I'll add, the fizz has fizzled out of this comp, finals prob need a complete overhaul. Think weekly rewards are necessary during finals as this is what hooks us in to improve our team and think this should still be the case during finals, maybe not the same as the regular season, but something to keep the comp active. I'd go with no collectables are allowed to be used during finals, unless there are specific finals level collectable that can only be used in finals that can be pulled from packs (give the owner an incentive to keep it or sell it/trade it).Up till finals I think eveything has been perfect, thanks again to FTCF. Let's put our heads together and make the finals just as good.
1 – Fixtures – While fixtures are great, this could be run concurrently with a normal selection. So you have your best team and then a second based on the rules. Each with their own gold rewards. However no player can be used in both teams on the same week.
4 – Packs – Expand the range of packs that can be purchased. For example20G – Normal Pack (3 Cards)30G – Normal pack (3 Cards - 1 Guaranteed Silver+)60G – 1 Gold Player Pack (1 Card Guaranteed Gold+)100G – Jumbo Pack (16 Cards)300G – 1 Platinum Player (1 Card, No Position)500G – 1 Platinum Player (Pick your Position)
Thanks for the comments LS.I will point out that the Champion System had to be discontinued, along with Mini Games, when Levi required some time away from the forum. This was not planned and thus everyone suffered from my B-Grade Mini Games after that point.Could you please clarify what you mean by,"Too Random – IMO the structure is slightly too random"Is that in regards to cards? Fixture? Otherwise?As for the selling cards after auction, last season this was not permitted, and this season it was, now that both methods have been trialed I agree to lean towards not allowing sales after auction. However, this could best be put to a poll. I am interested in expanding packs into at least one other option, a value pack of sorts for next season and beyond.Finally, the coaches putting cards up for auction was experimented with in a Mini Game earlier this season, but is something that could be factored in for future plans. I would be inclined to have it as more of an occasional thing, like trading, rather than on a week-to-week basis.
Quote from: fanTCfool on August 09, 2017, 08:40:54 PMThanks for the comments LS.I will point out that the Champion System had to be discontinued, along with Mini Games, when Levi required some time away from the forum. This was not planned and thus everyone suffered from my B-Grade Mini Games after that point.Could you please clarify what you mean by,"Too Random – IMO the structure is slightly too random"Is that in regards to cards? Fixture? Otherwise?As for the selling cards after auction, last season this was not permitted, and this season it was, now that both methods have been trialed I agree to lean towards not allowing sales after auction. However, this could best be put to a poll. I am interested in expanding packs into at least one other option, a value pack of sorts for next season and beyond.Finally, the coaches putting cards up for auction was experimented with in a Mini Game earlier this season, but is something that could be factored in for future plans. I would be inclined to have it as more of an occasional thing, like trading, rather than on a week-to-week basis.Much like selling back to the bank, id be very unlikely to do this again given the pricing was well off the mark. Selling a bronze netted you 15 (7.5x sale value), a silver 25 (5x Sale value) & Gold 30 (2.5x Sale Value), others then had the chance to pick these up. Gold & Silvers were very cheap compared to market value while Bronzes were overpriced. Essentially benefiting the people not risking a good card while harming though putting up something with more market value.Upgrade trade ins needs to be improved though. IMO mainly because of the experience I had getting Murphy, I had worked hard, done well most weeks and mini games, got a couple of good pack pulls, played the auctions effectively. Decided to upgrade 7 golds to get a platinum that I expected would be an upgrade, only to get a player that was clearly not a platinum player. Platinums should be reserved for the best of the best and everyone of them should be an upgrade for your team, not just based on PY averages. I was very close to quitting after that as I felt like i went from being one of the stronger squads to one of the weaker based on 1 RNG
Quote from: LordSneeze on August 23, 2017, 05:01:07 PMQuote from: fanTCfool on August 09, 2017, 08:40:54 PMThanks for the comments LS.I will point out that the Champion System had to be discontinued, along with Mini Games, when Levi required some time away from the forum. This was not planned and thus everyone suffered from my B-Grade Mini Games after that point.Could you please clarify what you mean by,"Too Random – IMO the structure is slightly too random"Is that in regards to cards? Fixture? Otherwise?As for the selling cards after auction, last season this was not permitted, and this season it was, now that both methods have been trialed I agree to lean towards not allowing sales after auction. However, this could best be put to a poll. I am interested in expanding packs into at least one other option, a value pack of sorts for next season and beyond.Finally, the coaches putting cards up for auction was experimented with in a Mini Game earlier this season, but is something that could be factored in for future plans. I would be inclined to have it as more of an occasional thing, like trading, rather than on a week-to-week basis.Much like selling back to the bank, id be very unlikely to do this again given the pricing was well off the mark. Selling a bronze netted you 15 (7.5x sale value), a silver 25 (5x Sale value) & Gold 30 (2.5x Sale Value), others then had the chance to pick these up. Gold & Silvers were very cheap compared to market value while Bronzes were overpriced. Essentially benefiting the people not risking a good card while harming though putting up something with more market value.Upgrade trade ins needs to be improved though. IMO mainly because of the experience I had getting Murphy, I had worked hard, done well most weeks and mini games, got a couple of good pack pulls, played the auctions effectively. Decided to upgrade 7 golds to get a platinum that I expected would be an upgrade, only to get a player that was clearly not a platinum player. Platinums should be reserved for the best of the best and everyone of them should be an upgrade for your team, not just based on PY averages. I was very close to quitting after that as I felt like i went from being one of the stronger squads to one of the weaker based on 1 RNGI strongly disagree with your sentiments that the pricing was well off the mark, bronze were offered 7.5x value as the bronze cards being offered up were actually decent cards. The majority of bronze cards are spuds, no one was going to put up a Luke Strnadica because no one would buy it. Obviously such a card would not receive a 7.5 mark up. As was most notably the case last year, bronze cards, such as Daniel Wells last year and say Zak Jones this year can, at times, be more valuable than other silver cards. Speaking of rarities, I understand your continued displeasure at pulling Murphy, but what's to say he wouldn't average 102 again next season? Obviously history says an 80 average is more likely, but if I'm adjusting every card based on my personal opinion, then the game loses some integrity and is purely based on my skewed opinion. Doing cards on rarity is the only fair way to do it. Otherwise it is just my opinion, should I have made Josh Kelly a platinum after his pre-season? Hindsight says yes, but Heretier Lumumba says no. I concede that Murphy should have been a gold instead, but as previously mentioned I did attempt to manually adjust effected cards (ie. returning Essendon players) where appropriate. 95% of cards do not require adjustments as average is a fair representation of rarity. The chance of you pulling Murphy was exactly the same as any other coach, so you were not disadvantaged just unlucky to have pulled him. All teams had a chance of pulling Murphy in a plat exchange and it was a risk taken by all except a certain pelican named Koop. Perhaps, next season, a new platinum exchange could be introduced where 10 gold cards guarantees a player that is in the top 40% of their position at that time. For example, if there were 10 platinum defenders, you would be guaranteed one of the top 4. Or other possible resolutions such as in-form cards that could be exchanged for as previously mentioned.As for the again mentioned statistically impossible run without a gold, you must consider that timing of your pack purchases and the number of packs you purchase each time impacts the likelihood of pulling cards, as many have picked up on.
Quote from: fanTCfool on August 23, 2017, 05:48:45 PMQuote from: LordSneeze on August 23, 2017, 05:01:07 PMQuote from: fanTCfool on August 09, 2017, 08:40:54 PMThanks for the comments LS.I will point out that the Champion System had to be discontinued, along with Mini Games, when Levi required some time away from the forum. This was not planned and thus everyone suffered from my B-Grade Mini Games after that point.Could you please clarify what you mean by,"Too Random – IMO the structure is slightly too random"Is that in regards to cards? Fixture? Otherwise?As for the selling cards after auction, last season this was not permitted, and this season it was, now that both methods have been trialed I agree to lean towards not allowing sales after auction. However, this could best be put to a poll. I am interested in expanding packs into at least one other option, a value pack of sorts for next season and beyond.Finally, the coaches putting cards up for auction was experimented with in a Mini Game earlier this season, but is something that could be factored in for future plans. I would be inclined to have it as more of an occasional thing, like trading, rather than on a week-to-week basis.Much like selling back to the bank, id be very unlikely to do this again given the pricing was well off the mark. Selling a bronze netted you 15 (7.5x sale value), a silver 25 (5x Sale value) & Gold 30 (2.5x Sale Value), others then had the chance to pick these up. Gold & Silvers were very cheap compared to market value while Bronzes were overpriced. Essentially benefiting the people not risking a good card while harming though putting up something with more market value.Upgrade trade ins needs to be improved though. IMO mainly because of the experience I had getting Murphy, I had worked hard, done well most weeks and mini games, got a couple of good pack pulls, played the auctions effectively. Decided to upgrade 7 golds to get a platinum that I expected would be an upgrade, only to get a player that was clearly not a platinum player. Platinums should be reserved for the best of the best and everyone of them should be an upgrade for your team, not just based on PY averages. I was very close to quitting after that as I felt like i went from being one of the stronger squads to one of the weaker based on 1 RNGI strongly disagree with your sentiments that the pricing was well off the mark, bronze were offered 7.5x value as the bronze cards being offered up were actually decent cards. The majority of bronze cards are spuds, no one was going to put up a Luke Strnadica because no one would buy it. Obviously such a card would not receive a 7.5 mark up. As was most notably the case last year, bronze cards, such as Daniel Wells last year and say Zak Jones this year can, at times, be more valuable than other silver cards. Speaking of rarities, I understand your continued displeasure at pulling Murphy, but what's to say he wouldn't average 102 again next season? Obviously history says an 80 average is more likely, but if I'm adjusting every card based on my personal opinion, then the game loses some integrity and is purely based on my skewed opinion. Doing cards on rarity is the only fair way to do it. Otherwise it is just my opinion, should I have made Josh Kelly a platinum after his pre-season? Hindsight says yes, but Heretier Lumumba says no. I concede that Murphy should have been a gold instead, but as previously mentioned I did attempt to manually adjust effected cards (ie. returning Essendon players) where appropriate. 95% of cards do not require adjustments as average is a fair representation of rarity. The chance of you pulling Murphy was exactly the same as any other coach, so you were not disadvantaged just unlucky to have pulled him. All teams had a chance of pulling Murphy in a plat exchange and it was a risk taken by all except a certain pelican named Koop. Perhaps, next season, a new platinum exchange could be introduced where 10 gold cards guarantees a player that is in the top 40% of their position at that time. For example, if there were 10 platinum defenders, you would be guaranteed one of the top 4. Or other possible resolutions such as in-form cards that could be exchanged for as previously mentioned.As for the again mentioned statistically impossible run without a gold, you must consider that timing of your pack purchases and the number of packs you purchase each time impacts the likelihood of pulling cards, as many have picked up on.Obviously it all personal opinions and not an attack on you. Gotta provide honest feedback, Im an analyst, so automatically/unknowingly look at the numbers in comparison and personally the mark-ups just seemed off too me given the added value of the higher cards trade in values.I understand it was how it was and couldn't change. There is no way to change off personal opinion, but players that have played under a certain amount of games should be downgraded, otherwise you could be seeing players who have played 2 or 3 games and scoring well as plats when in truth they should be Bronze or Silver.Personally I don't like the top 40% idea as I don't think we would ever see a Platinum trade outside that, Maybe reducing the Platinum pool of players and increasing the cost would work in a similar manner. For example top 5 def, Top 5 fwd, Top 2 Ruck, Top 15 midsProbability Mathematics actually means that each pack and each player is independent of each other. So there is no other impacts that affect the rate of pulls, thus long runs are statistically unlikely.