on January 21, 2012, 06:49:45 AM
- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes
Title: Re: Mr Football beta test
Post by: m0nty on January 21, 2012, 07:29:21 AM
A note on the above: there is now a Last round button in the templates. Pressing this button does not change your selection template, so that holes from last round's squad (through injury) are filled in using the template.

Also, after you play one more match, your team defaults to last round's team.
Title: Re: Mr Football beta test
Post by: m0nty on January 21, 2012, 11:49:08 AM
- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes

Yes, the sub has been added. It's very new code, so please keep an eye on it.

It should be pointed out that at the moment, the sub replaces the player in his position, thus you could run into trouble if the player is not suited to the position. This is particularly the case with the RK1 and RK2 positions, as players tend to get very fatigued playing there if they are not genuine ruckmen. This would suggest a KU is most suited to the sub position, followed by a U.
Title: Re: Mr Football beta test
Post by: m0nty on January 21, 2012, 12:02:42 PM
Actually, since that was tending to produce some dumb results, I have removed the rucks from eligibility for getting subbed without injury.
Title: Re: Mr Football beta test
Post by: Boomz on January 21, 2012, 01:53:04 PM
- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes

Yes, the sub has been added. It's very new code, so please keep an eye on it.

It should be pointed out that at the moment, the sub replaces the player in his position, thus you could run into trouble if the player is not suited to the position. This is particularly the case with the RK1 and RK2 positions, as players tend to get very fatigued playing there if they are not genuine ruckmen. This would suggest a KU is most suited to the sub position, followed by a U.

Figured as much. Shouldn't have let everyone know :P
Title: Re: Mr Football beta test
Post by: m0nty on January 21, 2012, 02:28:54 PM
- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes

For the moment the rule for the draft is that if you don't make finals, you still get the number one pick, but for every 4 premiership points above 40 that you get, a pick is made before your first draft pick.
Title: Re: Mr Football beta test
Post by: m0nty on January 21, 2012, 03:18:14 PM
- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes
Title: Re: Mr Football beta test
Post by: olirulz111 on January 21, 2012, 03:43:54 PM
McMahon wrestles with Trengove in the ruck deep in attack for L33T H4X0R5.  -3 22.28
McMahon and Trengove cancel each other out and it's another bounce in attack for L33T H4X0R5.  -1 22.46
McMahon leaps over Trengove in the ruck in attack for L33T H4X0R5.  +3 23.03
McMahon and Trengove cancel each other out and it's another bounce in attack for L33T H4X0R5.  -1 23.16
McMahon leaps over Trengove in the ruck in attack for L33T H4X0R5.  +2 23.36
McMahon and Trengove cancel each other out and it's another bounce in attack for L33T H4X0R5.  -3 23.58
McMahon leaps over Trengove in the ruck in attack for L33T H4X0R5.  +2 24.21
McMahon and Trengove cancel each other out and it's another bounce in attack for L33T H4X0R5.  -3 24.35
McMahon beats Trengove to the tap in attack and finds a teammate.  +2 24.48

Is this just the luck of the dice?

Final score: West Lakes Whales 9.8.62 vs L33T H4X0R5 10.5.65 (L33T H4X0R5 by 3).
Title: Re: Mr Football beta test
Post by: m0nty on January 21, 2012, 04:04:05 PM
Yes Oli. :)
Title: Re: Mr Football beta test
Post by: Boomz on January 21, 2012, 09:13:29 PM
In the finals I'm unable to select my team from the previous week & it's not reverting back to that automatically either :-\
Title: Re: Mr Football beta test
Post by: Boomz on January 22, 2012, 05:05:33 AM
I'm stuck at rd 21 coz there are no teams left that I haven't played twice that are close enough in value for me to play :-\
Title: Re: Mr Football beta test
Post by: m0nty on January 22, 2012, 06:23:10 AM
I'm stuck at rd 21 coz there are no teams left that I haven't played twice that are close enough in value for me to play :-\

Can't you select your worst 22?
Title: Re: Mr Football beta test
Post by: m0nty on January 22, 2012, 08:56:46 AM
- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes

The match page has had a big revamp, it's all behind scrollable tabs now on one screen. This is only a transitional phase though, as I am planning to run the game "live" by having the timer count up and the commentary lines trickle down on screen to simulate a speeded-up match.
Title: Re: Mr Football beta test
Post by: Boomz on January 22, 2012, 01:04:35 PM
I'm stuck at rd 21 coz there are no teams left that I haven't played twice that are close enough in value for me to play :-\

Can't you select your worst 22?

I did and there are still none
Title: Re: Mr Football beta test
Post by: m0nty on January 22, 2012, 01:33:07 PM
I'm stuck at rd 21 coz there are no teams left that I haven't played twice that are close enough in value for me to play :-\

Can't you select your worst 22?

I did and there are still none

It appears to me that you have been playing much weaker teams to get wins and medals, judging from your harmfully low fans level. This is rather weird, apart from anything else. But hey, it's the beta, that's what it's for.

The effect is that your list is very top-heavy, meaning that you have priced yourself out of most beta opponents. This is yet another beta-only problem. But I want to discourage such actions in any case. I'll have a look at it.

In the short term, you'll have to wait for me to boost the robot teams to be closer to your level.
Title: Re: Mr Football beta test
Post by: Boomz on January 22, 2012, 01:54:01 PM
I'm stuck at rd 21 coz there are no teams left that I haven't played twice that are close enough in value for me to play :-\

Can't you select your worst 22?

I did and there are still none

It appears to me that you have been playing much weaker teams to get wins and medals, judging from your harmfully low fans level. This is rather weird, apart from anything else. But hey, it's the beta, that's what it's for.

The effect is that your list is very top-heavy, meaning that you have priced yourself out of most beta opponents. This is yet another beta-only problem. But I want to discourage such actions in any case. I'll have a look at it.

In the short term, you'll have to wait for me to boost the robot teams to be closer to your level.

Yeah I don't deny I've been doing some wierd things  :-X Was planning to start a new team soon so might do it now rather than later...
Title: Re: Mr Football beta test
Post by: m0nty on January 22, 2012, 02:11:47 PM
Boomz, you've been a great help by doing those weird things. That sort of result is just what a good beta test should throw up.
Title: Re: Mr Football beta test
Post by: Boomz on January 22, 2012, 04:28:01 PM
Boomz, you've been a great help by doing those weird things. That sort of result is just what a good beta test should throw up.

haha true. Have a team I can play now >:D
Title: Re: Mr Football beta test
Post by: PowerBug on January 22, 2012, 07:30:55 PM
I'm gonna try and get 100'000 fans.
Title: Re: Mr Football beta test
Post by: SydneyRox on January 22, 2012, 07:51:28 PM
You need to be aiming for 200k, i cant believe chadburger has almost 150k fans!!
Title: Re: Mr Football beta test
Post by: PowerBug on January 22, 2012, 07:55:53 PM
You need to be aiming for 200k, i cant believe chadburger has almost 150k fans!!
:O :O
Title: Re: Mr Football beta test
Post by: meow meow on January 22, 2012, 07:57:21 PM
You need to be aiming for 200k, i cant believe chadburger has almost 150k fans!!
:O :O

I'll break through the 150K mark in a minute. Yes, I am chadburger on the main site, and meow meow on the forums.
Title: Re: Mr Football beta test
Post by: m0nty on January 22, 2012, 09:47:37 PM
I'll break through the 150K mark in a minute. Yes, I am chadburger on the main site, and meow meow on the forums.

What was the strategy that got you now to 180,000 fans in season 14, MM?
Title: Re: Mr Football beta test
Post by: meow meow on January 22, 2012, 10:03:01 PM
I'll break through the 150K mark in a minute. Yes, I am chadburger on the main site, and meow meow on the forums.

What was the strategy that got you now to 180,000 fans in season 14, MM?

Superior drafting.
Don't waste potential points where you don't need them. Eventually you will have a team good enough to make finals playing your worst 22 for the whole season. You can play your new recruits in the 2nds most of the time, and change the potential modifier for reserves to +3. The ones who have played less than 7 seasons get points galore. Swap them in for the finals, and when you are beating the cats by 321 points in the grand final, you get 6000 fans or so. About 4000 for each other final too.
Title: Re: Mr Football beta test
Post by: m0nty on January 22, 2012, 10:21:47 PM
Thanks for that MM, another quality beta report.
Title: Re: Mr Football beta test
Post by: PowerBug on January 22, 2012, 10:34:59 PM
I think i'll start again. Want a fresh start.
Title: Re: Mr Football beta test
Post by: m0nty on January 22, 2012, 10:54:35 PM
I'm thinking up a new "fan mood" system to combat these loopholes.
Title: Re: Mr Football beta test
Post by: m0nty on January 22, 2012, 11:42:30 PM
There is now a ST column on the selection page. This refers to team strength, which is measured as a percentage between your least expensive 22 players and your most expensive. There will now be fan delta penalties for picking a team that is below a certain strength, to discourage playing your worst 22 every game.
Title: Re: Mr Football beta test
Post by: PowerBug on January 22, 2012, 11:43:57 PM
Cop that meow! :P
Title: Re: Mr Football beta test
Post by: meow meow on January 23, 2012, 12:19:05 AM
Cop that meow! :P

Challenge accepted. The whole purpose of the testing phase is to weed out the bugs and loopholes. I'll find another way to dominate, so m0nty will have more work to do.
Title: Re: Mr Football beta test
Post by: m0nty on January 23, 2012, 12:23:00 AM
Cop that meow! :P

Challenge accepted. The whole purpose of the testing phase is to weed out the bugs and loopholes. I'll find another way to dominate, so m0nty will have more work to do.

That's the spirit!  ;D
Title: Re: Mr Football beta test
Post by: TKYC on January 23, 2012, 10:59:29 AM
I find myself in a bind... I have (what I think) a mid-strength team with 30625 fans, 11 games into a season.
My choices now are:

Play the BEST 22:   -team value $13.83 mil
Fan Deltas are:      +0 at best to -5786 at worst

Play the WORST 22:   -team value $7.60 mil
Fan Deltas are:      -2000 at best to -2829 at worst

Play the GUNS/ROOKIES:   -team value $10.78 mil
Fan Deltas are:      -352 at best to -2834 at worst

Play the PLAY KIDS:   -team value $7.49 mil
Fan Deltas are:      -2800 at best to -3618 at worst

It seems I have only a marginal chance to gain fans in any scenario, and yet I read about teams with +100,000 fans.
Noting also in using the BEST 22 strategy (Fan Deltas are:      +0 at best to -5786 at worst) has in this season netted me the following season stats
11 games,   0 wins,   11 losses,   Percentage 38.5%

[]Yep... 9 games my best 22 went out ($13mill on the park), and 2 games I Played the kids ($7.5 mil) and that's the outcome.[]

I am at a loss.

Apologies if this sounds like a whinge... only trying to give some feedback.

[corrected]
Title: Re: Mr Football beta test
Post by: m0nty on January 23, 2012, 11:30:42 AM
First off, I have only just actually implemented the new fan delta rules.

Second, I specifically do not want teams with 100,000 fans. The fans number is supposed to be reasonably similar to AFL club membership levels, such that 30,000 is average and 60,000 is about as much as you could realistically hope for. If you get above 60,000, expect the rules to drag you down to 60k as much as possible. You'd pretty much have to win the flag every year to stay above 60k, or at least that's my hope.

In short: the smart move is to find all the +0 sides and play them, and make up fans in +500 chunks through trophies for statistical milestones.

Title: Re: Mr Football beta test
Post by: TKYC on January 23, 2012, 11:48:57 AM
Interesting stats...
Oppositions best
Dane Swan      39kicks   4h-balls   29cont.posns   4marks   6tackles   0hitouts      5goals.1   193 DTpts

My Best (ruck)
Jason Alder    8kicks   7h-balls   2cont.posns   5marks   2tackles   16hitouts      1goal.0   83 DTpts


Title: Re: Mr Football beta test
Post by: TKYC on January 23, 2012, 11:53:31 AM
Another interesting idea (and maybe difficult to implement)...
While the game progesses and you have an injury (red cross mark type) that means bringing on the sub, is there any way you could program a stoppage to the game run so that the manager (i.e. ME) can then bring on the sub into a suitabel position, and move another player from one spot to fill the injured player?

I ask as I have seen backs playing at ruck slots or FF.
Given a choice, i am sure managers could find a better balance.

Title: Re: Mr Football beta test
Post by: TKYC on January 23, 2012, 11:55:42 AM
First off, I have only just actually implemented the new fan delta rules.

Second, I specifically do not want teams with 100,000 fans. The fans number is supposed to be reasonably similar to AFL club membership levels, such that 30,000 is average and 60,000 is about as much as you could realistically hope for. If you get above 60,000, expect the rules to drag you down to 60k as much as possible. You'd pretty much have to win the flag every year to stay above 60k, or at least that's my hope.

In short: the smart move is to find all the +0 sides and play them, and make up fans in +500 chunks through trophies for statistical milestones.

Fair enough... will battle on.
Remaining problem is to play the +0 fan delta sides and TRY TO WIN ONE!
Title: Re: Mr Football beta test
Post by: m0nty on January 23, 2012, 12:00:53 PM
Another interesting idea (and maybe difficult to implement)...
While the game progesses and you have an injury (red cross mark type) that means bringing on the sub, is there any way you could program a stoppage to the game run so that the manager (i.e. ME) can then bring on the sub into a suitabel position, and move another player from one spot to fill the injured player?

I ask as I have seen backs playing at ruck slots or FF.
Given a choice, i am sure managers could find a better balance.

Two things there:

1. I am planning on creating some more code to rejig the positions when the sub comes on, rather than a single straight swap, to make it more realistic.

2. Stopping the game for decision making is not an option at the moment. That implies a whole other set of rules which I am not going to spend time implementing for launch. That will happen eventually, but you'll have to wait for "synchronous" matches. There was another thread (http://www.fanfooty.com.au/forum/index.php/topic,25444.0.html) on that issue itself.
Title: Re: Mr Football beta test
Post by: bomberboy0618 on January 23, 2012, 12:33:12 PM
How do I start a new team? I want to try a particular strategy.
Title: Re: Mr Football beta test
Post by: m0nty on January 23, 2012, 12:51:20 PM
How do I start a new team? I want to try a particular strategy.

Go to the front page and there's a button.

http://www.fanfooty.com.au/mrfootball
Title: Re: Mr Football beta test
Post by: TKYC on January 23, 2012, 01:36:57 PM
Geez... what happened here???

Quote
Burnley Tunnellers stuff around with it in midfield for a while with Astbury, Tuck, Vickery and Riewoldt.
Foley streaks away from Kennedy and looks for a target inside forward 50.  +2 24.12
Riewoldt marks unopposed, draws Outen with a handball and sets up a teammate.  +3 24.26
 Norm Outen has broken a bone and is out for six matches while he recovers.
Goal scored by Mitch Morton. ... Burnley Tunnellers 13.7.85 vs Poor Old Mr. Ballsack 12.10.82 (Burnley Tunnellers by 3).

Somehow seriously injured (for 6 wks) after being drawn into a baulk!
Title: Re: Mr Football beta test
Post by: m0nty on January 23, 2012, 02:25:06 PM
Stop whining Craig, and take it like a man.  ;)
Title: Re: Mr Football beta test
Post by: SydneyRox on January 23, 2012, 03:51:01 PM
Just a small non technical issue I have noticed. I had pick 1 in the draft, then the bot sequence also started at pick 1.

From that point I couldnt see a duplication

Also, I recall seeing somewhere that you could upgrade a stat to 11, does that work yet?
Title: Re: Mr Football beta test
Post by: Doogie on January 23, 2012, 09:11:52 PM
Hey Monty,
Having this occur quite a bit lately:

Sheehy sprints away from Porter and launches a bomb from nine-pointer range. +4 30.47
Snap missed everything by Mitch Sheehy.Goal scored by Kevin Ablett. ... Pickle 9.12.66 vs Angry Beavers 11.10.76 (Angry Beavers by 10).
... Pickle 9.12.66 vs Angry Beavers 11.10.76 (Angry Beavers by 10).

It says a goal has been scored, but doesnt have any change on the scoreboard....
Title: Re: Mr Football beta test
Post by: Boomz on January 23, 2012, 09:35:39 PM
Have the same thing happening as doogie.
Title: Re: Mr Football beta test
Post by: m0nty on January 23, 2012, 11:40:33 PM
Just a small non technical issue I have noticed. I had pick 1 in the draft, then the bot sequence also started at pick 1.

From that point I couldnt see a duplication

Also, I recall seeing somewhere that you could upgrade a stat to 11, does that work yet?

That pick thing is a known bug, yep.

You won't be able to upgrade a stat to 11 via normal means. I'm planning on random events to allow it at some stage, but it hasn't been implemented yet.
Title: Re: Mr Football beta test
Post by: TKYC on January 24, 2012, 11:02:10 AM
I'm guessing you know this already, but the Kew Cottagers rucks are shocking!
Never seen more than 10 hitouts collectively.
Title: Re: Mr Football beta test
Post by: m0nty on January 24, 2012, 11:52:18 AM
I have just been tweaking the robot sides up, actually. You should see a better contest out of them if your selected side is $20M or more.
Title: Re: Mr Football beta test
Post by: m0nty on January 24, 2012, 01:22:45 PM
- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes

The robot teams corresponding to finalists have all been tweaked upwards.
Title: Re: Mr Football beta test
Post by: TKYC on January 24, 2012, 03:33:36 PM
I think a nice tweak would be for when you are cutting the list, could you put the recently cut players name and detail line at the foot of the squad list (say, in maroon text) as a reminder of what has been cut...?
To help people (like me, the hard of thinking) to not cut too many in the one area etc.
Title: Re: Mr Football beta test
Post by: TKYC on January 24, 2012, 03:49:30 PM
Another suggestion...
When upgrading players skills, would it be possible to have a click box that sends you to the next player?

This would remove the need to click your team name then find the next player, click his name and go again.
I guess you could do this by scrolling via positions (start at backs, then mids etc) or by player alphabetically, or by number... whatever you think is best.
Title: Re: Mr Football beta test
Post by: m0nty on January 24, 2012, 04:06:59 PM
Another suggestion...
When upgrading players skills, would it be possible to have a click box that sends you to the next player?

This would remove the need to click your team name then find the next player, click his name and go again.
I guess you could do this by scrolling via positions (start at backs, then mids etc) or by player alphabetically, or by number... whatever you think is best.

Instead of that, I'm planning on allowing you to upgrade multiple players from the list page with drop-down boxes.
Title: Re: Mr Football beta test
Post by: SydneyRox on January 24, 2012, 04:19:24 PM
Just a whine on injuries!! Finally got a player to 10's across the board (except st) and he has been injured 4 separate times (about 7 games) in a season including missing the first final!!
Title: Re: Mr Football beta test
Post by: TKYC on January 24, 2012, 07:56:29 PM
Call me an old fogie if you like, but what about players getting jumper numbers? You could them pass down great numbers to new draft kiddies or even retire them for a few years.

Too much detail that no-one will be arsed with?
Title: Re: Mr Football beta test
Post by: Hawka on January 24, 2012, 07:58:46 PM
Call me an old fogie if you like, but what about players getting jumper numbers? You could them pass down great numbers to new draft kiddies or even retire them for a few years.

Too much detail that no-one will be arsed with?
i really like that idea :)
Title: Re: Mr Football beta test
Post by: R.Griffen on January 24, 2012, 08:10:40 PM
Does anyone know when the game gets launched will our teams still be there????
Title: Re: Mr Football beta test
Post by: SydneyRox on January 25, 2012, 01:04:49 AM
Normally I would have thought no, but maybe Monty could immortalise a team or two as bots when the comp starts? :)
Title: Re: Mr Football beta test
Post by: m0nty on January 25, 2012, 05:07:23 AM
Does anyone know when the game gets launched will our teams still be there????

Normally I would have thought no, but maybe Monty could immortalise a team or two as bots when the comp starts? :)

Good idea SydneyRox. For the most part, no.
Title: Re: Mr Football beta test
Post by: m0nty on January 25, 2012, 05:31:47 AM
Call me an old fogie if you like, but what about players getting jumper numbers? You could them pass down great numbers to new draft kiddies or even retire them for a few years.

Too much detail that no-one will be arsed with?

I'll have a think about it.
Title: Re: Mr Football beta test
Post by: m0nty on January 26, 2012, 09:30:40 AM
- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes

I have messed about a bit with the assistants.

The seconds coach has been nerfed, you only get two Potential points at the +3 level now. You also get Potential taken off at -1 or below.

The position coaches (back, forward, midfield, ruck) now put an upper limit on your players' skills equal to your coach level plus 4, which is enforced in preseason. Thus if you have a player with a midfield skill at +5 but you have a midfield coach at -1, your player's skill gets cut down to +3. This is to discourage coaches building up gun teams then losing all their fans chasing cheap opponents for wins - their good players would get their skill base smashed in the next preseason. I will consider putting the same mechanic in for the conditioning coach and attributes.

The physio works now, which you should notice especially when you play the robot teams as they all have a +4 physio, so they have a much better chance of recovering fatigue during matches.
Title: Re: Mr Football beta test
Post by: PowerBug on January 26, 2012, 10:57:42 AM
Wait, i just logged on and my fans are at 65k flat. I was pretty sure that they were higher than that. ???

Don't worry bout it, i'm starting again anyway. :)
Title: Re: Mr Football beta test
Post by: m0nty on January 26, 2012, 10:58:48 AM
Wait, i just logged on and my fans are at 65k flat. I was pretty sure that they were higher than that. ???

Yes, I have adjusted a number of teams back down to 65k fans.  ;)
Title: Re: Mr Football beta test
Post by: PowerBug on January 26, 2012, 11:11:59 AM
You are now taking your round 3 pick of 6 in the Preliminary draft. There are 16 players taken between your picks.



But there is no-one left to pick. ???
Title: Re: Mr Football beta test
Post by: m0nty on January 26, 2012, 01:00:22 PM
You are now taking your round 3 pick of 6 in the Preliminary draft. There are 16 players taken between your picks.



But there is no-one left to pick. ???

Try it again.
Title: Re: Mr Football beta test
Post by: m0nty on January 26, 2012, 01:42:05 PM
A little bug from the robot teams was that the Tall trait hadn't been included for them. This had meant, among other things, that the robot ruckmen were getting smashed every game. This should make them even tougher now.
Title: Re: Mr Football beta test
Post by: m0nty on January 26, 2012, 02:04:44 PM
Just to underline the point about the finalists being harder, I went 18-4 with a $22M team and copped Sin City in the first final, I had three goals to 3QT to be down by four, managed to LLLIIIIIFFFTTT to be seven points up ticking into time on, but goals to ROK and McGlynn ended my season. :(
Title: Re: Mr Football beta test
Post by: m0nty on January 26, 2012, 07:33:15 PM
- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes

The match page now has a live ticking score feed. Obviously it is nowhere near finished yet, so please hold off the flood of suggestions and bugfixes I am sure you will have for this or that little thing. Hopefully you get a bit of an idea about where I am going with it, though.

In particular, I am not sure if it is wise to have a live updating stats table a la the match scores on FanFooty itself, as that would make the page rather unwieldy in terms of weight - it's a heck of a lot of data. It would be great to have though, I know! That might be something that is reserved for the synchronous version of the game.
Title: Re: Mr Football beta test
Post by: TKYC on January 27, 2012, 07:55:02 AM
I have messed about a bit with the assistants.

The seconds coach has been nerfed, you only get two Potential points at the +3 level now. You also get Potential taken off at -1 or below.

Robbed!... give me back my Seconds coaches (or at least the assistants to deploy elsewhere!)  ;-)
Title: Re: Mr Football beta test
Post by: m0nty on January 27, 2012, 04:09:20 PM
Bit of a tweak the live scoreboard, using the fonts from a certain popular source...  8)
Title: Re: Mr Football beta test
Post by: PowerBug on January 27, 2012, 05:14:50 PM
Bit of a tweak the live scoreboard, using the fonts from a certain popular source...  8)
Love the live scoreboard thing. :D Very clever.

Although i don't like it where it shows my sides losing score in big digits. ;D
Title: Re: Mr Football beta test
Post by: m0nty on January 29, 2012, 09:07:43 AM
- selection not reverting to last teamsheet bug
- Tall bug whereby the bonus doesn't increase when height increases in preseason
- sub gets subbed in, either to replace first injured player, or at 15 minute mark of Q3 if no one is injured (red bib goes to the most fatigued in the cheapest 11).
- sortable list page
- integrate the finals teams into regular ladder play by making them playable in H&A as robot opponents
- balance finals teams to reflect relative team values
- random events... probably not for games just yet, but at least implement some of them for training
- make sure every assistant coach is operational
- change drafts after first season so that your first pick is dependent on your previous season's performance... you only get pick #1 if you get four wins or less, for example... if you make finals you get a much lower first pick
- revamp for match page, make it more easily viewable on one screen without as much scrolling
- have the match commentary progress through the quarters in updates rather than just all the text appear at once
- update Rules document to reflect recent changes

I will ditch the idea of random events for launch. An early update post-launch, probably.
Title: Re: Mr Football beta test
Post by: m0nty on January 29, 2012, 11:02:17 AM
Time for a new job list!

- Fix numbering bug for draft picks
- Amend draft so that you have a choice to make your last draft pick from the National or PSD
- New system for rejigging positions after the introduction of the sub
- Go through the commentary to look for bugs in the event flow
- Salary cap on eligibility for the seconds Potential point ($500k?)
- Add elements to front page: ladder, recent games, team stats, upcoming medal and trophy milestones... possibly merge with season page?
- Add ability to change position by spending Potential
- Add drop-down boxes to upgrade attributes and skills on List page
- Add Pressure trait based on games played
- Add ticket system

Another big addition I am pondering is the concept of levels. This would mimic the AFL accreditation that real coaches earn, so there is precedence. It would have to be added pre-launch, as there would be no fair way of imposing it afterwards.

The idea is that you would only be allowed to do certain things once you achieved a certain level, like upgrading attributes/stats/assistants to a certain bonus, or changing a player's position. I could even restrict the ability to pick the team until early levels have been reached. This would obviously lead to the possibility of people getting annoyed with the restrictions, but it would lengthen the game, and give another set of achievements to strive for - especially since it would enable coaches to take their players' attributes to 11 at the highest level! Plus it would assist in building a tutorial for new players, as I could only show the tutorial to players with lower levels.
Title: Re: Mr Football beta test
Post by: SydneyRox on January 30, 2012, 11:07:55 AM
I have just noticed I drafted a player who is a centre but has negative back attributes I cant adjust.

http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=28463

Edit - Just gone through another draft and seen a lot of this on the draft players, forwards with centre attributes, rucks with utility etc. Is this on purpose or a bug?


Also, love the new list page with the adjustment buttons right there, along with the expand all button, can we get a contract all?
Makes it easier for team selections
Title: Re: Mr Football beta test
Post by: TKYC on January 30, 2012, 03:01:48 PM
Hi m0nty
Can see what you're trying to do with the list page by including all the abilities etc that you can change on the one page.
For my 2c... I think that page is now too big and cluttered.
I would use that page to review the team, see who needs games, injured, or has POT pts... usually in sections (i.e. backs, mids etc).
Now that list spreads out a bit too much and is interrupted / broken by the POT pts spend lines.

Appreciate that I can also see where I can spend the POT pts instantly, which is good.

Still not possible to click a players name, use the POT pts and then click a 'NEXT' button to instantly move to the next player, or 'PREV' to go to previous player?
Title: Re: Mr Football beta test
Post by: SydneyRox on January 30, 2012, 06:13:43 PM
Monty, can you please explain the fans roll for me? If my team has a +0, what do I need to roll to increase fans or is this dependant on something else?
Title: Re: Mr Football beta test
Post by: m0nty on January 31, 2012, 10:02:46 PM
- Fix numbering bug for draft picks
- Amend draft so that you have a choice to make your last draft pick from the National or PSD
- New system for rejigging positions after the introduction of the sub
- Go through the commentary to look for bugs in the event flow
- Salary cap on eligibility for the seconds Potential point ($500k?)
- Add elements to front page: ladder, recent games, team stats, upcoming medal and trophy milestones... possibly merge with season page?
- Add ability to change position by spending Potential
- Add drop-down boxes to upgrade attributes and skills on List page
- Add Pressure trait based on games played
- Add ticket system

You'll see a Ticket column in the table at the top of the page. The idea is that when the game is operational, you get 4 tickets to start with, you use one ticket every time you play a game, and tickets regenerate every two hours. They can be bought as well, of course, to speed up your gameplay. It is not restricting matches played during the beta, obviously, but the system is in place now.
Title: Re: Mr Football beta test
Post by: m0nty on January 31, 2012, 10:05:28 PM
Monty, can you please explain the fans roll for me? If my team has a +0, what do I need to roll to increase fans or is this dependant on something else?

There is a randomised roll after every match, which gets modifiers based on the size of the crowd and the result of the match. Bigger crowds and bigger wins mean more fans!

There will be some social ways to get fans outside of matches which will become important, as it is in many Facebook games. More on that later.
Title: Re: Mr Football beta test
Post by: m0nty on February 01, 2012, 03:32:05 PM
- Fix numbering bug for draft picks
- Amend draft so that you have a choice to make your last draft pick from the National or PSD
- New system for rejigging positions after the introduction of the sub
- Go through the commentary to look for bugs in the event flow
- Salary cap on eligibility for the seconds Potential point ($500k?)
- Add elements to front page: ladder, recent games, team stats, upcoming medal and trophy milestones... possibly merge with season page?
- Add ability to change position by spending Potential
- Add drop-down boxes to upgrade attributes and skills on List page
- Add Pressure trait based on games played
- Add ticket system

I'm not seeing that draft skill bug, so let me know if it happens again.
Title: Re: Mr Football beta test
Post by: m0nty on February 01, 2012, 04:03:51 PM
- Fix numbering bug for draft picks
- Amend draft so that you have a choice to make your last draft pick from the National or PSD
- New system for rejigging positions after the introduction of the sub
- Go through the commentary to look for bugs in the event flow
- Salary cap on eligibility for the seconds Potential point ($500k?)
- Add elements to front page: ladder, recent games, team stats, upcoming medal and trophy milestones... possibly merge with season page?
- Add ability to change position by spending Potential
- Add drop-down boxes to upgrade attributes and skills on List page
- Add Pressure trait based on games played
- Add ticket system

I have removed the PSD now, you get all your draft choices post season 1 from the national draft.
Title: Re: Mr Football beta test
Post by: m0nty on February 01, 2012, 04:08:13 PM
- Fix numbering bug for draft picks
- Amend draft so that you have a choice to make your last draft pick from the National or PSD
- New system for rejigging positions after the introduction of the sub
- Go through the commentary to look for bugs in the event flow
- Salary cap on eligibility for the seconds Potential point ($500k?)
- Add elements to front page: ladder, recent games, team stats, upcoming medal and trophy milestones... possibly merge with season page?
- Add ability to change position by spending Potential
- Add drop-down boxes to upgrade attributes and skills on List page
- Add Pressure trait based on games played
- Add ticket system
Title: Re: Mr Football beta test
Post by: m0nty on February 01, 2012, 04:42:08 PM
- Fix numbering bug for draft picks
- Amend draft so that you have a choice to make your last draft pick from the National or PSD
- New system for rejigging positions after the introduction of the sub
- Go through the commentary to look for bugs in the event flow
- Salary cap on eligibility for the seconds Potential point ($500k?)
- Add elements to front page: ladder, recent games, team stats, upcoming medal and trophy milestones... possibly merge with season page?
- Add ability to change position by spending Potential
- Add drop-down boxes to upgrade attributes and skills on List page
- Add Pressure trait based on games played
- Add ticket system

I haven't got that Collapse All button working yet, but it will happen.
Title: Re: Mr Football beta test
Post by: m0nty on February 01, 2012, 04:48:57 PM
- Fix numbering bug for draft picks
- Amend draft so that you have a choice to make your last draft pick from the National or PSD
- New system for rejigging positions after the introduction of the sub
- Go through the commentary to look for bugs in the event flow
- Salary cap on eligibility for the seconds Potential point ($500k?)
- Add elements to front page: ladder, recent games, team stats, upcoming medal and trophy milestones... possibly merge with season page?
- Add ability to change position by spending Potential
- Add drop-down boxes to upgrade attributes and skills on List page
- Add Pressure trait based on games played
- Add ticket system

I am going to hold those two back for post-launch.
Title: Re: Mr Football beta test
Post by: Boomz on February 01, 2012, 04:54:34 PM
I suppose I should test this out again >:D
Title: Re: Mr Football beta test
Post by: charedblack on February 03, 2012, 12:25:46 PM
Loving playing the game! Great to waste many hours at work!!!

Few Things:
Tickets - Dont understand what they are or what they do! Read the manual and it doesnt really explain it for me! Either im stupid or perhaps it could be rewritten in a simple, dummies format!
Supporters - So stared out getting heaps of them, OTB style! Couldnt stop getting them! but now all I do is lose supporters! No matter what I do, i cant do anything but lose them in any match I play(well almost)! I win I lose them! I lose I gain them(sometime)! I play bigger and harder teams than me and lose, I lose them! I play smaller and easier teams than me and win and lose them! I have tried reducing the quality of my team to compete again smaller teams (but staying above 75%) and I really seam to lose them then! - Basically what im getting at is I have tried everything to keep supporters but just cant seem to! It is very frustrating! Once again not sure if its me or if there is a trick to it!
Incorrect Size - Still have a couple of players with negative weight/height! Think this has been fixed, as I have not drafted any since around season 2-4
Age/Value - Found that when a player gets nurfed due to age, his value does not always drop as well! So he will remain with a high value until you upgrade one of his stats and then his value drops to where it should be! ie. 11 year player worth 800k, next season loses say engine, but value remains at 800k, you then upgrade say his positioning and his value decreases to 400k!
Older Players - Found old players have little use in the game! Good and bad thing! Sort of once the hits season 9-11 they become useless and are overtaking but younger players coming through! This is the idea but what has become is players having 50-100 game careers as they become useful at season 4-6 and then become redundant in less than 3-6 seasons! Perhaps a boost to star younger players so they can be included at a younger age (the talent pool of draftees has dramaticly reduced since around season 6, used to get players worth 300k-340k as top level draftees but now struggle to get anything above 300k) or let games played be an experience factor! ie. add experience into the game so older players may slow down but gain with matches played! Perhaps look at positioning increasing with games played as players learn how to play at an older age! Would sort of help stop the 'production line' of players that seems to be happening! Just a thought!
Lack of opponents at higher levels - Not your fault, but when you start you get lots of team to play and compete against! Then as you get into the high levels, say $18mil+, there are not enough teams to play and you get stuck playing the impossible AFL teams and teams value $2mil+ more or less than you! Although not your fault, will come with age!
AFL Teams - Follows on from above: AFL teams are sooooo hard to beat, like dont bother playing them unless you are at least 1-2mil more than them!
Finals - Again sort of follows on from above: Finals are hard which is good! But they seem to be inconsistent! Made the finals in around season 6 and made the grand final! Fair effort! Then since then i have been unable to even win the elimination finals! My team is dramaticly better than the one I played with in season 6 (by around 4-6mil) but the finals seem to be soooo much harder
Collapse All Button - Doesnt work! Would love it too cos I hate having such massive squad selection list!
Home Ground - Would it be possible to be able to change your home ground? Say at the end of every 5 seasons you can change it?
(BTW im Leeds United in the game!)

Just my thoughts after 12 season! Have really, really enjoyed playing it and look forward to seeing what developments you make in the future!!!!!

Great stuff monty!
Title: Re: Mr Football beta test
Post by: TKYC on February 06, 2012, 03:22:59 PM
Loving playing the game! Great to waste many hours at work!!!

Few Things:
Tickets - Dont understand what they are or what they do! Read the manual and it doesnt really explain it for me! Either im stupid or perhaps it could be rewritten in a simple, dummies format!
Supporters - So stared out getting heaps of them, OTB style! Couldnt stop getting them! but now all I do is lose supporters! No matter what I do, i cant do anything but lose them in any match I play(well almost)! I win I lose them! I lose I gain them(sometime)! I play bigger and harder teams than me and lose, I lose them! I play smaller and easier teams than me and win and lose them! I have tried reducing the quality of my team to compete again smaller teams (but staying above 75%) and I really seam to lose them then! - Basically what im getting at is I have tried everything to keep supporters but just cant seem to! It is very frustrating! Once again not sure if its me or if there is a trick to it!
Incorrect Size - Still have a couple of players with negative weight/height! Think this has been fixed, as I have not drafted any since around season 2-4
Age/Value - Found that when a player gets nurfed due to age, his value does not always drop as well! So he will remain with a high value until you upgrade one of his stats and then his value drops to where it should be! ie. 11 year player worth 800k, next season loses say engine, but value remains at 800k, you then upgrade say his positioning and his value decreases to 400k!
Older Players - Found old players have little use in the game! Good and bad thing! Sort of once the hits season 9-11 they become useless and are overtaking but younger players coming through! This is the idea but what has become is players having 50-100 game careers as they become useful at season 4-6 and then become redundant in less than 3-6 seasons! Perhaps a boost to star younger players so they can be included at a younger age (the talent pool of draftees has dramaticly reduced since around season 6, used to get players worth 300k-340k as top level draftees but now struggle to get anything above 300k) or let games played be an experience factor! ie. add experience into the game so older players may slow down but gain with matches played! Perhaps look at positioning increasing with games played as players learn how to play at an older age! Would sort of help stop the 'production line' of players that seems to be happening! Just a thought!
Lack of opponents at higher levels - Not your fault, but when you start you get lots of team to play and compete against! Then as you get into the high levels, say $18mil+, there are not enough teams to play and you get stuck playing the impossible AFL teams and teams value $2mil+ more or less than you! Although not your fault, will come with age!
AFL Teams - Follows on from above: AFL teams are sooooo hard to beat, like dont bother playing them unless you are at least 1-2mil more than them!
Finals - Again sort of follows on from above: Finals are hard which is good! But they seem to be inconsistent! Made the finals in around season 6 and made the grand final! Fair effort! Then since then i have been unable to even win the elimination finals! My team is dramaticly better than the one I played with in season 6 (by around 4-6mil) but the finals seem to be soooo much harder
Collapse All Button - Doesnt work! Would love it too cos I hate having such massive squad selection list!
Home Ground - Would it be possible to be able to change your home ground? Say at the end of every 5 seasons you can change it?
(BTW im Leeds United in the game!)

Just my thoughts after 12 season! Have really, really enjoyed playing it and look forward to seeing what developments you make in the future!!!!!

Great stuff monty!

Well done charedblack... agree! The game is super addictive. Supporters... seems easier to lose than hold. Older Players... finding the same. Cant seem to get a player to the 250 game mark without them losing skills. AFL Teams... dont even try them anymore. Too many 1.6.12 to 41.31.277 scorelines and -1'000s in fans. Finals... if lucky enough to play them I get thrashed, but do get fan bonuses. Collapse All Button... vitally needed!! Home Grounds... like the relocation idea. Also I would love to play at Western Oval, Lakeside Oval and all the old grounds. Then again, I'm old enough to remember them. Would also be interesting to 'manage' the grounds too... field condition, stands/capacity, corporate facilities etc (very financial, I know).
Title: Re: Mr Football beta test
Post by: m0nty on February 07, 2012, 03:52:39 PM
Tickets - The way it's going to work is that you get 4 tickets to start with, and every time you play a game you use a ticket, and they take 2 hours to replenish. I haven't quite got it working yet so it isn't currently stopping your ability to play games.

Supporters - There is a trick to it. Play the +0 teams, keep winning more than you lose and play other popular teams so the crowds are big to maximise the bonus on your post-game fan roll, and keep earning milestone trophies. Also, in the full game there will be opportunities to add to your fans in other ways, such as "gifting" to your Facebook friends, though this won't be a huge amount (max of 5 per gift I think) and will be capped between games (max of 50 I think).

Incorrect Size - I have just fixed that.

Age/Value - I'll have a look at that bug.

Older Players - There will be extra traits given to experienced players which will help ameliorate these issues. Then again, it is pretty realistic, because 200-game players are pretty rare in today's AFL when you look at it. It is a meat market.

Lack of opponents at higher levels - I need at some point to boost the non-finals robot teams, plus add some more to give you more competition at higher levels.

AFL Teams - I don't find the robot teams that hard myself, with a team pretty much level with them.

Finals - I don't have a problems with finals being hard! :P

Collapse All Button - Yes, I am having a few issues getting that to work, but it's on the list.

Home Ground - Not a bad suggestion, though I think losing fans would be a big consequence.
Title: Re: Mr Football beta test
Post by: Cicjose on February 08, 2012, 07:53:01 PM
is there a reason i can see the final score before the game has ended?
Title: Re: Mr Football beta test
Post by: m0nty on February 08, 2012, 09:51:51 PM
is there a reason i can see the final score before the game has ended?

It's because the result has all been worked out before you load the page, you're just seeing the replay.
Title: Re: Mr Football beta test
Post by: charedblack on February 09, 2012, 03:09:03 PM
Supporters - There is a trick to it. Play the +0 teams, keep winning more than you lose and play other popular teams so the crowds are big to maximise the bonus on your post-game fan roll, and keep earning milestone trophies. Also, in the full game there will be opportunities to add to your fans in other ways, such as "gifting" to your Facebook friends, though this won't be a huge amount (max of 5 per gift I think) and will be capped between games (max of 50 I think).
Thanks for the reply monty!

Still cant seem to get the hang of supporters though!

This games seems to sum it up for me! - Play a better team, with more supporters, away from home and win, yet I lose supporters!

Manhattan Musk-Oxen ($21.244M) 11.3.69 vs Leeds United ($20.031M) 17.15.117.
Ground: Launceston. Crowd: 74,959 - 38,985 home, 29,123 away, 6,851 neutral. -78 new fans.
Title: Re: Mr Football beta test
Post by: m0nty on February 09, 2012, 08:02:57 PM
Supporters - There is a trick to it. Play the +0 teams, keep winning more than you lose and play other popular teams so the crowds are big to maximise the bonus on your post-game fan roll, and keep earning milestone trophies. Also, in the full game there will be opportunities to add to your fans in other ways, such as "gifting" to your Facebook friends, though this won't be a huge amount (max of 5 per gift I think) and will be capped between games (max of 50 I think).
Thanks for the reply monty!

Still cant seem to get the hang of supporters though!

This games seems to sum it up for me! - Play a better team, with more supporters, away from home and win, yet I lose supporters!

Manhattan Musk-Oxen ($21.244M) 11.3.69 vs Leeds United ($20.031M) 17.15.117.
Ground: Launceston. Crowd: 74,959 - 38,985 home, 29,123 away, 6,851 neutral. -78 new fans.


Dude, you've got 54,000 fans already, that's almost maxed out your assistants. The game is built so that getting to 60,000 is supposed to be bloody hard. It is working as designed.
Title: Re: Mr Football beta test
Post by: charedblack on February 10, 2012, 02:47:14 PM
Supporters - There is a trick to it. Play the +0 teams, keep winning more than you lose and play other popular teams so the crowds are big to maximise the bonus on your post-game fan roll, and keep earning milestone trophies. Also, in the full game there will be opportunities to add to your fans in other ways, such as "gifting" to your Facebook friends, though this won't be a huge amount (max of 5 per gift I think) and will be capped between games (max of 50 I think).
Thanks for the reply monty!

Still cant seem to get the hang of supporters though!

This games seems to sum it up for me! - Play a better team, with more supporters, away from home and win, yet I lose supporters!

Manhattan Musk-Oxen ($21.244M) 11.3.69 vs Leeds United ($20.031M) 17.15.117.
Ground: Launceston. Crowd: 74,959 - 38,985 home, 29,123 away, 6,851 neutral. -78 new fans.


Dude, you've got 54,000 fans already, that's almost maxed out your assistants. The game is built so that getting to 60,000 is supposed to be bloody hard. It is working as designed.
Ahhhhh I see now!
Yeah I had well over 60k fans at one stage! So can see why im having them cut back!
Title: Re: Mr Football beta test
Post by: Nieso FC on February 11, 2012, 10:12:58 AM
Monty, you may have mentioned this previous but can you save your team?

I have played several games, left the computer, logged back on and had to start my selections again. This has occurred twice now.

Why cant I revisit my original squad?
Title: Re: Mr Football beta test
Post by: m0nty on February 11, 2012, 10:29:08 AM
Monty, you may have mentioned this previous but can you save your team?

I have played several games, left the computer, logged back on and had to start my selections again. This has occurred twice now.

Why cant I revisit my original squad?

If you login and go back to the front page (http://www.fanfooty.com.au/mrfootball), your team should be listed there with a link to the relevant page.
Title: Re: Mr Football beta test
Post by: Nieso FC on February 11, 2012, 11:45:39 AM
Went back Monty and it stated the following

COMPETITION:       COACH:

This is not your team. You cannot view its players.
Title: Re: Mr Football beta test
Post by: m0nty on February 11, 2012, 03:01:31 PM
Went back Monty and it stated the following

COMPETITION:       COACH:

This is not your team. You cannot view its players.

That is a different page, you must be looking at the Fanplanner or Exteam page.
Title: Re: Mr Football beta test
Post by: Nieso FC on March 03, 2012, 11:54:58 AM
Monty, do you have a guide or "How to Play" page that I can check out?
Title: Re: Mr Football beta test
Post by: Nieso FC on March 03, 2012, 11:58:45 AM
Found it!!
Title: Re: Mr Football beta test
Post by: McRooster on March 06, 2012, 11:52:13 PM
is there a reason i can see the final score before the game has ended?
Have you become Nostradamus  ;)
Title: Re: Mr Football beta test
Post by: Memphistopheles on March 12, 2012, 12:59:25 AM
Found it!!

Can you, or someone else, point me in the direction of this guide.

Not just the rules as they are confusing to a beginner.

Title: Re: Mr Football beta test
Post by: Dave80 on March 12, 2012, 08:51:33 PM
ok selection question-
Is it better to go for a guy with less *insert example
F- with -1snap-2hands-1chase
or
f-with -1snap-1hands-1chase-1position-1spring-1technique

hope this explains what im trying to get at.
is it better to go for a guy with less negatives or it doesnt matter
Title: Re: Mr Football beta test
Post by: danoz on March 15, 2012, 10:20:02 PM
Hey Monty

Suggestion for bulking the number of top end teams - phantoms of deleted teams.

I have got up to the top 3 times now, and then it gets boring, because I only have the same teams to play, so I reset and start again.

Don't know if this is possible, but when a team resets, you could save a phantom of that team as an extra team to play?

Also: have had the bug which allocates unaligned skills to other positions i.e vision tap spoil to a midfielder. Only seems to happen during initial drafts.

Also: have had the bug which has a player 10+ seasons not lose value, then suddenly drop half way through a season after applying POT points. Elite mid dropped from $1m to $700k. Was devo'd.

By the way, love the game. Will be buying when needed. Totally addictive, I'm going to lose my job if I'm not careful.

Cheers.
Title: Re: Mr Football beta test
Post by: danoz on March 23, 2012, 09:28:53 AM
A few other points:

I would love to be able to see individual players stats. I know you must have them somewhere, as my best mid just hit 200/200 DT tons. Out of 255 games, thats pretty good.

Notes sections on individual players. i often get to the end of a season and forget who I wanted to delist. If I could make a note, I wouldn't forget!

Ability to look at prior years results, and overall teams results. Knowing how many finals I've played would be nice.

I think thats it for now!

cheers.
Title: Re: Mr Football beta test
Post by: bennyq on March 25, 2012, 12:27:17 PM
everytime i make a team to play, once i quit i cant go back and continue where i left off???
Title: Re: Mr Football beta test
Post by: bennyq on March 25, 2012, 11:11:01 PM
Whats the point of playing a final and getting smashed everytime, i lost 4 games for the year but get smashed by 190 points in the elem final... hmmm
Title: Re: Mr Football beta test
Post by: danoz on March 26, 2012, 09:45:11 AM
everytime i make a team to play, once i quit i cant go back and continue where i left off???

go to the address www.fanfooty.com.au/mrfootball (http://www.fanfooty.com.au/mrfootball)
Will give you the option of continuing the team
Title: Re: Mr Football beta test
Post by: danoz on March 26, 2012, 10:25:56 AM
Whats the point of playing a final and getting smashed everytime, i lost 4 games for the year but get smashed by 190 points in the elem final... hmmm

Yep. I've played 21 seasons, missed the finals three times, and only won one final. Key I think is to get your team to about $20-21m to be able to beat the teams you play.
Title: Re: Mr Football beta test
Post by: Cicjose on March 26, 2012, 02:44:20 PM
i just got slaughtered in my first ever final
Title: Re: Mr Football beta test
Post by: Alka on March 28, 2012, 05:58:18 PM
Whats the point of playing a final and getting smashed everytime, i lost 4 games for the year but get smashed by 190 points in the elem final... hmmm

Yep. I've played 21 seasons, missed the finals three times, and only won one final. Key I think is to get your team to about $20-21m to be able to beat the teams you play.

Look at the team value of the opponents you're playing against. Your final opponents are all about 22mil+.

I won my first final, and got to a Grand Final, in S13 with a team value of 19mil.
Next season have just won the Grand Final (by 35 points!) with a team value of 19.8mil.
You'll need a few seasons and the key is to train your players right (check my team: Obnoxious Gits, I'm interested to know how others go playing me!), I've been beating teams ranked well above me for a few seasons.

And I think I'm content to leave it here now though, not much else to do after you win the Grand Final but quit while you're ahead!

Incredibly addictive though. I have a number of thoughts that I'll share later.
Title: Re: Mr Football beta test
Post by: hannebery2rohan on March 29, 2012, 05:24:03 AM
yeah i've made the finals a few times but gotten battered in the first week. the gap is narrowing though, first time i made the finals i think i must have lost by about 200+ points, but it's down to 40-50 and my team value is only around 17.5m or so.

one thing that bugs me though is the 'fan' setup. i think there should be some sort of structure behind it, but it's far too random. even when i've won games against teams of similar value or greater i sometimes lose 200 fans or so. and it's difficult getting games into kids. any more than 2, maybe 3 and you're behind the 8 ball as far as losing fans goes. not sure what the deal is behind it.

got any tips alka, on how to improve the overall strength of the team? have played against you a couple of times, but been well beaten. (i'm larkhall lumberjacks) i think where i am going wrong is that i'm trying to create complete players. where i should probably be focusing skilling up my players in key areas.
Title: Re: Mr Football beta test
Post by: Alka on April 03, 2012, 10:27:53 PM
Definitely. I had a read through Monty's rule document (top of the board) to get an idea of how things worked. Certain skills are certainly more important for particular positions, and some can be neglected.

Just quickly: Forwards don't need DA. Pump up AG, QK and KI. I usually go in that order too, with the logic being if they can't first get the ball there's no point them being able to kick straight. Crumb is very important for forwards.

Centres/Rovers don't need AG. Rovers need more ST and QK than Centres or Wingers who should first focus on DA (although all are important). Extract and baulk are important here. I've had great success getting a C with high weight as a draft pick, who eventually got 8 ST, and is the best player on my team. Every game 15+ contested possessions.

Backs seem to need a bit of everything, even KI. I find chase to be the most important skill here.

There's a few more things, like skills for forward pocket are slightly different to those for full forward, but this'll do for now. Also I have no idea about the effect of EN. Most of my players are around 7-8, but I'm thinking it might be less important than that. I can see your team actually looks like my above suggestions already, so I'm guessing you've already made a few changes? Notice much difference?
Title: Re: Mr Football beta test
Post by: TDAddict on April 06, 2012, 08:21:54 AM
Heya. Firstly, great game. It's, in a lot of ways, better than other AFL Online games and I am really enjoying it so great job.

I need some help though. I'm the team Forest Hill FC and I just finished a Season. I had to retire a fair few players and then had to draft a few. I was drafting the players (had to draft 9 players) but when I need to draft the last one, I can't, because all players have been drafted. I can't progress and I don't know what to do. Any help would be greatly appreciated.
Title: Re: Mr Football beta test
Post by: m0nty on April 06, 2012, 11:50:46 AM
Fixed, thanks for the bug report.
Title: Re: Mr Football beta test
Post by: TDAddict on April 06, 2012, 08:32:30 PM
Thanks mate. Now hit another problem. I try selecting my team like usual and I can't proceed any further. There's just no option to select it like there usually is. I do the PreSeason thing and then move onto selecting the team list and bam, not there. I go to Team Selection and it says that my team isn't ready to be selected yet.
Title: Re: Mr Football beta test
Post by: DazBurg on April 07, 2012, 12:24:34 PM
must admit this game still giving me a hard time teams i can play are like 2 million better then me so i'm lsing by 200+ points

so sick of losing  :'(
Title: Re: Mr Football beta test
Post by: danoz on April 07, 2012, 12:39:47 PM
There may be an option on the list page up the top to run recovery session? Thats the only thing that comes immediately to mind.
Title: Re: Mr Football beta test
Post by: TDAddict on April 07, 2012, 03:09:56 PM
Usually there is but there's just nothing. It has all my players in a list but just nothing to go forward with. I can't actually select my team and that means I'm just stuck in the Pre Season.
Title: Re: Mr Football beta test
Post by: Phasir on April 10, 2012, 02:34:53 AM
Okay, so I finished the Home & Away season 22 wins, 0 draws, 0 losses, but I play in an elimination final first up, shouldn't I be the minor premior with a double shot or something haha?  :P 8)  ::)  ;D  ;)
Title: Re: Mr Football beta test
Post by: PowerBug on April 10, 2012, 11:51:33 AM
I think you play the easiest side possible. If you were to be 13-9 or something like that you'd have a harder Elimination final
Title: Re: Mr Football beta test
Post by: m0nty on April 10, 2012, 04:07:44 PM
I think you play the easiest side possible. If you were to be 13-9 or something like that you'd have a harder Elimination final

Correct. And you want to play more finals anyway, because you get more fans that way.
Title: Re: Mr Football beta test
Post by: Alka on April 14, 2012, 01:03:16 PM
I said I'd post some more feedback later, so here goes. I think you've done a great job Monty, just been writing some notes down as I play that might be useful for you.

BUGS:
•   Height not implemented yet? The tall attribute is not affected by any changes in height. E.g. I have a 205cm ruckman who only has a tall+2, where in the rules 205cm should be +4.

•   Certain situations make no sense with player selections:
o   Crewes jets away from Manassa, bounces twice and finds the open man in the forward line.  -1 23.02
o   Manassa gets the fist in to prevent the Petterson mark and a pack forms... ball up.

It makes no sense for Manassa to be there to spoil after Crewes jetted away from him.

•   When a shot goes out on the full, or misses completely, the last goal scoring attempt is also added onto the end of the text. Example:
o   Teague shrugs his way clear of Cunningham and snaps.  +1 7.46
o   Snap missed everything by Peter J. Teague.Point rushed from the snap by Rohan Coney.  ... Obnoxious gits 6.6.42 vs L33T H4X0R5 9.10.64 (L33T H4X0R5 by 22).

This doesn't add to the score, it's just unnecessary text.

•   Good play in the seconds seems to ONLY give potential rises to my first year players. Rather than a range of players.

•   24+ points on the development role does not give 6 potential as indicated

•   Maybe a limit to injuries to certain types of players? Or let other players play in other positions. I had the odd situation of 3 of my 4 rucks being injured, and it resulted in having a blank spot in one of my positions. (http://img171.imageshack.us/img171/1093/mrfootball3rucksinjured.jpg) (http://imageshack.us/photo/my-images/171/mrfootball3rucksinjured.jpg/)

•   Another injury problem: I had 3 rucks. One got injured. The one who was auto-placed in RK1 I wanted to swap with the one in RK2, however this is impossible with the current selection system.

•   Lost a lot of fans playing against team L33T H4X0R5. My value at the time: 15.4mil, his: 17.4mil. In game I lost 382 fans first game, 399 the next one. Both games I lost by around 30 points. I actually found this was a team I quite often lost fans to, where as teams above or below him in value I did not, regardless of score. Found this a little odd, are there more factors than the result and team value?

TWEAKS:
•   Follow on from injuries above, swapping players around is not very efficient, as you must remove them from a position then place them in another.  I suggest you can place players where you please, then when you go to selection a check is run that tells you if there are any errors in the line-up and you cannot continue until these are resolved.

•   Some trophies/medals are a bit hard to achieve:
o   Bag of 5 requires 50. I find this quite a rare feat and a player would be lucky to achieve it in a career. Suggest it is lowered to 25, or even less. FF's become very hard to train as a result. Hit-outs are another one.

•   Is the medal for the match randomly given out? I assume this is on the to do list. My best players certainly weren't the ones winning it.

•   Subs also seem a little random, sometimes a well performing midfielder taken off.

SUGGESTIONS:

•   More match controls – i.e. slow down/speed up match and pause.

•   “Best of” – on each players page have some stats, like “most goals in a game”, “most disposals”. A bit of fun, and maybe a reward each time a new PB is reached? I'd also like more stats on a players page in general - average DT scores per season and so on, they make the game much more engaging.

Hope you find that helpful!
Title: Re: Mr Football beta test
Post by: danoz on April 17, 2012, 06:36:50 AM

•   Good play in the seconds seems to ONLY give potential rises to my first year players. Rather than a range of players.

•   Some trophies/medals are a bit hard to achieve:
o   Bag of 5 requires 50. I find this quite a rare feat and a player would be lucky to achieve it in a career. Suggest it is lowered to 25, or even less. FF's become very hard to train as a result. Hit-outs are another one.

•   “Best of” – on each players page have some stats, like “most goals in a game”, “most disposals”. A bit of fun, and maybe a reward each time a new PB is reached? I'd also like more stats on a players page in general - average DT scores per season and so on, they make the game much more engaging.

Just wanted to add a few things to this post.

1. I find that I can control which players get potential points in the seconds by playing others eligible for the points, and leaving two I want to get points.

2. I noticed a trophy for playing at different locations, but was not rewarded when I attempted it.

3. I would also love players individual stats. They all get individual points for reaching milestones, so the data is stored somewhere, and seeing it would be great.

Thanks
Title: Re: Mr Football beta test
Post by: coolfugitiv0 on June 02, 2012, 05:33:14 PM
Just got to the end of season 15.
Only I ran into a bug.

I can't progress any further.
It's telling me I'm in an elimination final. And gives me the option "Play your final" on the list page.
However, when i click it, I get "Error loading finals opponent".
I think the bug is that I'm in a final in the first place - I'm on 8 wins and 14 losses for the season.

I've tried logging out, and back in, refreshing, nothing seems to work.

It's a fantastic game though m0nty! great work!
Title: Re: Mr Football beta test
Post by: maanco on June 26, 2012, 06:13:05 PM
Hey monty,
Im finding it extremely hard to win while trying not to lose fans its a great game but as soon as my team is worth over 12k it is impossible to make the finals without losing thousands of fans.

It would make the game alot better if you could reduce this difficulty.

Thanks,
maanco
Title: Re: Mr Football beta test
Post by: m0nty on June 27, 2012, 01:07:22 AM
I will get back to it in September.
Title: Re: Mr Football beta test
Post by: maanco on June 27, 2012, 09:14:43 PM
cool thanks monty.


Im also winning all the stats yet i still lose by 8+ scoring shots
Title: Re: Mr Football beta test
Post by: Popey99 on September 28, 2012, 10:50:45 PM
Sorry, probably a dumb question, but does the size of the crowd (I.e the size of the opposition fan base) effect the gain/decrease of my fan numbers after each game? Having trouble getting fans, that's all.
Title: Re: Mr Football beta test
Post by: stew42 on October 28, 2012, 04:01:31 PM
Great stuff m0nty!!! Quick q: When you're looking for opponents, what does ST mean?
Title: Re: Mr Football beta test
Post by: stew42 on October 29, 2012, 11:03:10 AM
Definitely. I had a read through Monty's rule document (top of the board) to get an idea of how things worked. Certain skills are certainly more important for particular positions, and some can be neglected.

Just quickly: Forwards don't need DA. Pump up AG, QK and KI. I usually go in that order too, with the logic being if they can't first get the ball there's no point them being able to kick straight. Crumb is very important for forwards.

Centres/Rovers don't need AG. Rovers need more ST and QK than Centres or Wingers who should first focus on DA (although all are important). Extract and baulk are important here. I've had great success getting a C with high weight as a draft pick, who eventually got 8 ST, and is the best player on my team. Every game 15+ contested possessions.

Backs seem to need a bit of everything, even KI. I find chase to be the most important skill here.

There's a few more things, like skills for forward pocket are slightly different to those for full forward, but this'll do for now. Also I have no idea about the effect of EN. Most of my players are around 7-8, but I'm thinking it might be less important than that. I can see your team actually looks like my above suggestions already, so I'm guessing you've already made a few changes? Notice much difference?
I find the Rucks need the most EN, otherwise they stay on the bench for most of the match, doing nothing. Losing your ruck reeeeeeally hurts...
Title: Re: Mr Football beta test
Post by: Spite on November 07, 2012, 12:10:33 AM
Hi m0nty,

I have found a pretty big bug.

I decided to tank the whole season (from 44k fans down to 10K) and had to make all my assistant coaches down to -2 to continue. I then cut all my expensive players from my list but it kept allowing me to cut players. I cut 15 of them.

I went to the draft and could only select 10 players before running out of players to be picked and now I cannot continue at all. My team is stuck and I cannot start a season due to the draft being incomplete (yet no more players to be picked up)

What should I do? (Don't really want to start again, have invested time to play through more than 10 seasons)
Thanks
Title: Re: Mr Football beta test
Post by: Cicjose on November 07, 2012, 12:32:03 PM
Spite you are going to have to start again i did the same thing  :'(
Title: Re: Mr Football beta test
Post by: maanco on November 13, 2012, 04:20:38 PM
Hey monty (or anyone else that knows) can you send us the link so i can access what things (eg. QK, DA) are best for for ruckman ect. I cant find it anymore
Title: Re: Mr Football beta test
Post by: Spite on December 12, 2012, 02:31:45 AM
Spite you are going to have to start again i did the same thing  :'(

Pretty upsetting. Oh well, time for a new home ground!!!
Title: Re: Mr Football beta test
Post by: m0nty on December 12, 2012, 08:31:52 AM
Hi m0nty,

I have found a pretty big bug.

I decided to tank the whole season (from 44k fans down to 10K) and had to make all my assistant coaches down to -2 to continue. I then cut all my expensive players from my list but it kept allowing me to cut players. I cut 15 of them.

I went to the draft and could only select 10 players before running out of players to be picked and now I cannot continue at all. My team is stuck and I cannot start a season due to the draft being incomplete (yet no more players to be picked up)

What should I do? (Don't really want to start again, have invested time to play through more than 10 seasons)
Thanks

Hmm, that's a good bug to find.

What's your team name?
Title: Re: Mr Football beta test
Post by: R.Griffen on December 12, 2012, 09:52:24 AM
Hi m0nty,

I have found a pretty big bug.

I decided to tank the whole season (from 44k fans down to 10K) and had to make all my assistant coaches down to -2 to continue. I then cut all my expensive players from my list but it kept allowing me to cut players. I cut 15 of them.

I went to the draft and could only select 10 players before running out of players to be picked and now I cannot continue at all. My team is stuck and I cannot start a season due to the draft being incomplete (yet no more players to be picked up)

What should I do? (Don't really want to start again, have invested time to play through more than 10 seasons)
Thanks

Hmm, that's a good bug to find.

What's your team name?

Hey m0nty Spite's team name is Spite Might II but he's only up to season 2 so I think he restarted his career. Hope that's what you needed
Title: Re: Mr Football beta test
Post by: Spite on December 12, 2012, 03:57:05 PM
Hi m0nty,

I have found a pretty big bug.

I decided to tank the whole season (from 44k fans down to 10K) and had to make all my assistant coaches down to -2 to continue. I then cut all my expensive players from my list but it kept allowing me to cut players. I cut 15 of them.

I went to the draft and could only select 10 players before running out of players to be picked and now I cannot continue at all. My team is stuck and I cannot start a season due to the draft being incomplete (yet no more players to be picked up)

What should I do? (Don't really want to start again, have invested time to play through more than 10 seasons)
Thanks

Hmm, that's a good bug to find.

What's your team name?

Hey m0nty Spite's team name is Spite Might II but he's only up to season 2 so I think he restarted his career. Hope that's what you needed

Correct, I restarted my team just last night! What are the odds!
Title: Re: Mr Football beta test
Post by: R.Griffen on December 12, 2012, 04:00:53 PM
Hi m0nty,

I have found a pretty big bug.

I decided to tank the whole season (from 44k fans down to 10K) and had to make all my assistant coaches down to -2 to continue. I then cut all my expensive players from my list but it kept allowing me to cut players. I cut 15 of them.

I went to the draft and could only select 10 players before running out of players to be picked and now I cannot continue at all. My team is stuck and I cannot start a season due to the draft being incomplete (yet no more players to be picked up)

What should I do? (Don't really want to start again, have invested time to play through more than 10 seasons)
Thanks

Hmm, that's a good bug to find.

What's your team name?

Hey m0nty Spite's team name is Spite Might II but he's only up to season 2 so I think he restarted his career. Hope that's what you needed

Correct, I restarted my team just last night! What are the odds!

unlucky I suppose m0nty is working on making the draft longer or making a limit of players that were able to delist. Hope all the best with the new team
Title: Re: Mr Football beta test
Post by: Ziplock on December 15, 2012, 01:06:27 AM
I was just wondering why I stopped playing this, so I went back to check...

for some reason I can't play :S I dunno what's wrong, I have a full team, it says my stage is 'selection for season 1, R1, I've got a 22 lined up, but when I click to go find a team to play, it just takes me back to my team selection page :S  then, if I go to season, it says I've played 22 games,  for 10 wins, 12 losses...
if I click on assistants, I cant do anything, and it says I dont have any, if I click on preseason all I can do is go to my team list (and it says all my players have a value of 0$),
if I click draft it says 'the draft for this team is not running'
if I click trophies it basically says I havent won any
if I click rule it says this topic doesnt exist on this bard


basically, I cant do anything... I'm not even sure what I'm supposed to be doing atm :S
Title: Re: Mr Football beta test
Post by: danoz on January 14, 2013, 10:26:34 AM
Monty, are the rules still available? I have been looking for them, but can't locate?
Title: Re: Mr Football beta test
Post by: danoz on February 26, 2013, 10:13:53 AM
Hi m0nty,

I have found a pretty big bug.

I decided to tank the whole season (from 44k fans down to 10K) and had to make all my assistant coaches down to -2 to continue. I then cut all my expensive players from my list but it kept allowing me to cut players. I cut 15 of them.

I went to the draft and could only select 10 players before running out of players to be picked and now I cannot continue at all. My team is stuck and I cannot start a season due to the draft being incomplete (yet no more players to be picked up)

What should I do? (Don't really want to start again, have invested time to play through more than 10 seasons)
Thanks

Hmm, that's a good bug to find.

What's your team name?

Monty, were you able to put the rules back up in the forum?
Title: Re: Mr Football beta test
Post by: Ringo4589 on March 26, 2013, 09:28:16 PM
M0nty what is happening with this atm. I discovered this mid last year and have had so much fun even though i have never got past a sf it is still amazing
Title: Re: Mr Football beta test
Post by: Football Factory on March 29, 2013, 03:11:39 PM
I made a team last week and i want to continue on but when i click on the Mr Football Australian Football managment simulation game link it just prompts me to make another team ? can anyone help ?
Title: Re: Mr Football beta test
Post by: Football Factory on April 01, 2013, 06:18:01 PM
Thanks the information has been really helpfull     :-*
Title: Re: Mr Football beta test
Post by: danoz on May 10, 2013, 01:49:45 PM
Thanks the information has been really helpfull     :-*
Are you being sarcastic?  :o

Anyway, try just typing in

http://fanfooty.com.au/mrfootball/

that should get you there.
Title: Re: Mr Football beta test
Post by: Football Factory on May 14, 2013, 06:43:12 PM
Yes i was being sarcastic .. gave up weeks ago cant be bothered with it now.. thanks anyway  :)
Title: Re: Mr Football beta test
Post by: Dragon88 on June 02, 2013, 04:45:16 PM
When will Mr Football be out of beta mode?
Title: Re: Mr Football beta test
Post by: danoz on February 11, 2014, 03:43:47 PM
Monty, seems to be a bit of a bug at the moment. Having problems with the draft/delisting stage and also with list management, player selection is almost impossible to manage.

Delisting - sorting by value takes me to list management during the regular season

List management - won't allow me to change certain positions, and holds a memory of what it was before, but not what I want to change it to. Hard to explain.
Title: Re: Mr Football beta test
Post by: SydneyRox on October 20, 2014, 03:59:39 PM
Games not working ATM.
Title: Re: Mr Football beta test
Post by: m0nty on October 28, 2014, 09:15:04 PM
I will get to this after a bunch of other stuff.
Title: Re: Mr Football beta test
Post by: R.Griffen on December 27, 2014, 04:25:54 PM
Is this being worked on?
Title: Re: Mr Football beta test
Post by: m0nty on December 28, 2014, 02:55:25 PM
My plan of attack goes like this:

1. CricketFan live scoring... nearing completion, just some iteration (a.k.a. turd polishing) being done now
2. Media Street (news aggregation) - must be done ASAP, likely well before then since most of the code is already there, just needs to be updated... likely alpha by early Jan and gold by mid Jan
3. FanLeague - Must be done before preseason starts on Jan 31 and would be nice to have it up for official launch of NRL fantasy comps... alpha already done, gold some time in Jan
4. Training bloggers for FanLeague - shouldn't take too long, just write some documents... late Jan
5. Mr Football... not before February, and will probably want to plan a few weeks "off" to fight bugs and maybe rest a few days after a hectic offseason

So as you can see it's a long list, and Mr Football is at the bottom of it. Not by choice, but that's the way it has to be.
Title: Re: Mr Football beta test
Post by: R.Griffen on December 29, 2014, 12:08:27 AM
My plan of attack goes like this:

1. CricketFan live scoring... nearing completion, just some iteration (a.k.a. turd polishing) being done now
2. Media Street (news aggregation) - must be done ASAP, likely well before then since most of the code is already there, just needs to be updated... likely alpha by early Jan and gold by mid Jan
3. FanLeague - Must be done before preseason starts on Jan 31 and would be nice to have it up for official launch of NRL fantasy comps... alpha already done, gold some time in Jan
4. Training bloggers for FanLeague - shouldn't take too long, just write some documents... late Jan
5. Mr Football... not before February, and will probably want to plan a few weeks "off" to fight bugs and maybe rest a few days after a hectic offseason

So as you can see it's a long list, and Mr Football is at the bottom of it. Not by choice, but that's the way it has to be.

Thanks for the update, just that I was after
Title: Re: Mr Football beta test
Post by: m0nty on January 07, 2015, 09:34:29 PM
Update:

#1 and #2 are done, which is a good pace to be setting. Very pleased with myself on that score. Tomorrow I start work on #3.
Title: Re: Mr Football beta test
Post by: danoz on January 29, 2015, 01:59:57 PM
Update:

#1 and #2 are done, which is a good pace to be setting. Very pleased with myself on that score. Tomorrow I start work on #3.
Just want you to know how much I love the work you do M0nty. You're a superstar, regardless of you being a Hawks supporter. As I've said previously, I'll be one of the first to buy the app if you ever take it that far. Aside from that, I can't wait for MrFootball to come back. One of my favourite pastimes.
Title: Re: Mr Football beta test
Post by: m0nty on February 16, 2015, 03:19:43 PM
Update: #3 is mostly done, had a test run during the Auckland 9s a couple of weeks ago which went well, and I'm in the process of vetting a bunch of livebloggers which involved some of them doing a test run of their own, so #4 is well underway. At the moment I'm doing a few improvements across the network, like player profiles and some ad-related work to change the structure of some of the pages.

I will try to find some time this week to at least check all the functions and whatnot so that the beta version is up and running.
Title: Re: Mr Football beta test
Post by: m0nty on February 17, 2015, 12:16:24 PM
I have got the match code working again.
Title: Re: Mr Football beta test
Post by: danoz on February 17, 2015, 12:36:43 PM
Thanks m0nty you're amazing :)
Title: Re: Mr Football beta test
Post by: danoz on March 20, 2015, 02:23:55 PM
Ok, so I have this player http://www.fanfooty.com.au/mrfootball/playerprofile.php?id=117741 who has a whole lot of potential points, but when I try to spend them, I'm not able to use them. If I press a button, the page reloads without having used the required potential points, and so he's effectively stuck at the level he's at.
Title: Re: Mr Football beta test
Post by: mace485 on May 19, 2015, 12:42:55 AM
hey monty, you still working on this?
Title: Re: Mr Football beta test
Post by: SilverLion on March 25, 2019, 07:41:30 PM
https://twitter.com/m0nty/status/1110065939733610496